#ifndef GUARD_SPRITE_H #define GUARD_SPRITE_H #include "structs/axdata.h" #include "ground_sprite.h" #include "structs/str_position.h" #include "sprite_oam.h" // size: 0x8 typedef struct UnkSpriteLink { struct UnkSpriteLink *unk0; SpriteOAM *unk4; } UnkSpriteLink; // size: 0x808 typedef struct SpriteList { UnkSpriteLink sprites[256]; u32 unk800; u32 unk804; } SpriteList; // size: 0xC typedef struct unkStruct_20266B0 { /* 0x0 */ s32 byteCount; /* 0x4 */ void *src; /* 0x8 */ void *dest; } unkStruct_20266B0; void AddSprite(SpriteOAM *, s32, UnkSpriteMem *, unkStruct_2039DB0 *); void BlinkSavingIcon(void); void CopySpritesToOam(void); void InitSprites(void); void ResetSprites(bool8); void SetSavingIconCoords(Position *); void sub_8004E8C(unkStruct_2039DB0 *); void sub_8005180(void); void sub_8005304(void); void sub_800533C(ax_pose **, UnkSpriteMem **, axdata1 *, u16 *, bool8); void AxResInitFile(axdata *, OpenedFile *, u32, u32, u32, u32, bool8); void AxResInit(axdata *, axmain *, u32, u32, u32, u32, bool8); void AxResInitUnorientedFile(axdata *, OpenedFile *, u32, u32, u32, bool8); void RunAxAnimationFrame(struct axObject *); #endif // GUARD_SPRITE_H