#ifndef GUARD_EXPLOSION_H #define GUARD_EXPLOSION_H #include "structs/str_position.h" #include "structs/dungeon_entity.h" void HandleExplosion(Entity *pokemon,Entity *target,DungeonPos *param_3,s32 param_4,u8 moveType,s16 dungeonExitReason); #endif // GUARD_EXPLOSION_H