Commit Graph

  • 2582d7a868 isemi-identified VRAM and split personality test funcs Seth Barberee 2020-11-23 15:22:16 -06:00
  • fc7f14ab66 random assortment of decomp work and fix of nonmatchings Seth Barberee 2020-11-22 17:37:48 -06:00
  • 0c3daaaabd some more data dump work Seth Barberee 2020-11-21 20:09:25 -06:00
  • ae9e96ec43 Fix sub_8098E18 - jiang/Kermalis Seth Barberee 2020-11-21 18:05:56 -06:00
  • d2ac123186 Fix Windows build (#1) Kermalis 2020-11-21 19:01:50 -05:00
  • db6ed3e526 some more work on decomping funcs Seth Barberee 2020-11-20 18:57:36 -06:00
  • 2832112389 dumping some more text Seth Barberee 2020-11-20 11:18:59 -06:00
  • 0709caccc4 few more decomp funcs Seth Barberee 2020-11-20 10:34:11 -06:00
  • cbfab08a06 finish docing PlayTime and fix function - Kermalis Seth Barberee 2020-11-20 10:33:21 -06:00
  • 5f8105180b combining and doc'ing of playtime things Seth Barberee 2020-11-19 11:27:18 -06:00
  • 578522b3d3 match another function and fix nonmatching Seth Barberee 2020-11-18 00:44:35 -06:00
  • 1b46057bb8 doc a music function Seth Barberee 2020-11-17 22:57:16 -06:00
  • 6e33dcb937 more work on music functions Seth Barberee 2020-11-17 22:20:28 -06:00
  • 0f6b5a1649 data dumping and doc'ing Seth Barberee 2020-11-17 13:10:13 -06:00
  • 3b75b10bbb more decomping and some data dumping Seth Barberee 2020-11-14 17:44:04 -06:00
  • 9237db777e 3% decompiled woo Seth Barberee 2020-11-12 18:26:02 -06:00
  • 0578f4a062 more work on music.c and few more funcs Seth Barberee 2020-11-10 13:54:27 -06:00
  • bfceb5d709 add sound macros from pokeemerald since pmd-red is basically same Seth Barberee 2020-11-08 17:53:37 -06:00
  • b426b333f7 used m4a2s from ipatix to do an initial dump of audio and started working on audio part of pmd Seth Barberee 2020-11-08 15:27:37 -06:00
  • a1cd2ce87f some data dumping and doc # of friend areas Seth Barberee 2020-11-07 19:01:11 -06:00
  • 713221ad1f forgot to fix the type on this struct Seth Barberee 2020-11-07 17:50:29 -06:00
  • df9385ed9e continue my slow pace Seth Barberee 2020-11-07 17:29:46 -06:00
  • 31d0b32553 Should be casting to u16 there.. Thx Kermalis for the spot Seth Barberee 2020-11-06 22:34:48 -06:00
  • 9df5bb1bcb more decomp work on some funcs Seth Barberee 2020-11-05 22:27:43 -06:00
  • 799fa82c1a finally figured out fatal error func and another func Seth Barberee 2020-11-05 18:11:47 -06:00
  • 1c2975874b remove tiny text data file Seth Barberee 2020-11-03 14:12:29 -06:00
  • c6cef4c839 start converting personality descriptions Seth Barberee 2020-11-03 14:03:13 -06:00
  • 83cc1bbd4d conntinue datadumping Seth Barberee 2020-11-03 11:27:42 -06:00
  • c7158dcc65 some more data dumping Seth Barberee 2020-11-02 11:48:58 -06:00
  • b81c54d2ce comment unused funcs Seth Barberee 2020-11-02 11:19:59 -06:00
  • 65720e556d some work on fatal system decomping Seth Barberee 2020-11-02 11:15:37 -06:00
  • 4dee2a71d4 fix nonmatching.. needed a volatile Seth Barberee 2020-11-02 10:47:57 -06:00
  • 9d383609e2 some splitting and sync'ing declarations/vars Seth Barberee 2020-11-01 23:23:32 -06:00
