#ifndef GUARD_GLOBAL_H #define GUARD_GLOBAL_H #include #include "config.h" // We need to define config before gba headers as print stuff needs the functions nulled before defines. #include "gba/gba.h" #include "constants/global.h" #include "constants/monster.h" // IDE support #if defined(__APPLE__) || defined(__CYGWIN__) #define _(x) x #define __(x) x #define INCBIN_U8 {0} #define INCBIN_U16 {0} #define INCBIN_U32 {0} #define INCBIN_S8 {0} #define INCBIN_S16 {0} #define INCBIN_S32 {0} #endif // Prevent cross-jump optimization. #define BLOCK_CROSS_JUMP asm(""); // Sometimes incrementing and decrementing a variable changes how registers are allocated, which helps with matching functions. Functionality-wise this doesn't do anything. #ifdef NONMATCHING #define ASM_MATCH_TRICK(a) {;} #else #define ASM_MATCH_TRICK(a) {a++;a--;} #endif // NONMATCHING // to help in decompiling #define asm_comment(x) asm volatile("@ -- " x " -- ") #define asm_unified(x) asm(".syntax unified\n" x "\n.syntax divided\n") #define NAKED __attribute__((naked)) #define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0])) #define SWAP(a, b, temp) \ { \ temp = a; \ a = b; \ b = temp; \ } #define min(a, b) ((a) < (b) ? (a) : (b)) #define max(a, b) ((a) > (b) ? (a) : (b)) #endif // GUARD_GLOBAL_H