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Merge pull request #473 from ElectroDeoxys/master
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Identify AnimatedColor struct
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deece80e01
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@ -4,21 +4,21 @@
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#include "structs/str_202EE8C.h"
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#include "structs/str_file_system.h"
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extern unkStruct_202EE8C gUnknown_202EE8C[32];
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extern AnimatedColor gDungeonAnimatedColors[32];
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// size: Variable
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typedef struct unkDataFor8004AA4
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typedef struct AnimatedColorData
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{
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/* 0x0 */ s16 colorCount;
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s16 unk2;
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/* 0x4 */ RGB_Struct colors[0];
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} unkDataFor8004AA4;
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s16 colorCount; // how many colors to cycle through (pointed by colors)
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s16 duration; // duration of each color
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RGB_Struct colors[0]; // color data
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} AnimatedColorData;
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void nullsub_6(void);
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void sub_8004AA4(unkStruct_202EE8C *, OpenedFile *, s32);
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bool8 sub_8004AF0(bool8, unkStruct_202EE8C *, s32, s32, s32, const RGB_Struct *);
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bool8 sub_8004C00(unkStruct_202EE8C *a0, s32 a1, s32 a2, s32 brightness, const RGB_Struct *ramp, RGB_Struct16 *a5);
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bool8 sub_8004D14(unkStruct_202EE8C *, s32);
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bool8 sub_8004D40(unkStruct_202EE8C *, s32);
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void ReadAnimatedColorData(AnimatedColor *, OpenedFile *, s32);
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bool8 UpdateAnimatedColors(bool8, AnimatedColor *, s32, s32, s32, const RGB_Struct *);
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bool8 sub_8004C00(AnimatedColor *a0, s32 a1, s32 a2, s32 brightness, const RGB_Struct *ramp, RGB_Struct16 *a5);
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bool8 sub_8004D14(AnimatedColor *, s32);
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bool8 sub_8004D40(AnimatedColor *, s32);
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#endif // GUARD_CODE_8004AA0_H
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@ -6,7 +6,7 @@
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#include "structs/str_stat_index.h"
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s32 sub_80416E0(PixelPos *pos, u32 param_2, bool8 param_3);
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void sub_804178C_Async(u8 param_1);
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void sub_804178C_Async(bool8 param_1);
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u32 EntityGetStatusSprites(Entity *entity);
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void sub_8041888(u8 param_1);
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void UpdateStatusIconFlags(Entity *entity);
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@ -45,6 +45,6 @@ extern s32 gUnknown_202EDD0;
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extern struct UnkStruct_202EDE8 gUnknown_202EDE8;
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extern u8 gUnknown_203B40C;
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extern u8 gUnknown_203B40D;
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extern bool8 gUnknown_203B40D;
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#endif // GUARD_DUNGEON_VRAM_H
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@ -56,7 +56,7 @@ u8 sub_800EA44(s32 monsterId_, s32 param_2);
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s32 sub_800EA84(struct UnkStruct_8040094 *a0);
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void sub_800EB24(s32 param_1, DungeonPos *param_2, DungeonPos *param_3, s32 r5, s32 r4);
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s32 sub_800EBC8(struct UnkStruct_8040094 *a0);
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u8 sub_800EC74(void);
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bool8 sub_800EC74(void);
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bool8 sub_800EC84(s32 moveId);
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u8 sub_800EC94(s32 param_1);
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@ -11,6 +11,6 @@ s32 sub_800F0F4(s32 animType, s32 effectID);
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void sub_800F13C(s32 index, OpenedFile *file, const unkStruct_80B9CC4 *r2);
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void sub_800F15C(s32 effectID);
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unkStruct_800F18C *sub_800F18C(s32 index);
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s32 sub_800F19C(s32 index);
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bool8 sub_800F19C(s32 index);
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#endif // GUARD_EFFECT_SUB_2_H
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@ -76,7 +76,7 @@ struct FriendAreasMap
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u8 unk4A2C;
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axdata arrowSprites[NUM_DIRECTIONS];
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axdata monAxSprite;
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unkStruct_202EE8C unk4C4C[16];
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AnimatedColor unk4C4C[16];
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s32 brightness;
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u32 unk4DD0;
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DungeonPos bgPos;
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@ -92,7 +92,7 @@ typedef struct axmain
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typedef struct axObject
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{
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/* 0x0 */ axdata axdata;
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/* 0x3C */ OpenedFile *spriteFile; // This might be a unkStruct_202EE8C instead and unkStruct_202EE8C.unk0 might be a OpenedFile* etc. See friend_areas_map_util.AnimateSprites()
