#include "global.h" #include "input.h" #include "random.h" void sub_800BA5C(); void xxx_update_bg_sound_input(); extern u32 gUnknown_203B0B8; extern u16 gRawKeyInput; void sub_800CB20(void) { sub_800BA5C(); gUnknown_203B0B8++; if((gRawKeyInput & (A_BUTTON | SELECT_BUTTON)) != 0) { Rand32Bit(); } Rand32Bit(); } // Unused u32 sub_800CB50(void) { return gUnknown_203B0B8; } void nullsub_180(void) { } void xxx_call_update_bg_sound_input(void) { xxx_update_bg_sound_input(); } void nullsub_181(void) { } u32 sub_800CB70(void) { return 0; } void ReadKeyInput(struct Inputs *r0) { u16 keyInput = REG_KEYINPUT ^ KEYS_MASK; r0->held = 0; if((keyInput & DPAD_UP) != 0) r0->held = DPAD_UP; if((keyInput & DPAD_DOWN) != 0) r0->held |= DPAD_DOWN; if((keyInput & DPAD_LEFT) != 0) r0->held |= DPAD_LEFT; if((keyInput & DPAD_RIGHT) != 0) r0->held |= DPAD_RIGHT; if((keyInput & A_BUTTON) != 0) r0->held |= A_BUTTON; if((keyInput & B_BUTTON) != 0) r0->held |= B_BUTTON; if((keyInput & START_BUTTON) != 0) r0->held |= START_BUTTON; if((keyInput & SELECT_BUTTON) != 0) r0->held |= SELECT_BUTTON; if((keyInput & R_BUTTON) != 0) r0->held |= R_BUTTON; if((keyInput & L_BUTTON) != 0) r0->held |= L_BUTTON; gRawKeyInput = keyInput; }