#ifndef GUARD_GROUND_SCRIPT_H #define GUARD_GROUND_SCRIPT_H #include "structs/str_position.h" typedef struct ScriptCommand { // size: 0x10 /* 0x0 */ u8 op; /* 0x1 */ u8 argByte; /* 0x2 */ s16 argShort; /* 0x4 */ s32 arg1; /* 0x8 */ s32 arg2; /* 0xC */ const u8* argPtr; } ScriptCommand; typedef struct ScriptInfoSmall { // size: 0xC (3 padding) /* 0x0 */ const ScriptCommand *ptr; /* 0x4 */ s16 state; /* 0x6 */ s16 group; /* 0x8 */ s8 sector; } ScriptInfoSmall; typedef struct ScriptInfo { // size: 0xC (1 padding) /* 0x0 */ const ScriptCommand *ptr; /* 0x4 */ const ScriptCommand *ptr2; /* 0x8 */ s16 group; /* 0xA */ s8 sector; } ScriptInfo; typedef union ScriptUnion1632 { s32 raw; s16 arr[2]; } ScriptUnion1632; typedef struct ScriptData { // size: 0x60 /* 0x00 */ s16 state; /* 0x02 */ s16 savedState; /* 0x04 */ ScriptInfo script; // padding /* 0x10 */ ScriptInfo savedScript; // padding /* 0x1C */ const ScriptCommand *curPtr; /* 0x20 */ u8 curScriptOp; // padding /* 0x22 */ u16 unk22; /* 0x24 */ u16 unk24; /* 0x26 */ s8 unk26; // padding /* 0x28 */ s16 branchDiscriminant; /* 0x2A */ s16 unk2A; /* 0x2C */ u16 unk2C; // padding /* 0x30 */ s32 unk30; /* 0x34 */ Position32 pos1; /* 0x3C */ Position32 pos2; /* 0x44 */ u8 unk44[4]; /* 0x48 */ s32 unk48; /* 0x4C */ u8 unk4C; /* 0x4D */ u8 unk4D; // padding // ultimately accessed as ldrb, doesn't work as array of u32-sized structs, needs union /* 0x50 */ union { u8 buf[16]; u32 val[4]; } localVars; } ScriptData; typedef struct CallbackData { // size: 0x54 /* 0x00 */ u16 maybeId; // padding // All callbacks take the parentObject as first parameter /* 0x04 */ s16 (*getIndex)(void*); // id related /* 0x08 */ void (*getSize)(void*, Position32 *out); /* 0x0C */ void (*getHitboxCenter)(void*, Position32 *out); /* 0x10 */ void (*getPosHeightAndUnk)(void*, u32 *height, u32 *unk); /* 0x14 */ void (*getDirection)(void*, s8 *dir); /* 0x18 */ void (*getFlags)(void*, u32 *flags); /* 0x1C */ void (*setHitboxPos)(void*, Position32 *posOrNull); /* 0x20 */ void (*setPositionBounds)(void*, Position32 *from, Position32 *to); /* 0x24 */ bool8 (*moveReal)(void*, Position32*); /* 0x28 */ void (*setPosHeight)(void*, u32 height); /* 0x2C */ void (*setDirection)(void*, s8 dir); // direction must be signed char! /* 0x30 */ void (*setEventIndex)(void*, u16); /* 0x34 */ void (*livesOnlyNullsub)(void*, u16); /* 0x38 */ void (*func38)(void*, s16, u32); /* 0x3C */ void (*setFlags)(void*, u32 bits); /* 0x40 */ void (*clearFlags)(void*, u32 bits); /* 0x44 */ void (*func44_livesOnlySpriteRelated)(void*, u32); /* 0x48 */ void (*moveRelative)(void*, Position32*); /* 0x4C */ bool8 (*func4C_spriteRelatedCheck)(void*); /* 0x50 */ bool8 (*func50_spriteRelated)(void*); } CallbackData; typedef struct Action { // size: 0xE4 /* 0x00 */ const struct CallbackData *callbacks; /* 0x04 */ void *parentObject; // struct GroundObject * /* 0x08 */ s16 unk8[2]; // id? /* 0x0C */ ScriptUnion1632 unkC; /* 0x10 */ s16 group; /* 0x12 */ s8 sector; // padding /* 0x14 */ const ScriptCommand *predefinedScripts[4]; /* 0x24 */ ScriptData scriptData; /* 0x84 */ ScriptData scriptData2; } Action; // Only used when accessing gGroundMapAction (3001B6C), basically everything else just uses Action // probably worth moving to ground_map.h together with the main GroundMap struct // oh well, TODO later I guess typedef struct GroundMapAction { // size: 0x110 /* 0x00 */ Action action; /* 0xE4 */ u16 groundMapId; /* .... */ u8 fillE8[0x110 - 0xE6]; } GroundMapAction; typedef struct ScriptRef { u16 id; s16 type; u8 *name; const ScriptCommand *script; } ScriptRef; extern const ScriptRef gFunctionScriptTable[]; struct CompactPos { u8 xTiles; u8 yTiles; u8 xFlags; u8 yFlags; }; struct GroundLink { struct CompactPos pos; u8 width; u8 height; u8 ret; u8 unk7; }; typedef struct GroundLivesData { u8 kind; u8 unk1; u8 width; u8 height; struct CompactPos pos; const ScriptCommand *scripts[4]; } GroundLivesData; typedef struct GroundObjectData { u8 kind; u8 unk1; u8 width; u8 height; struct CompactPos pos; const ScriptCommand *scripts[4]; } GroundObjectData; typedef struct GroundEffectData { u8 kind; u8 unk1; u8 width; u8 height; struct CompactPos pos; const ScriptCommand *script; } GroundEffectData; typedef struct GroundEventData { u8 kind; u8 unk1; u8 width; u8 height; struct CompactPos pos; const ScriptRef *script; } GroundEventData; struct GroundScriptSector { u32 nLives; const GroundLivesData *lives; u32 nObjects; const GroundObjectData *objects; u32 nEffects; const GroundEffectData *effects; u32 nEvents; const GroundEventData *events; u32 hasStation; const ScriptRef * const *station; }; struct GroundScriptGroup { u32 nSectors; const struct GroundScriptSector *sectors; }; struct GroundScriptHeader { u32 nGroups; const struct GroundScriptGroup *groups; const struct GroundLink *links; }; #include "debug.h" void InitScriptData(ScriptData *a0); u8 GroundScriptCheckLockCondition(Action *param_1, s16 param_2); void InitAction2(Action *action); void GetFunctionScript(Action *param_1, ScriptInfoSmall *script, s16 index); bool8 GroundScriptLockCond(Action *param_1, s16 index, u32 param_3); bool8 ActionResetScriptData(Action *param_1, const DebugLocation *unused); bool8 GroundScript_ExecutePP(Action *, s32 *, ScriptInfoSmall *, const DebugLocation *unused); const ScriptCommand *FindLabel(Action *action, s32 r1); const ScriptCommand *ResolveJump(Action *action, s32 r1); void InitActionWithParams(Action *action, const CallbackData *callbacks, void *parent, s16 group, s8 sector); #endif // GUARD_GROUND_SCRIPT_H