Seth Barberee
482ade61be
address review commnts, label almost all dialogue and few more funcs
2022-05-07 07:51:12 -07:00
AnonymousRandomPerson
c033aea36e
Moved gDungeonGlobalData definition to dungeon_global_data.h
2021-12-17 23:39:50 -05:00
Cheng Hann Gan
c53bdc35f8
Dungeon random/AI decomp + converted positions to structs ( #83 )
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* Decomped RollPercentChance()
* Decomped DungeonRandomCapped()
* Decomped DungeonRandom()
* Decomped FindRockItemTargets()
-Added position struct.
2021-12-12 12:52:06 -08:00
Seth Barberee
fd8720b75c
Label all entities in Boss Fight Cutscenes ( #78 )
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* label all entities in cutscenes
* remove commented func.. wasn't matching anyway
* Skarmony -> Skarmory
2021-11-22 12:14:58 -06:00
Cheng Hann Gan
dd128d78c6
Decomped more dungeon AI ( #67 )
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* Decomped IsMovingClient()
* Fixed typos in boss dialogue
* Fixed spelling of Pelipper
* Decomped CannotUseItems
* Decomped ShouldAvoidEnemies()
* Decomped HasAbility()
* Decomped HasTactic()
* Decomped CannotMove
* Decomped CannotAct() and IsCharging()
2021-10-28 09:01:07 -07:00
Seth Barberee
25794a39c3
Finish main menu decomp ( #59 )
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* decomp rest of main_menu
* move some main menu data over
* decomp some more wonder mail
* decomp the dungeon dialogue scene switches
* more wonder mail
* consolidate struct_802F204
* another wonder mail func
* more wonder mail
* slight cleanup
2021-10-11 09:03:17 -07:00