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/* 0x3C */ OpenedFile *spriteFile;
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s16 unk40_maybeAnimTimer;
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u8 unk42_animId1;
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u8 unk43_animId2;
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@ -4,15 +4,15 @@
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#include "structs/rgb.h"
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// size: 0x18
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typedef struct unkStruct_202EE8C
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typedef struct AnimatedColor
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{
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u32 unk0;
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u16 unk4;
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s16 unk6;
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RGB_Struct *unk8;
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RGB_Struct *unkC;
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RGB_Struct *unk10;
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RGB_Struct unk14;
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} unkStruct_202EE8C;
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u32 flags;
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u16 duration;
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s16 timer;
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RGB_Struct *colorsStart;
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RGB_Struct *currentColor;
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RGB_Struct *colorsEnd;
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RGB_Struct color;
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} AnimatedColor;
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#endif // GUARD_STR_202EE8C_H
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@ -95,7 +95,7 @@ typedef struct UnkDungeonGlobal_unk181E8_sub
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u8 unk18212; // x2A
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bool8 unk18213; // x2B
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bool8 inFloorMapMode; // x2C
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u8 unk18215; // x2D
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bool8 unk18215; // x2D
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u8 unk18216; // x2E
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u8 unk18217; // x2F
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u8 unk18218; // x30
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@ -134,7 +134,7 @@ typedef struct BplHeader
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typedef struct GroundBg
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{
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SubStruct_0 unk0[UNK_0_ARR_COUNT];
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unkStruct_202EE8C unkE0[UNK_E0_ARR_COUNT];
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AnimatedColor unkE0[UNK_E0_ARR_COUNT];
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SubStruct_3E0 unk3E0[UNK_3E0_ARR_COUNT];
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OpenedFile *bplFile;
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OpenedFile *bpcFile;
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@ -26,7 +26,7 @@ struct WorldMap
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u16 unk1114[64][64];
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u16 unk3114[64][64];
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axdata monAxSprite;
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unkStruct_202EE8C unk5150[16];
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AnimatedColor unk5150[16];
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s32 brightness;
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s32 unk52D4;
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DungeonPos bgPos;
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@ -7,97 +7,97 @@ void nullsub_6(void)
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{
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}
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void sub_8004AA4(unkStruct_202EE8C *a0, OpenedFile *a1, s32 a2)
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void ReadAnimatedColorData(AnimatedColor *destColors, OpenedFile *file, s32 numColors)
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{
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unkDataFor8004AA4 **data;
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unkDataFor8004AA4 *ptr;
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AnimatedColorData **data;
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AnimatedColorData *colorData;
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s32 i;
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data = (unkDataFor8004AA4 **)a1->data;
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for (i = 0; i < a2; i++) {
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ptr = *data++;
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data = (AnimatedColorData **)file->data;
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for (i = 0; i < numColors; i++) {
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colorData = *data++;
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if (ptr->colorCount != 0) {
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a0->unk0 = 0x80000000;
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a0->unk6 = ptr->unk2;
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a0->unk4 = ptr->unk2;
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a0->unk8 = ptr->colors;
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a0->unkC = ptr->colors;
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a0->unk10 = &ptr->colors[ptr->colorCount];
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a0->unk14 = ptr->colors[0];
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if (colorData->colorCount != 0) {
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destColors->flags = 0x80000000;
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destColors->timer = colorData->duration;
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destColors->duration = colorData->duration;
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destColors->colorsStart = colorData->colors;
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destColors->currentColor = colorData->colors;
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destColors->colorsEnd = &colorData->colors[colorData->colorCount];
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destColors->color = colorData->colors[0];
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}
