.section .rodata .align 2,0 @ code_800F958 .global gStatusGraphics4bpp gStatusGraphics4bpp: @ 80CE934 .incbin "graphics/status/sleepless.4bpp" .incbin "graphics/status/burned.4bpp" .incbin "graphics/status/poisoned.4bpp" .incbin "graphics/status/frozen.4bpp" .incbin "graphics/status/confused.4bpp" .incbin "graphics/status/whiffer.4bpp" .incbin "graphics/status/taunted.4bpp" .incbin "graphics/status/lowhp.4bpp" .incbin "graphics/status/shield.4bpp" .incbin "graphics/status/statdown.4bpp" .incbin "graphics/status/sword.4bpp" .incbin "graphics/status/blinker.4bpp" .incbin "graphics/status/cross_eyed.4bpp" .incbin "graphics/status/eyedrops.4bpp" .incbin "graphics/status/muzzled.4bpp" .incbin "graphics/status/sleep.4bpp" .global gStatusSprites gStatusSprites: @ 80D3474 @ Status to status image conversion @ image, palette .4byte 0, 0 .4byte 1, 0 @ STATUS_SPRITE_SLEEPLESS .4byte 2, 0 @ STATUS_SPRITE_BURNED .4byte 3, 11 @ STATUS_SPRITE_POISONED .4byte 3, 7 @ STATUS_SPRITE_BADLY_POISONED .4byte 5, 0 @ STATUS_SPRITE_CONFUSED .4byte 6, 0 @ STATUS_SPRITE_COWERING .4byte 7, 0 @ STATUS_SPRITE_TAUNTED .4byte 8, 0 @ STATUS_SPRITE_ENCORE .4byte 9, 0 @ STATUS_SPRITE_SHIELD_BLUE .4byte 9, 4 @ STATUS_SPRITE_SHIELD_RED .4byte 9, 3 @ STATUS_SPRITE_SHIELD_YELLOW .4byte 9, 10 @ STATUS_SPRITE_SHIELD_GREEN .4byte 9, 5 @ STATUS_SPRITE_ENDURE .4byte 8, 0 @ STATUS_SPRITE_LOWHP .4byte 3, 6 @ STATUS_SPRITE_CURSED .4byte 8, 3 @ STATUS_SPRITE_SNATCH .4byte 11, 0 @ STATUS_SPRITE_SURE_SHOT .4byte 6, 10 @ STATUS_SPRITE_WHIFFER .4byte 11, 5 @ STATUS_SPRITE_SET_DAMAGE .4byte 11, 4 @ STATUS_SPRITE_FOCUS_ENERGY .4byte 12, 0 @ STATUS_SPRITE_BLINKER .4byte 13, 0 @ STATUS_SPRITE_CROSS_EYED .4byte 14, 0 @ STATUS_SPRITE_EYEDROPS .4byte 15, 0 @ STATUS_SPRITE_MUZZLED .4byte 9, 7 @ STATUS_SPRITE_GRUDGE .4byte 14, 4 @ STATUS_SPRITE_EXPOSED .4byte 16, 4 @ STATUS_SPRITE_SLEEP .4byte 10, 3 @ STATUS_SPRITE_STAT_DOWN .4byte 4, 0 @ STATUS_SPRITE_FROZEN .global gUnknown_80D3564 gUnknown_80D3564: @ 80D3564 .byte 0,0,0,0