#ifndef GUARD_MOVE_UTIL_H #define GUARD_MOVE_UTIL_H #include "structs/dungeon_entity.h" u32 sub_8057144(Entity * pokemon); bool8 sub_80571F0(Entity * pokemon, Move *move); bool8 sub_805727C(Entity * pokemon, Entity * target, s32 chance); bool8 sub_8057308(Entity *pokemon, s32 chance); bool8 CanAIUseMove(Entity *pokemon, s32 moveIndex, bool8 hasPPChecker); bool8 CanMonsterUseMove(Entity *pokemon, Move *move, bool8 hasPPChecker); #endif