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else
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a0->unk0 = 0;
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destColors->flags = 0;
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a0++;
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destColors++;
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}
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}
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bool8 sub_8004AF0(bool8 a0, unkStruct_202EE8C *a1, s32 a2, s32 a3, s32 a4, const RGB_Struct *a5)
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bool8 UpdateAnimatedColors(bool8 forcePaletteUpdate, AnimatedColor *animatedColors, s32 index, s32 numAnimatedColors, s32 brightness, const RGB_Struct *ramp)
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{
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bool8 bVar3;
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bool8 update;
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bool8 ret;
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s32 i;
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ret = FALSE;
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for (i = 0; i < a3; i++, a1++, a2++) {
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if (!sub_8004D14(a1, 1) || sub_8004D40(a1, 1))
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for (i = 0; i < numAnimatedColors; i++, animatedColors++, index++) {
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if (!sub_8004D14(animatedColors, 1) || sub_8004D40(animatedColors, 1))
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continue;
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bVar3 = a0;
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a1->unk6--;
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update = forcePaletteUpdate;
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animatedColors->timer--;
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if (a1->unk6 <= 0) {
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a1->unk6 = a1->unk4;
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if (a1->unkC >= a1->unk10)
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a1->unkC = a1->unk8;
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if (animatedColors->timer <= 0) {
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animatedColors->timer = animatedColors->duration;
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if (animatedColors->currentColor >= animatedColors->colorsEnd)
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animatedColors->currentColor = animatedColors->colorsStart;
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a1->unk14 = *a1->unkC++;
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bVar3 = TRUE;
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animatedColors->color = *animatedColors->currentColor++;
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update = TRUE;
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ret = TRUE;
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}
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if (bVar3)
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SetBGPaletteBufferColorRGB(a2, &a1->unk14, a4, a5);
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if (update)
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SetBGPaletteBufferColorRGB(index, &animatedColors->color, brightness, ramp);
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}
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return ret;
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}
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UNUSED static bool8 sub_8004B78(bool8 a0, unkStruct_202EE8C *a1, s32 a2, s32 a3, s32 a4, const RGB_Struct *a5)
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UNUSED static bool8 sub_8004B78(bool8 forcePaletteUpdate, AnimatedColor *animatedColors, s32 index, s32 numAnimatedColors, s32 brightness, const RGB_Struct *ramp)
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{
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bool8 bVar3;
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bool8 update;
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bool8 ret;
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s32 i;
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ret = FALSE;
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for (i = 0; i < a3; i++, a1++, a2++) {
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if (!sub_8004D14(a1, 1) || sub_8004D40(a1, 1))
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for (i = 0; i < numAnimatedColors; i++, animatedColors++, index++) {
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if (!sub_8004D14(animatedColors, 1) || sub_8004D40(animatedColors, 1))
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continue;
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bVar3 = a0;
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a1->unk6--;
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update = forcePaletteUpdate;
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animatedColors->timer--;
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if (a1->unk6 <= 0) {
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a1->unk6 = a1->unk4;
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if (a1->unkC >= a1->unk10)
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a1->unkC = a1->unk8;
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if (animatedColors->timer <= 0) {
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animatedColors->timer = animatedColors->duration;
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if (animatedColors->currentColor >= animatedColors->colorsEnd)
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animatedColors->currentColor = animatedColors->colorsStart;
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a1->unk14 = *a1->unkC++;
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bVar3 = TRUE;
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animatedColors->color = *animatedColors->currentColor++;
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update = TRUE;
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ret = TRUE;
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}
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if (bVar3)
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nullsub_4(a2, &a1->unk14, a4, a5);
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if (update)
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nullsub_4(index, &animatedColors->color, brightness, ramp);
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}
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return ret;
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}
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bool8 sub_8004C00(unkStruct_202EE8C *a0, s32 a1, s32 a2, s32 brightness, const RGB_Struct *ramp, RGB_Struct16 *a5)
