#ifndef CODE_801EE10_H #define CODE_801EE10_H #include "constants/move.h" #include "input.h" #include "pokemon.h" #include "text.h" // size 0xBC typedef struct unkStruct_203B270 { u32 unk0; u8 unk4; u8 unk5; u8 unk6; u8 unk7; /* 0x8 */ PokemonStruct1 *pokeStruct; /* 0xC */ u8 isTeamLeader; /* 0x10 */ Move *moves; u8 fill14[0x1C - 0x14]; MenuInputStruct input; u32 unk50; u32 unk54; UnkTextStruct2 unk58[4]; const u8 *text; } unkStruct_203B270; u8 sub_801EE10(u32, s16, Move *, u32, const u8 *, u32); // code_801EE10.s extern u32 sub_801EF38(u32); extern u32 sub_801F194(void); extern bool8 sub_801F1A4(void); extern void sub_801F1B0(bool8, bool8); extern void sub_801F214(void); extern void sub_801F280(u32); // Probably bool #endif // CODE_801EE10_H