Commit Graph

14 Commits

Author SHA1 Message Date
Seth Barberee
22fec43f18
More menu work (#33)
* split adventure log menu out and decompile

* add most adventure log matchings w/ 2 nonmatchings and move some relevant data

* more work on other menus

* fully decomp debug stuff around 203B3F0

* more debug menu work

* fix CreatePartnerSelectionMenu nonmatch

* move more data and clean some data up
2021-04-03 20:44:48 -05:00
Seth Barberee
8dfd044ef3
Some Personality and data (#26)
* decomp few personality funcs and clean up some pointers in the dungeon data

* de-pointer-ify friend area dialogue

* clean pointers on a personality test question

* decomp a few more main menu funcs and dump some more data

* label some funcs
2021-02-07 21:10:12 -06:00
Seth Barberee
d010378f72 mass doc'ing of symbols and some tiny decomp work 2021-01-20 16:02:26 -06:00
Mateusz Naściszewski
5e2842c698
Text data cleanup! (#6)
* Text data cleanup!

Reformatted and fixed up all of data/text/, and extended charmap.txt

The `#P` metacharacter (prompt) acts like a newline, so I reformatted it as such.
All `.string` macros followed by `.byte 0x00` have been replaced with `.asciz` where possible, and `.string "...\0"` elsewhere, note that `.asciz` does not respect the charmap, so characters such as 'é' in 'Pokémon' or the various buttons would be incorrectly encoded.
Also cleaned up occurences of `.byte 0x24`, which should just be a literal '$' inside the string.

* Nuke all instances of `.asciz`

As discussed on Discord, globally replaced all `.asciz` macros with `.string "...\0"`, as `.asciz` did not respect the charmap.

* Minor string consistency fixes
2020-12-12 12:30:04 -06:00
Seth Barberee
fc0a7eae93 some data dumping 2020-10-09 16:57:49 -05:00
Seth Barberee
51de478e60 changed hex boundary to decimal and format corresponding data 2020-10-01 13:48:10 -05:00
Seth Barberee
0b4a7ac24e More data dumping 2020-09-24 15:48:41 -05:00
Seth Barberee
a14f61bc6a yes data dumping go brrr 2020-09-21 19:31:59 -05:00
Seth Barberee
d227929420 more datadumping and some decomp work 2020-09-19 23:28:48 -05:00
Seth Barberee
4a094ea355 convert to using asciz for handling all the 0x00 bytes 2020-09-13 18:53:09 -05:00
Seth Barberee
e4b9df868f dump none text 2020-09-04 21:29:54 -05:00
nullableVoidPtr
81f6704f3c Use preprocessor for data asms, clean up sound/ and dump some text 2018-11-22 20:59:37 +08:00
sceptillion
d08ba1f023 decompile some of file_system 2017-12-12 00:17:17 -08:00
sceptillion
d07afbc081 initial commit 2017-12-10 22:41:46 -08:00