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bool8 sub_8004C00(AnimatedColor *animatedColors, s32 index, s32 numAnimatedColors, s32 brightness, const RGB_Struct *ramp, RGB_Struct16 *a5)
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{
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bool8 ret;
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s32 i;
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@ -108,24 +108,24 @@ bool8 sub_8004C00(unkStruct_202EE8C *a0, s32 a1, s32 a2, s32 brightness, const R
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ret = FALSE;
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for (i = 0; i < a2; i++, a0++, a1++) {
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if (!sub_8004D14(a0, 1) || sub_8004D40(a0, 1))
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for (i = 0; i < numAnimatedColors; i++, animatedColors++, index++) {
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if (!sub_8004D14(animatedColors, 1) || sub_8004D40(animatedColors, 1))
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continue;
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a0->unk6--;
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animatedColors->timer--;
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if (a0->unk6 <= 0) {
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a0->unk6 = a0->unk4;
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if (a0->unkC >= a0->unk10)
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a0->unkC = a0->unk8;
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if (animatedColors->timer <= 0) {
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animatedColors->timer = animatedColors->duration;
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if (animatedColors->currentColor >= animatedColors->colorsEnd)
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animatedColors->currentColor = animatedColors->colorsStart;
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a0->unk14 = *a0->unkC++;
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animatedColors->color = *animatedColors->currentColor++;
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ret = TRUE;
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}
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r = a5->r + a0->unk14.r;
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g = a5->g + a0->unk14.g;
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b = a5->b + a0->unk14.b;
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r = a5->r + animatedColors->color.r;
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g = a5->g + animatedColors->color.g;
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b = a5->b + animatedColors->color.b;
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if (r > 0xFF)
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r = 0xFF;
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@ -144,42 +144,47 @@ bool8 sub_8004C00(unkStruct_202EE8C *a0, s32 a1, s32 a2, s32 brightness, const R
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color.g = g;
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color.b = b;
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SetBGPaletteBufferColorRGB(a1, &color, brightness, ramp);
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SetBGPaletteBufferColorRGB(index, &color, brightness, ramp);
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}
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return ret;
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}
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UNUSED static void sub_8004CFC(unkStruct_202EE8C *a0, s32 a1)
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UNUSED static void sub_8004CFC(AnimatedColor *animatedColors, s32 numAnimatedColors)
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{
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s32 i;
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for (i = 0; i < a1; a0++, i++) {
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a0->unk0 = 0;
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for (i = 0; i < numAnimatedColors; animatedColors++, i++) {
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animatedColors->flags = 0;
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}
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}
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bool8 sub_8004D14(unkStruct_202EE8C *a0, s32 a1)
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bool8 sub_8004D14(AnimatedColor *animatedColors, s32 numAnimatedColors)
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{
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s32 i;
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for (i = 0; i < a1; i++) {
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if (a0->unk0 & 0x80000000)
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for (i = 0; i < numAnimatedColors; i++) {
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if (animatedColors->flags & 0x80000000)
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return TRUE;
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a0++;
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animatedColors++;
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}
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return FALSE;
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}
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bool8 sub_8004D40(unkStruct_202EE8C *a0, s32 a1)
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bool8 sub_8004D40(AnimatedColor *animatedColors, s32 numAnimatedColors)
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{
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s32 i;
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for (i = 0; i < a1; i++) {
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if (a0->unk0 & 0x80000000) {
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if (!(a0->unk0 & 0x20000000))
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for (i = 0; i < numAnimatedColors; i++) {
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if (animatedColors->flags & 0x80000000) {
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if (!(animatedColors->flags & 0x20000000))
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return FALSE;
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a0++;
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// BUG: this increment should be in outer scope.
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// if this function is called with numAnimatedColors > 1
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// and first color has flag not set, then
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// this for loop will keep checking the same flags.
