#ifndef GUARD_CODE_805D8C8_H #define GUARD_CODE_805D8C8_H #include "file_system.h" void CloseAllSpriteFiles(void); void CloseDungeonPaletteFile(void); void LoadDungeonPokemonSprites(void); void LoadDungeonActivePokemonSprites(void); void sub_80687AC(void); OpenedFile *GetSpriteData(s32 _species); void LoadPokemonSprite(s32 id, bool32); #endif // GUARD_CODE_805D8C8_H