  • 22f19f8d55 more work on funcs Seth Barberee 2020-11-01 12:27:21 -06:00
  • a0d2d8e951 some more work on decomping funcs Seth Barberee 2020-11-01 11:12:39 -06:00
  • 90655520b3 decomp a little more of save Seth Barberee 2020-10-31 20:36:22 -05:00
  • d842f0e072 more data sifting Seth Barberee 2020-10-31 00:09:55 -05:00
  • 73d44f33ac stringify categories 1-2 on personality test Seth Barberee 2020-10-30 20:11:06 -05:00
  • 36790d5591 seperate each personality question Seth Barberee 2020-10-30 11:27:34 -05:00
  • 1c07455019 backport pokeemerald #1232 for m4a Seth Barberee 2020-10-29 23:47:55 -05:00
  • 30f301d727 doc some strings Seth Barberee 2020-10-29 23:02:43 -05:00
  • 3ba62db61d pointer up these strings Seth Barberee 2020-10-29 21:19:24 -05:00
  • de91e24ec8 add pointers for shifting stuff around Seth Barberee 2020-10-29 19:42:05 -05:00
  • 8c2d6a42c8 splitting more post story floor data Seth Barberee 2020-10-29 18:26:06 -05:00
  • acd79365e7 fix up constants for species according to datacrystal Seth Barberee 2020-10-29 17:37:54 -05:00
  • 2e3f461e42 main data from story line dungeon split out Seth Barberee 2020-10-29 15:17:49 -05:00
  • ab788bce63 split out main story dungeon floor data Seth Barberee 2020-10-29 11:46:35 -05:00
  • fed56ed5e0 continue splitting dungeon floor id data by dungeon Seth Barberee 2020-10-28 22:59:48 -05:00
  • bad9c1bf1f some more func work Seth Barberee 2020-10-25 22:52:36 -05:00
  • 69bf0084ce for some reason, this was breaking the build... troubleshoot later when we actually use these Seth Barberee 2020-10-24 02:49:39 -05:00
  • a448bf4fdb split and decomp some more Seth Barberee 2020-10-23 21:03:52 -05:00
  • 1d308ccaa4 more labeling of stuff with rom map (thx MegaMinerd) Seth Barberee 2020-10-23 19:26:51 -05:00
  • 24ff70e21e start some basic constants for dungeon data Seth Barberee 2020-10-22 19:09:07 -05:00
  • 2613adee4f more work on dungeon data Seth Barberee 2020-10-22 11:48:48 -05:00
  • 769dba859e split sinister woods data off Seth Barberee 2020-10-22 11:31:46 -05:00
  • 787c832231 start moving dungeon data to respective directories Seth Barberee 2020-10-22 10:52:57 -05:00
  • f8ae7ddc96 some more laabeling and organization of data Seth Barberee 2020-10-22 00:45:46 -05:00
  • ba5da3812f pretty simple decomp of funcs Seth Barberee 2020-10-21 23:08:58 -05:00
  • e1f9c17e35 further splitting and decomping Seth Barberee 2020-10-21 17:48:40 -05:00
  • 184d3819ab more decomping of funcs Seth Barberee 2020-10-20 18:05:01 -05:00
  • 0271952426 Merge remote-tracking branch 'nullablevoid/master' into master Seth Barberee 2020-10-20 13:08:42 -05:00
  • a0aac0e9d2 static-link libagbsyscall similar to pokeemerald... Thx Pika Seth Barberee 2020-10-20 13:02:58 -05:00
  • 33b0b86f53 a few more decomp'd funcs Seth Barberee 2020-10-19 22:35:02 -05:00
  • bc1d2ce330 dumped system sbin Seth Barberee 2020-10-18 19:16:26 -05:00
  • 1b0fc9f374 decomp an evolve func for pokemon Seth Barberee 2020-10-18 18:16:28 -05:00
  • 01dde719bb split dungeon sbin so I can work on the main dungeon floor data Seth Barberee 2020-10-18 01:43:22 -05:00