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// luckily this function is only used with numAnimatedColors = 1
|
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animatedColors++;
|
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}
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}
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return TRUE;
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|
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@ -57,7 +57,7 @@ bool8 sub_8040BB0(Entity *entity, Move *move, bool8 a2)
|
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|
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static void sub_8040C4C(Entity *entity, Move *move, bool32 hasSpecialEffect)
|
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{
|
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u8 savedUnkVar;
|
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bool8 savedUnkVar;
|
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s32 r4;
|
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struct UnkStruct_8040094 sp;
|
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u16 r9 = GetEffectiveMoveId(move->id, GetApparentWeather(entity), hasSpecialEffect);
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@ -92,7 +92,7 @@ static void sub_8040C4C(Entity *entity, Move *move, bool32 hasSpecialEffect)
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if (!r8)
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break;
|
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|
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gUnknown_203B40D = 1;
|
||||
gUnknown_203B40D = TRUE;
|
||||
if (gUnknown_2026E4E != 0x1010) {
|
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gUnknown_2026E4E += 0x101;
|
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}
|
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|
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|
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@ -290,27 +290,27 @@ static u32 sub_8041764(unkStruct_80416E0 *param_1, bool8 param_2)
|
|||
return sub_800E890(param_1);
|
||||
}
|
||||
|
||||
void sub_804178C_Async(u8 param_1)
|
||||
void sub_804178C_Async(bool8 param_1)
|
||||
{
|
||||
u32 temp;
|
||||
bool8 temp;
|
||||
s32 counter;
|
||||
|
||||
counter = 0;
|
||||
gDungeon->unk181e8.unk18204 = 0;
|
||||
if (sub_800E9FC(param_1) != 0) {
|
||||
while ((counter < 1000 && (sub_800E9FC(param_1) != 0))) {
|
||||
if (sub_800E9FC(param_1)) {
|
||||
while ((counter < 1000 && sub_800E9FC(param_1))) {
|
||||
DungeonRunFrameActions(0x4a);
|
||||
counter++;
|
||||
}
|
||||
DungeonRunFrameActions(0x4a);
|
||||
DungeonRunFrameActions(0x4a);
|
||||
}
|
||||
if ((counter == 1000) || (param_1 != 0)) {
|
||||
if ((counter == 1000) || param_1) {
|
||||
sub_800DBBC();
|
||||
}
|
||||
if (gDungeonBrightness < 0x1f) {
|
||||
temp = gUnknown_203B40D;
|
||||
gUnknown_203B40D = 1;
|
||||
gUnknown_203B40D = TRUE;
|
||||
for(counter = 0; counter < 1000; counter++)
|
||||
{
|
||||
if (gDungeonBrightness < 0x1f) {
|
||||
|
|
@ -1516,7 +1516,7 @@ static void sub_8042A84(s16 param_1, Entity *entity, u32 param_3)
|
|||
iVar3 = (entity->pixelPos.y - entity->unk1C) / 256;
|
||||
} while (-8 <= iVar3 - gDungeon->unk181e8.cameraPixelPos.y);
|
||||
entity->isVisible = 0;
|
||||
sub_804178C_Async(0);
|
||||
sub_804178C_Async(FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ bool8 ExecuteEntityDungeonAction_Async(Entity *entity)
|
|||
DungeonPos pos;
|
||||
DungeonPos pos1;
|
||||
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
gUnknown_203B434 = TRUE;
|
||||
info = GetEntInfo(entity);
|
||||
info->useHeldItem = FALSE;
|
||||
|
|
|
|||
|
|
@ -1250,7 +1250,7 @@ void SetDungeonBGColorRGB(s32 r, s32 g, s32 b, bool8 a3, bool8 a4)
|
|||
colorS16.r = r;
|
||||
colorS16.g = g;
|
||||
colorS16.b = b;
|
||||
sub_8004C00(gUnknown_202EE8C, 160, 32, gDungeonBrightness, gDungeon->colorRamp, &colorS16);
|
||||
sub_8004C00(gDungeonAnimatedColors, 160, 32, gDungeonBrightness, gDungeon->colorRamp, &colorS16);
|
||||
palIndex += 32;
|
||||
|
||||
colorPtr = gUnknown_202ECA4;
|
||||
|
|
@ -1305,12 +1305,12 @@ void SetDungeonBGColorRGB(s32 r, s32 g, s32 b, bool8 a3, bool8 a4)
