Seth Barberee
519c9ebb6a
lazy day so more decomp away
2022-04-22 19:02:28 -07:00
Seth Barberee
01ca155b81
start dumping dialogues
2022-04-16 09:17:32 -07:00
Seth Barberee
7289155f83
decomp some dungeon weather stuff
2022-04-03 17:52:19 -07:00
AnonymousRandomPerson
f50e233c91
Removed redundant struct fills
2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
60a19d681c
Decomped GetMapTile_2
2022-02-20 21:59:23 -05:00
AnonymousRandomPerson
0369264407
Decomped GetMapTileAtPosition()
2021-12-18 00:22:03 -05:00
AnonymousRandomPerson
c033aea36e
Moved gDungeonGlobalData definition to dungeon_global_data.h
2021-12-17 23:39:50 -05:00
AnonymousRandomPerson
b1fc911965
Decomped InSameRoom_2()
2021-12-17 23:38:06 -05:00
mid-kid
087405b9d9
Dump and document status sprites
2021-12-13 10:44:48 -06:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs ( #83 )
...
* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
2021-12-12 12:52:06 -08:00
Seth Barberee
4fc272fea6
No wifi + 2 days on train = more decomp ( #80 )
...
* No wifi + 2 days on train = more decomp
* layin some more
* one func, one file
2021-12-01 14:33:06 -08:00
Cheng Hann Gan
c98fb2c112
Decomped DecideAction() ( #66 )
...
* Decomped DecideAction()
* Defined dungeon Pokémon array sizes
2021-10-22 10:20:01 -07:00
Seth Barberee
3e5dd1d047
Death by 74 files ( #65 )
...
* death by 74 files
* 20% reached
* doc move stuff in pokemon
* fix undef reference
* doc more and plumb a few more constanst for num party members and num moves
* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00
Seth Barberee
25794a39c3
Finish main menu decomp ( #59 )
...
* decomp rest of main_menu
* move some main menu data over
* decomp some more wonder mail
* decomp the dungeon dialogue scene switches
* more wonder mail
* consolidate struct_802F204
* another wonder mail func
* more wonder mail
* slight cleanup
2021-10-11 09:03:17 -07:00
Cheng Hann Gan
8237e29a16
Defined more in-dungeon structs and enums ( #53 )
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* Defined DungeonEntity
* Rename EntityType enums
* Revert EntityType rename
* Defined more in-dungeon structs and enums
* Added more dungeon global structs/enums
* Prefixed dungeonGlobalData with g
* Fixed compile errors
* Removed some CRLFs
* Fixed compile after merge
* Revert Makefile
* Rename DungeonEntityData.entityType
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
* Renamed symbols per PR comments
Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00