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decomp a few more funcs
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@@ -199,7 +199,9 @@ struct DungeonEntityData
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/* 0x148 */ bool8 attacking;
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/* 0x149 */ u8 unk149;
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/* 0x14A */ u8 unk14A;
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u8 fill14B[0x14E - 0x14B];
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/* 0x14B */ u8 unk14B;
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/* 0x14C */ u8 unk14C;
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/* 0x14D */ u8 unk14D;
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/* 0x14E */ u16 visualFlags;
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/* 0x150 */ u16 previousVisualFlags;
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/* 0x152 */ u8 unk152;
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