Commit Graph

12 Commits

Author SHA1 Message Date
Bassoonian
0f928c3aab code_80A26CC function 2022-03-22 15:57:26 +01:00
mid-kid
99a038284b Translate all .include to #include
This decision was made to reduce the complexity of using .include whilst
juggling with tools/scaninc and tools/preproc:
- tools/scaninc doesn't apply the proper search rules for .include (it
  assumes #include behavior). In particular, it doesn't consider paths
  starting from $PWD, and doesn't scan the included files as a result.
- .include had to be processed before #include by preproc in many cases,
  as code was being included that had to be preprocessed by CPP (think
  of #define). This contradicts standard GCC behavior.

To make include paths consistent across the asm/ data/ and src/
directories, the following files were moved:
- constants/ → include/asm/constants/
- asm/macros/ → include/asm/macros/
- asm/macros.inc → include/asm/macros.inc
- include/macros/m4a.inc → include/asm/macros/m4a.inc

As part of the necessary changes for this to work, the scaninc method in
the makefile was improved to generate .d files that don't choke when
files are missing.
2021-12-20 16:29:12 +01:00
Seth Barberee
3e5dd1d047
Death by 74 files (#65)
* death by 74 files

* 20% reached

* doc move stuff in pokemon

* fix undef reference

* doc more and plumb a few more constanst for num party members and num moves

* that struct is def PokemonMove.. clean up all code with it
2021-10-22 10:01:07 -07:00
Seth Barberee
d988394595
More data dumping and some code cleaning (#46)
* more data dumping and some code cleaning

* split out cutscene scripts

* initial start at script conversion

* more script work

* use correct type

* clearer up struct field names

* split known scripts into seperate files

* no need to preproc pure ascii strings in debug

* more cutscene work

* split out personality test scripts

* solidify text macros and doc some dungeon fields

* more scripting work
2021-08-12 17:26:01 -07:00
Seth Barberee
cb77386b65 more headway on Pokemon funcs and labeled in asm 2021-01-22 10:39:42 -06:00
Seth Barberee
d010378f72 mass doc'ing of symbols and some tiny decomp work 2021-01-20 16:02:26 -06:00
Seth Barberee
469212f7ee
CPU and GPU Reg Funcs Decomp (#16)
* decomp/doc cpu funcs and gpu reg funcs

* use Cpu32 macro funcs

* address review comments

* decomp SetBGOBJEnableFlags
2021-01-04 13:40:33 -06:00
Seth Barberee
72aa91c7f8 code_80A26CC: fix nonmatching and decomp a few more 2020-12-08 13:17:08 -06:00
Seth Barberee
cbfab08a06 finish docing PlayTime and fix function - Kermalis 2020-11-20 10:33:21 -06:00
Seth Barberee
14b4ad7735 some doc'ing and decomping 2020-10-10 14:33:06 -05:00
Seth Barberee
9b6d44a63b split, decomp, rinse, repeat 2020-09-26 21:43:31 -05:00
Seth Barberee
fdc874029e 40K line file into 2 20K files 2020-09-25 16:23:07 -05:00