#ifndef GUARD_CODE_80972F4_H #define GUARD_CODE_80972F4_H // size: 0x8 struct MissionText { /* 0x0 */ u8 *text; u8 unk4; u8 unk5; u8 unk6; u8 unk7; }; const u8 *GetCurrentMissionText(s16); // TODO: this should probably be bool8 but can't get a match just yet bool32 IsMazeCompleted(s16); bool8 sub_8097504(s16); const u8 *sub_80975DC(u32); // These two are definitely bool8 but can't get them to match with it yet //bool8 sub_8097384(s16); //bool8 sub_80973F4(s16); #endif // GUARD_CODE_80972F4_H