#ifndef GUARD_DEBUG_MENU4_H #define GUARD_DEBUG_MENU4_H #include "pokemon.h" #include "menu.h" #include "text.h" // size: 0x140 struct unkStruct_203B3F8 { /* 0x0 */ u32 state; s16 unk4; u16 unk6; /* 0x8 */ struct PokemonStruct *pokemon; /* 0xC */ u32 menuAction; struct MenuStruct unk10; u32 unk60; u32 unk64; u32 unk68; u32 unk6C; u32 unk70; u32 unk74; struct UnkTextStruct2 *unk78; u32 unk7C; u32 unk80; u8 fill84[0x90 - 0x84]; struct MenuItem unk90[8]; u16 unkD0[8]; struct UnkTextStruct2 unkE0[4]; }; #endif // GUARD_DEBUG_MENU4_H