#ifndef GUARD_MOVE_ORB_EFFECTS_3_H #define GUARD_MOVE_ORB_EFFECTS_3_H #include "structs/dungeon_entity.h" #include "structs/str_moves.h" void SetChargeStatusTarget(Entity *pokemon, Entity *target, u8 newStatus, Move *move, const u8 *message); void sub_8079764(Entity * pokemon); #endif