#ifndef GUARD_CODE_8077274_1_H #define GUARD_CODE_8077274_1_H #include "structs/dungeon_entity.h" void MuzzleTarget(Entity *pokemon, Entity *target); void TransformStatusTarget(Entity * pokemon, Entity * target); void MobileStatusTarget(Entity * pokemon, Entity * target); void ExposeStatusTarget(Entity * pokemon, Entity * target, s16 param_3); void IdentityItemHolders(Entity *pokemon, Entity *target); void BlindTarget(Entity *pokemon, Entity *target); void CrossEyeVisionTarget(Entity *pokemon, Entity *target); void RestoreVisionTarget(Entity *pokemon, Entity *target); void RestorePPTarget(Entity * pokemon,Entity * target, s32 param_3); void RaiseAtkStatTarget(Entity * pokemon,Entity * target, s32 increment); void RaiseSpAtkStatTarget(Entity * pokemon,Entity * target, s32 increment); void RaiseDefStatTarget(Entity * pokemon,Entity * target, s32 increment); void RaiseSpDefStatTarget(Entity * pokemon,Entity * target, s32 increment); void LongTossStatusTarget(Entity * pokemon,Entity * target); void PierceStatusTarget(Entity * pokemon,Entity * target); void SetChargeStatusTarget(Entity *pokemon, Entity *target, u8 newStatus, Move *move, u8 *message); void sub_8079764(Entity * pokemon); void CounterStatusTarget(Entity * pokemon, Entity * target, u8 newStatus); void SafeguardStatusTarget(Entity * pokemon, Entity * target); void MistStatusTarget(Entity * pokemon, Entity * target); void WishStatusTarget(Entity * pokemon, Entity * target); void MagicCoatStatusTarget(Entity * pokemon, Entity * target); void LightScreenStatusTarget(Entity * pokemon, Entity * target); void ReflectStatusTarget(Entity * pokemon, Entity * target); void ProtectStatusTarget(Entity * pokemon, Entity * target); void MirrorCoatStatusTarget(Entity * pokemon, Entity * target); void EndureStatusTarget(Entity * pokemon, Entity * target); void MirrorMoveStatusTarget(Entity * pokemon, Entity * target); void Conversion2StatusTarget(Entity * pokemon, Entity * target); void VitalThrowStatusTarget(Entity * pokemon, Entity * target); void sub_8079F20(Entity * pokemon, Entity * target, u8 param_3, u8 param_4); void sub_807A0CC(Entity * pokemon, Entity * target); void SendSleepEndMessage(Entity * pokemon, Entity * target, bool8 param_3, bool8 param_4); void SendNonVolatileEndMessage(Entity * pokemon, Entity * target); void SendImmobilizeEndMessage(Entity * pokemon, Entity *target); void SendVolatileEndMessage(Entity * pokemon, Entity *target); void SendProtectionEndMessage(Entity * pokemon, Entity *target); void SendWaitingEndMessage(Entity * pokemon, Entity * target, u8 waitingStatus); void SendLinkedEndMessage(Entity * pokemon, Entity * target); void SendMoveEndMessage(Entity * pokemon, Entity * target); void SendTransformEndMessage(Entity * pokemon, Entity *target); void SendEyesightEndMessage(Entity * pokemon,Entity * target); void SendMuzzledEndMessage(Entity * pokemon, Entity * target); bool8 TrySendImmobilizeSleepEndMsg(Entity *pokemon, Entity *target); void WakeUpPokemon(Entity * pokemon); void SendThawedMessage(Entity *pokemon, Entity *target); void sub_807AA30(void); void sub_8079E34(Entity * pokemon, Entity * target, bool8 param_3); #endif // !GUARD_CODE_8077274_1_H