#ifndef GUARD_STR_DUNGEON_LOCATION_H #define GUARD_STR_DUNGEON_LOCATION_H // size: R=0x4 | B=0x2 typedef struct DungeonLocation { /* 0x0 */ u8 id; /* 0x1 */ u8 floor; } DungeonLocation; #endif // GUARD_STR_DUNGEON_LOCATION_H