#ifndef GUARD_CODE_800DAC0_H #define GUARD_CODE_800DAC0_H #include "structs/sprite_oam.h" #include "structs/str_position.h" #include "code_800E9A8.h" typedef struct unkStruct_80416E0 { s32 unk0; s32 unk4; s32 dir; u16 x; u16 y; u16 unk10; u16 unk12; s32 unk14; u32 unk18; unkStruct_2039DB0 unk1C; } unkStruct_80416E0; u32 sub_800E890(unkStruct_80416E0 *); void sub_800DC14(s32); bool8 sub_800E9A8(s32); void sub_800DAC0(u32); void sub_800DB7C(void); void sub_800DBBC(void); bool8 sub_800E90C(DungeonPos *); void sub_800E8AC(s32 a0, DungeonPos *a1, DungeonPos *a2, s32 a3, unkStruct_2039DB0 *a4); #endif // GUARD_CODE_800DAC0_H