|
|||
|
||||
void sub_8085E98(void)
|
||||
{
|
||||
gDungeon->unk181e8.unk18215 = 0;
|
||||
gDungeon->unk181e8.unk18215 = FALSE;
|
||||
}
|
||||
|
||||
void sub_8085EB0(void)
|
||||
{
|
||||
gDungeon->unk181e8.unk18215 = 1;
|
||||
gDungeon->unk181e8.unk18215 = TRUE;
|
||||
}
|
||||
|
||||
static const unkStruct_2039DB0 sDefaultSpriteMasks = DEFAULT_UNK_2039DB0_MASKS;
|
||||
|
|
@ -1762,7 +1762,7 @@ UNUSED static void sub_80866FC(void)
|
|||
s32 i;
|
||||
|
||||
for (i = 0; i >= -250; i -= 10) {
|
||||
SetDungeonBGColorRGB(i, i, i, 1, 0);
|
||||
SetDungeonBGColorRGB(i, i, i, TRUE, FALSE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
}
|
||||
|
|
@ -1777,7 +1777,7 @@ void sub_8086738(void)
|
|||
s32 i;
|
||||
|
||||
for (i = 0; i < 250; i += 10) {
|
||||
SetDungeonBGColorRGB(i, i, i, 1, 0);
|
||||
SetDungeonBGColorRGB(i, i, i, TRUE, FALSE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
}
|
||||
|
|
@ -1787,7 +1787,7 @@ void sub_8086764(void)
|
|||
s32 i;
|
||||
|
||||
for (i = 250; i >= 0; i -= 5) {
|
||||
SetDungeonBGColorRGB(i, i, i, 1, 0);
|
||||
SetDungeonBGColorRGB(i, i, i, TRUE, FALSE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
|
||||
|
|
@ -1801,7 +1801,7 @@ void sub_8086794(void)
|
|||
gDungeonBrightness = 0;
|
||||
|
||||
for (i = 0; i < 200; i++) {
|
||||
SetDungeonBGColorRGB(0, 0, 0, 1, 0);
|
||||
SetDungeonBGColorRGB(0, 0, 0, TRUE, FALSE);
|
||||
BgColorCallNullsub4();
|
||||
DungeonRunFrameActions(70);
|
||||
|
||||
|
|
|
|||
|
|
@ -237,17 +237,17 @@ void ArticunoPostStoryPreFightDialogue(void)
|
|||
}
|
||||
}
|
||||
|
||||
static void sub_8088484(Entity *param_1)
|
||||
static void sub_8088484(Entity *entity)
|
||||
{
|
||||
s32 iVar1;
|
||||
|
||||
GetEntInfo(param_1)->unk15C = 1;
|
||||
GetEntInfo(param_1)->unk15E = 0;
|
||||
GetEntInfo(entity)->unk15C = 1;
|
||||
GetEntInfo(entity)->unk15E = 0;
|
||||
PlaySoundEffect(0x1ea);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 5)
|
||||
{
|
||||
GetEntInfo(param_1)->unk174 = IntToF248(iVar1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1 / 2,1,0);
|
||||
GetEntInfo(entity)->unk174 = IntToF248(iVar1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1 / 2,TRUE,FALSE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
}
|
||||
|
|
@ -259,19 +259,19 @@ static void ArticunoScreenFlash(void)
|
|||
PlaySoundEffect(0x2ad);
|
||||
for(iVar1 = 250; iVar1 > 0x95; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1 / 2,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1 / 2,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(4,0x46);
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(0,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(0,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(4,0x46);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1 / 2,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1 / 2,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(4,0x46);
|
||||
|
|
@ -284,7 +284,7 @@ static void sub_8088574(void)
|
|||
|
||||
for(iVar1 = 0; iVar1 <= 80; iVar1 += 8)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,0,0);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,FALSE,FALSE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -98,17 +98,17 @@ static void DeoxysScreenFlash(void)
|
|||
|
||||
PlaySoundEffect(0x2c1);
|
||||
for(iVar1 = 250; iVar1 > 149; iVar1 -= 10){
|
||||
SetDungeonBGColorRGB(iVar1,0,0,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,0,0,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10){
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,0,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,0,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10){
|
||||
SetDungeonBGColorRGB(iVar1,0,0,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,0,0,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
|
@ -118,7 +118,7 @@ static void DeoxysScreenFlash(void)
|
|||
static void sub_808C550(void)
|
||||
{
|
||||
gDungeonBrightness = 0x1f;
|
||||
SetDungeonBGColorRGB(0,0,0,1,1);
|
||||
SetDungeonBGColorRGB(0,0,0,TRUE,TRUE);
|
||||
BgColorCallNullsub4();
|
||||
DungeonRunFrameActions(0x46);
|
||||
gDungeon->unk7 = 0;
|
||||
|
|
|
|||
|
|
