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Change some struct usage to their first substruct where appropriate
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@@ -42,6 +42,6 @@ void sub_800533C(ax_pose **, UnkSpriteMem **, axdata1 *, u16 *, bool8);
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void AxResInitFile(axdata *, OpenedFile *, u32, u32, u32, u32, bool8);
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void AxResInit(axdata *, axmain *, u32, u32, u32, u32, bool8);
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void AxResInitUnorientedFile(axdata *, OpenedFile *, u32, u32, u32, bool8);
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void RunAxAnimationFrame(struct axPokemon *);
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void RunAxAnimationFrame(struct axObject *);
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#endif // GUARD_SPRITE_H
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