#ifndef GUARD_DEBUG_MENU4_H #define GUARD_DEBUG_MENU4_H #include "pokemon.h" #include "structs/menu.h" #include "structs/str_text.h" // size: 0x140 typedef struct unkStruct_203B3F8 { /* 0x0 */ u32 state; s16 unk4; u16 unk6; /* 0x8 */ Pokemon *pokemon; /* 0xC */ u32 menuAction; MenuStruct unk10; unkStructFor8013AA0 unk60; MenuItem unk90[8]; u16 unkD0[8]; WindowTemplates unkE0; } unkStruct_203B3F8; #endif // GUARD_DEBUG_MENU4_H