#ifndef GUARD_CODE_80861A8_H #define GUARD_CODE_80861A8_H #include "structs/dungeon_entity.h" void sub_80861A8(Entity *a0); void sub_80861B8(Entity *a0, u8 r1, s32 direction); void sub_80861D4(Entity *a0, u8 r1, s32 direction); #endif