#ifndef GUARD_CODE_8069D4C_H #define GUARD_CODE_8069D4C_H #include "structs/dungeon_entity.h" // NOTE: basically Offense struct but packed to match struct unkStruct_8069D4C_sub { u8 att[2]; // Atk, SpAtk u8 def[2]; // Def, SpDef } __attribute__((packed)); struct unkStruct_8069D4C { s16 id; Position pos; s16 HP; struct unkStruct_8069D4C_sub offense; u16 level; u32 exp; FixedPoint belly; FixedPoint maxBelly; Item heldItem; Moves moves; HiddenPower hiddenPower; }; void sub_8069D4C(struct unkStruct_8069D4C *r0, Entity *target); #endif