@ -142,19 +142,19 @@ static void EnteiScreenFlash(void)
|
|||
PlaySoundEffect(0x1ed);
|
||||
for(iVar1 = 250; iVar1 >= 150; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1, iVar1 / 2, iVar1 / 2, 1, 1);
|
||||
SetDungeonBGColorRGB(iVar1, iVar1 / 2, iVar1 / 2, TRUE, TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 >= 200; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1, 0, 0, 1, 1);
|
||||
SetDungeonBGColorRGB(iVar1, 0, 0, TRUE, TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1, iVar1 / 2, iVar1 / 2, 1, 1);
|
||||
SetDungeonBGColorRGB(iVar1, iVar1 / 2, iVar1 / 2, TRUE, TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
|
|
|
|||
|
|
@ -305,21 +305,21 @@ static void GroudonScreenFlash(void)
|
|||
|
||||
for(iVar1 = 250; iVar1 > 0x95; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,iVar1 / 2,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,iVar1 / 2,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,0,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,0,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,iVar1 / 2,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,iVar1 / 2,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
|
@ -332,21 +332,21 @@ static void GroudonScreenFlash2(void)
|
|||
|
||||
for(iVar1 = 250; iVar1 > 0x95; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,iVar1 / 2,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,iVar1 / 2,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,0,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,0,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,iVar1 / 2,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1 / 2,iVar1 / 2,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
|
|
|||
|
|
@ -194,19 +194,19 @@ static void HoOhScreenFlash(void)
|
|||
PlaySoundEffect(0x1ed);
|
||||
for(iVar1 = 250; iVar1 > 149; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
|
|
|
|||
|
|
@ -368,21 +368,21 @@ static void JirachiWishGrantFlash(void)
|
|||
|
||||
for(iVar1 = 0xFA; iVar1 > 0x95; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
||||
for(iVar1 = 0xFA; iVar1 > 0xC7; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
||||
for(iVar1 = 0xFA; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
|
|
|||
|
|
@ -131,17 +131,17 @@ static void KyogreScreenFlash(void)
|
|||
|
||||
PlaySoundEffect(0x1f8);
|
||||
for(iVar1 = 250; iVar1 > 149; iVar1 -= 10){
|
||||
SetDungeonBGColorRGB(0,0,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(0,0,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10){
|
||||
SetDungeonBGColorRGB(0,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(0,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10){
|
||||
SetDungeonBGColorRGB(0,0,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(0,0,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
|
@ -151,7 +151,7 @@ static void KyogreScreenFlash(void)
|
|||
static void sub_808C360(void)
|
||||
{
|
||||
gDungeonBrightness = 0x1f;
|
||||
SetDungeonBGColorRGB(0,0,0,1,1);
|
||||
SetDungeonBGColorRGB(0,0,0,TRUE,TRUE);
|
||||
BgColorCallNullsub4();
|
||||
DungeonRunFrameActions(0x46);
|
||||
gDungeon->unk7 = 0;
|
||||
|
|
|
|||
|
|
@ -157,13 +157,13 @@ static void LatiosScreenFlash(void)
|
|||
gDungeonBrightness = 0x1f;
|
||||
for(iVar1 = 250; iVar1 > 149; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
|
|
|
|||
|
|
@ -96,7 +96,7 @@ void LugiaPreFightDialogue(void)
|
|||
LugiaScreenFlash();
|
||||
DisplayDungeonDialogue_Async(&gLugiaPreFightDialogue_6);
|
||||
LugiaScreenFlash2();
|
||||
SetDungeonBGColorRGB(-250,-250,-250,1,0);
|
||||
SetDungeonBGColorRGB(-250,-250,-250,TRUE,FALSE);
|
||||
DungeonStopBGM();
|
||||
sub_80861D4(lugiaEntity,7,DIRECTION_SOUTH);
|
||||
DisplayDungeonDialogue_Async(&gLugiaPreFightDialogue_7);
|
||||
|
|
@ -113,17 +113,17 @@ static void LugiaScreenFlash(void)
|
|||
|
||||
PlaySoundEffect(0x1f6);
|
||||
for(iVar1 = 250; iVar1 > 149; iVar1 -= 10){
|
||||
SetDungeonBGColorRGB(0,0,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(0,0,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10){
|
||||
SetDungeonBGColorRGB(0,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(0,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10){
