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more decomp work
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@@ -3,6 +3,9 @@
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#define NUM_DUNGEON_MAZE (NUM_DUNGEONS - DUNGEON_NORMAL_MAZE_2)
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// Not sure why I need to +1 the difference...
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#define NUM_BASIC_DUNGEON_MAZE (DUNGEON_STEEL_MAZE - DUNGEON_NORMAL_MAZE_2) + 1
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enum DungeonID
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{
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DUNGEON_TINY_WOODS = 0,
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