#ifndef GUARD_WEATHER_H #define GUARD_WEATHER_H #include "structs/dungeon_entity.h" u8 GetApparentWeather(Entity *pokemon); void sub_807E5E4(u8 weather); void sub_807E7FC(bool8 r0); void sub_807E88C(void); void sub_807E8F0(Entity *pokemon); void GetWeatherName(u8 *buffer, u8 weather); void MudWaterSportEffect(u8 which); bool8 sub_807EAA0(bool8 arg0, bool8 arg1); #endif