Commit Graph

29 Commits

Author SHA1 Message Date
Seth Barberee
7289155f83 decomp some dungeon weather stuff 2022-04-03 17:52:19 -07:00
AnonymousRandomPerson
9a4864c1cf Decomped WeightWeakTypePicker() 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
f50e233c91 Removed redundant struct fills 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
17a6ab3794 Decomped CanUseOnTargetWithStatusChecker() 2022-03-10 22:32:17 -05:00
AnonymousRandomPerson
96372eb336 Decomped CanUseOnSelfWithStatusChecker() 2022-02-20 21:59:22 -05:00
AnonymousRandomPerson
453618864e Decomped HasStatusAffectingActions() 2022-01-13 22:56:30 -05:00
AnonymousRandomPerson
cbf41c6bf3 Decomped HasNegativeStatus() 2022-01-07 23:32:32 -06:00
AnonymousRandomPerson
d9b1ef43a6 Labeled Warp Scarf variables 2022-01-06 21:52:23 -06:00
AnonymousRandomPerson
c30cf5c6da Decomped EvaluateItem() 2022-01-04 00:00:31 -06:00
AnonymousRandomPerson
ea10f7b7bd Created header for pokemon_3 2021-12-28 22:15:56 -06:00
AnonymousRandomPerson
4bf154654b Decomped TargetThrownItem() 2021-12-28 21:38:39 -06:00
Seth Barberee
f0ef6ae481 decomp some more 2021-12-24 17:45:49 -06:00
AnonymousRandomPerson
b1fc911965 Decomped InSameRoom_2() 2021-12-17 23:38:06 -05:00
AnonymousRandomPerson
da8fcb2ac8 Decomped CanSee() 2021-12-14 23:26:56 -05:00
AnonymousRandomPerson
cd9a8c5a38 Decomped CanTarget() 2021-12-14 22:54:03 -05:00
mid-kid
087405b9d9 Dump and document status sprites 2021-12-13 10:44:48 -06:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs (#83)
* Decomped RollPercentChance()

* Decomped DungeonRandomCapped()

* Decomped DungeonRandom()

* Decomped FindRockItemTargets()

-Added position struct.
2021-12-12 12:52:06 -08:00
Cheng Hann Gan
a34c9ab91b
AI decomp + type cleanup (#82)
* Decomped SetAction()

* Changed MapTile.tileType to u16 bit field

* Decomped FindStraightThrowableTargets()

* Cleaned up CannotAttack()

* Cleaned up some externs

* Converted dungeon action to substruct
2021-12-09 10:56:12 -08:00
Seth Barberee
4fc272fea6
No wifi + 2 days on train = more decomp (#80)
* No wifi + 2 days on train = more decomp

* layin some more

* one func, one file
2021-12-01 14:33:06 -08:00
Seth Barberee
fd8720b75c
Label all entities in Boss Fight Cutscenes (#78)
* label all entities in cutscenes

* remove commented func.. wasn't matching anyway

* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan
0ea22237c9
Decomped DecideUseItem (#73) 2021-11-13 16:59:20 -08:00
Cheng Hann Gan
dd128d78c6
Decomped more dungeon AI (#67)
* Decomped IsMovingClient()

* Fixed typos in boss dialogue

* Fixed spelling of Pelipper

* Decomped CannotUseItems

* Decomped ShouldAvoidEnemies()

* Decomped HasAbility()

* Decomped HasTactic()

* Decomped CannotMove

* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00
Cheng Hann Gan
c98fb2c112
Decomped DecideAction() (#66)
* Decomped DecideAction()

* Defined dungeon Pokémon array sizes
2021-10-22 10:20:01 -07:00
Seth Barberee
3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00
Cheng Hann Gan
3f7ee3a806
Decomped entityExists() (#64) 2021-10-15 15:30:33 -07:00
Cheng Hann Gan
12aec1bb71
Created species/item data JSONs (#57)
* Created species data JSON

* Added item data JSON

* Removed address field from JSONs

-Moved constants/item.h import to item.h.

* Used default values for some JSON fields

-Use item ID macros for item evolutions.
2021-09-28 09:50:36 -07:00
Cheng Hann Gan
8237e29a16
Defined more in-dungeon structs and enums (#53)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename

* Defined more in-dungeon structs and enums

* Added more dungeon global structs/enums

* Prefixed dungeonGlobalData with g

* Fixed compile errors

* Removed some CRLFs

* Fixed compile after merge

* Revert Makefile

* Rename DungeonEntityData.entityType

Co-authored-by: Seth Barberee <seth.barberee@gmail.com>

* Renamed symbols per PR comments

Co-authored-by: Cheng Hann Gan <chenghann_gan@ultimatesoftware.com>
Co-authored-by: Seth Barberee <seth.barberee@gmail.com>
2021-09-09 16:22:48 -07:00
Seth Barberee
4eff188244
Thank You Mail and minor DungeonEnitity Work (#52)
* Thank You Mail: split out code into own file w/ data

* use constant for facingDir
2021-09-08 21:32:59 -07:00
Cheng Hann Gan
0313c6bbc5
Defined DungeonEntity (#51)
* Defined DungeonEntity

* Rename EntityType enums

* Revert EntityType rename
2021-09-03 21:47:29 -07:00