#ifndef GUARD_LUMINOUS_CAVE_H #define GUARD_LUMINOUS_CAVE_H #include "file_system.h" #include "items.h" #include "structs/menu.h" #include "pokemon_3.h" #include "structs/str_text.h" // size: 0x174 typedef struct LuminousCaveWork { /* 0x0 */ bool8 evolutionComplete; /* 0x4 */ EvolveStatus evolveStatus; /* 0xC */ PokemonStruct1 *pokeStruct; /* 0x10 */ bool8 pokeRenamed; /* 0x14 */ u32 evoItem1_InvIndex; // inventory index of item /* 0x18 */ u32 evoItem2_InvIndex; // inventory index of item /* 0x1C */ Item chosenItem; /* 0x20 */ u32 state; /* 0x24 */ u32 fallbackState; /* 0x28 */ u32 menuAction1; /* 0x2C */ u32 menuAction2; /* 0x30 */ u32 menuAction3; MenuItem unk34[8]; u16 unk74[0x8]; MenuStruct unk84; u8 fillD4[0x104 - 0xD4]; OpenedFile *unk104; u8 *unk108; u16 unk10C; u16 unk10E; u8 unk110; u8 unk111; u8 unk112; UnkTextStruct2 unk114[4]; } LuminousCaveWork; void CleanLuminousCave(void); bool8 HasEvolutionCompleted(void); u32 sub_802465C(void); u32 sub_80246F0(void); #endif // GUARD_LUMINOUS_CAVE_H