* death by 74 files
* 20% reached
* doc move stuff in pokemon
* fix undef reference
* doc more and plumb a few more constanst for num party members and num moves
* that struct is def PokemonMove.. clean up all code with it
* more wonder mail and main menu work
* Lots of things.. doc'ing, decomping, and other things
* continue decomping boss scenes
* up to Suicune
* up to Mewtwo dialogue
* up to Raquaza
* fix spelling error on Rayquaza and decomp a few more
* up to groudon
* divide > shift
* move friend area settings to src
* split out playtime into different C file and decomp a few more funcs
* time -> play_time
* fix include
* split out more wonder mail stuff
* unify 203B2C0 and unkDungeon structs. snuck in a decomp func too
* split out more menu screens
* work some more on trade items
* doc a few more things
* add a close nonmatch and decomp nullsub and small func
* rollback struct attempt since it causes nonmatchings
* only one func left in asm
* death to trade_item asm and unify into one C file
* more docing and cleanup
* label main menu and trade items menu global menu struct
* doc itemMode
* move some personality data from asm to C
* combine personality_test files and add my close attempt at RedrawPartnerSelectionMenu
* decomp some more wonder mail funcs and label some more data
* lots of data splitting and move some to src
* split out more dungeon data
* continue splitting out more dungeon data
* doc rescue team rank/pts funcs/data and exclusive pokemon ewram
* doc more sound things and decomp a func
* decomp LoadTeamRankBadge and label some data members
* split out rescue team and text util stuff
* forgot a constant
* match a few funcs and clean up a few
* cleaned up sub_80A28B4
* some work on decomping more save stuff
* code cleanup and decomp another save func
* fully decomp save and combine split save c files
* fix two nonmatchings