#ifndef GUARD_GROUND_SPRITE_H #define GUARD_GROUND_SPRITE_H #include "structs/axdata.h" #include "structs/sprite_oam.h" #include "structs/str_position.h" // TODO: Clean up these structs struct UnkGroundSpriteSubStructx48 { s16 unk0; u16 unk2; axmain *axmain; }; // size: 0x80 (probably the last sub-struct of GroundLives) struct UnkGroundSpriteStruct { axdata axdata; unkStruct_2039DB0 unk3C; struct UnkGroundSpriteSubStructx48 unk48; u16 flags_0x50; s16 unk52; OpenedFile *unk54; s16 unk58; u8 unk5A; s32 unk5C; s32 unk60; s16 unk64; s16 unk66; u16 unk68; s16 unk6A; u16 unk6C; s16 unk6E; u8 unk70; PixelPos unk74; s32 unk7C; }; void sub_80A62F0(void); void GroundSprite_Reset(s32 a0); void sub_80A658C(void); void sub_80A6688(struct UnkGroundSpriteStruct *ptr, s32 a0); bool8 SpriteHasPokemonSize_80A66A4(struct UnkGroundSpriteStruct *ptr); bool8 sub_80A66D4(struct UnkGroundSpriteStruct *ptr); bool8 sub_80A66F8(struct UnkGroundSpriteStruct *ptr); bool8 sub_80A671C(struct UnkGroundSpriteStruct *ptr); bool8 IsOnscreen_80A675C(struct UnkGroundSpriteStruct *ptr, PixelPos *pixPosArg); void sub_80A67CC(struct UnkGroundSpriteStruct *ptr, struct UnkGroundSpriteSubStructx48 *a1, s32 a2); void sub_80A68A0(struct UnkGroundSpriteStruct *ptr); void GroundSprite_ExtendPaletteAdd(struct UnkGroundSpriteStruct *ptr, u16 a1); void GroundSprite_ExtendPaletteDelete(struct UnkGroundSpriteStruct *ptr); void sub_80A6E68(void); void sub_80A6E80(void); void sub_80A6EC8(struct UnkGroundSpriteStruct *ptr, s32 a1); void sub_80A6EFC(struct UnkGroundSpriteStruct *ptr, s32 a1_, s32 a2_); void sub_80A7040(struct UnkGroundSpriteStruct *ptr, s32 a1_, s32 a2_, s32 a3); bool8 sub_80A7094(struct UnkGroundSpriteStruct *ptr, PixelPos *r10, PixelPos *posArg, s32 a3); bool8 sub_80A7310(struct UnkGroundSpriteStruct *ptr, PixelPos *posArg1, PixelPos *posArg2, s32 a3); void sub_80A73EC(void); #endif // GUARD_GROUND_SPRITE_H