#include "global.h" #include "structs/dungeon_entity.h" extern void sub_8067110(Entity *); extern void sub_80671A0(Entity *); extern void sub_8073D14(Entity *); void HandleEatAIAction(Entity *pokemon) { sub_8067110(pokemon); } void HandleThrowItemAIAction(Entity *pokemon) { sub_80671A0(pokemon); } void HandlePickUpAIAction(Entity *pokemon) { sub_8073D14(pokemon); }