#ifndef GUARD_DUNGEON_VISIBILITY_H #define GUARD_DUNGEON_VISIBILITY_H #include "structs/dungeon_entity.h" bool8 CanSeeTarget(Entity *entity, Entity *targetEntity); bool8 CanTargetEntity(Entity *entity, Entity *targetEntity); bool8 sub_8045A70(Entity *entity, Entity *targetEntity); bool8 sub_8045AAC(Entity *entity, Position *pos); bool8 CanTargetPosition(Entity *entity, Position *pos); #endif