#ifndef GUARD_TILE_TYPES_H #define GUARD_TILE_TYPES_H #include "structs/map.h" #define DUNGEON_WATER_TYPE_NONE 0 #define DUNGEON_WATER_TYPE_LAVA 1 #define DUNGEON_WATER_TYPE_WATER 2 extern const u8 gDungeonWaterType[]; void sub_804AE84(Position *pos); bool8 IsTileGround(Tile *tile); bool8 IsWaterTileset(); #endif