  • 9b8e49226f start moving some data into c of personality test Seth Barberee 2020-10-17 12:27:49 -05:00
  • 597a69e9df the great dungeon data dump of 2020 Seth Barberee 2020-10-17 01:50:34 -05:00
  • 3106e30102 some more splitting and decomping Seth Barberee 2020-10-17 00:51:33 -05:00
  • ad82979bfc doc interrupt funcs Seth Barberee 2020-10-16 20:07:03 -05:00
  • 4d967dd694 decomp some quick funcs Seth Barberee 2020-10-15 17:56:52 -05:00
  • 6c9dd59b56 nonmatch bc I'm so close on those Seth Barberee 2020-10-15 16:56:25 -05:00
  • 6da3c8269f decomp a few more funcs Seth Barberee 2020-10-15 11:50:49 -05:00
  • 4409e37e73 decomp two funcs Seth Barberee 2020-10-14 19:20:20 -05:00
  • 6f63cc5f28 quick split and decomp interrupt funcs Seth Barberee 2020-10-13 20:07:41 -05:00
  • 3c986032f8 docing and one decomp of a function Seth Barberee 2020-10-13 17:30:44 -05:00
  • 14b4ad7735 some doc'ing and decomping Seth Barberee 2020-10-10 14:33:06 -05:00
  • fc0a7eae93 some data dumping Seth Barberee 2020-10-09 16:57:49 -05:00
  • a391aaa3f6 unify save defines and decomp more save stuff Seth Barberee 2020-10-09 15:16:49 -05:00
  • ada5402dc0 decomp some save stuff Seth Barberee 2020-10-09 01:34:01 -05:00
  • 86d3dd6797 massive split of file and decomp one func with an attempt on an another Seth Barberee 2020-10-08 20:18:00 -05:00
  • 303d06bf99 seperate out each color in the palette Seth Barberee 2020-10-07 13:57:29 -05:00
  • 4aea176d63 formatting data for each personality question Seth Barberee 2020-10-06 01:06:02 -05:00
  • 6f92f93530 sorting out more data Seth Barberee 2020-10-05 23:26:49 -05:00
  • 18308a1190 some doc'ing and decomp work Seth Barberee 2020-10-05 22:32:47 -05:00
  • e0c5aa20a8 dump unk_data and doc according to datacrystal Seth Barberee 2020-10-05 22:32:12 -05:00
  • 10459f86c0 split arm funcs to separate file Seth Barberee 2020-10-04 13:07:14 -05:00
  • 182a678071 starting to make sense of some of the data stuff Seth Barberee 2020-10-03 20:34:07 -05:00
  • dd42ca2108 more data dumping Seth Barberee 2020-10-03 19:43:19 -05:00
  • 89bfb94399 lotsa data dumping and split one asm file Seth Barberee 2020-10-03 18:16:34 -05:00
  • d60e36b6b8 decomp a number of pokemon functions Seth Barberee 2020-10-01 17:40:44 -05:00
  • 51de478e60 changed hex boundary to decimal and format corresponding data Seth Barberee 2020-10-01 13:48:10 -05:00
  • 96fdd3aae0 successful decomp of one pokemon data func and struct.. making headway Seth Barberee 2020-10-01 13:32:53 -05:00
  • 70c644dfdd actually add both files Seth Barberee 2020-10-01 01:40:05 -05:00
  • 6415dfbaeb Revert "decompile a few more" Seth Barberee 2020-10-01 01:39:17 -05:00
  • 53b86c312d decompile a few more Seth Barberee 2020-10-01 01:39:02 -05:00
  • ef82d0f951 some more dumping and one decomp Seth Barberee 2020-09-30 14:48:13 -05:00
  • 5617c22107 continue identifying personality question locations Seth Barberee 2020-09-29 11:10:52 -05:00
  • 7188253401 slowly format data for cleaner reading Seth Barberee 2020-09-28 12:21:52 -05:00
  • 28cdf9a94f mark miscellaneous personality test questions Seth Barberee 2020-09-27 21:59:29 -05:00