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Move gMonsterArchieve to C
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@@ -23,7 +23,8 @@ struct PortraitGfxSub
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struct PortraitGfx
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{
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struct PortraitGfxSub sprites[10];
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// NOTE: The actual number of sprites is different depending on pokemon. For example, starters have 12 sprites, while most legendaries only 1. [0] means that any number of sprites is valid.
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struct PortraitGfxSub sprites[0];
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};
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struct MonPortraitMsg
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