|
||||
SetDungeonBGColorRGB(0,0,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(0,0,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
|
@ -137,24 +137,24 @@ static void LugiaScreenFlash2(void)
|
|||
PlaySoundEffect(0x1f6);
|
||||
|
||||
for(iVar1 = 0; iVar1 < 200; iVar1 += 100){
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,0);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,FALSE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
|
||||
for(iVar1 = 200; iVar1 >= 0; iVar1 -= 100){
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,0);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,FALSE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
|
||||
DungeonWaitFrames_Async(4,0x46);
|
||||
|
||||
for(iVar1 = 0; iVar1 < 200; iVar1 += 100){
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,0);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,FALSE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
|
||||
for(iVar1 = 200; iVar1 >= 0; iVar1 -= 100){
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,0);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,FALSE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
|
||||
|
|
@ -165,7 +165,7 @@ static void LugiaScreenFlash2(void)
|
|||
static void sub_808C0CC(void)
|
||||
{
|
||||
gDungeonBrightness = 0x1f;
|
||||
SetDungeonBGColorRGB(0,0,0,1,1);
|
||||
SetDungeonBGColorRGB(0,0,0,TRUE,TRUE);
|
||||
BgColorCallNullsub4();
|
||||
DungeonRunFrameActions(0x46);
|
||||
gDungeon->unk7 = 0;
|
||||
|
|
|
|||
|
|
@ -167,19 +167,19 @@ static void MewtwoScreenFlash(void)
|
|||
PlaySoundEffect(0x1f6);
|
||||
for(iVar1 = 250; iVar1 > 149; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,0,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,0,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,0x46);
|
||||
|
|
|
|||
|
|
@ -289,13 +289,13 @@ static void MoltresScreenFlash2(s32 xArg, s32 yArg)
|
|||
PlaySoundEffect(0x1EC);
|
||||
|
||||
for (i = 250; i >= 20; i -= 10) {
|
||||
SetDungeonBGColorRGB(i, 0, 0, 1, 1);
|
||||
SetDungeonBGColorRGB(i, 0, 0, TRUE, TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(0xA, 0x46);
|
||||
|
||||
for (i = 250; i >= 0; i -= 10) {
|
||||
SetDungeonBGColorRGB(i, 0, 0, 1, 1);
|
||||
SetDungeonBGColorRGB(i, 0, 0, TRUE, TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(0xA, 0x46);
|
||||
|
|
@ -312,14 +312,14 @@ static void MoltresScreenFlash3(void)
|
|||
iVar1 = 0xfa;
|
||||
for(iVar1 = 250; iVar1 > 9; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1 / 2,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1 / 2,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(0x1e,0x46);
|
||||
PlaySoundEffect(0x1ed);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1 / 2,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1 / 2,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
DungeonWaitFrames_Async(0x1e,0x46);
|
||||
|
|
@ -332,7 +332,7 @@ static void MoltresScreenDarken(void)
|
|||
|
||||
for(iVar1 = 0; iVar1 >= -80; iVar1 -= 8)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,0,0);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,FALSE,FALSE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -168,19 +168,19 @@ static void RaikouScreenFlash(void)
|
|||
PlaySoundEffect(0x1f6);
|
||||
for(iVar1 = 250; iVar1 > 149; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
|
|
|
|||
|
|
@ -204,19 +204,19 @@ static void RayquazaScreenFlash(void)
|
|||
PlaySoundEffect(0x1f6);
|
||||
for(iVar1 = 250; iVar1 > 149; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1 / 2, iVar1, iVar1 / 2, 1, 1);
|
||||
SetDungeonBGColorRGB(iVar1 / 2, iVar1, iVar1 / 2, TRUE, TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1 / 2, iVar1, 0, 1, 1);
|
||||
SetDungeonBGColorRGB(iVar1 / 2, iVar1, 0, TRUE, TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1 / 2, iVar1, iVar1 / 2, 1, 1);
|
||||
SetDungeonBGColorRGB(iVar1 / 2, iVar1, iVar1 / 2, TRUE, TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
|
|
|
|||
|
|
@ -190,19 +190,19 @@ static void SuicuneScreenFlash(void)
|
|||
PlaySoundEffect(0x1ee);
|
||||
for(iVar1 = 250; iVar1 > 149; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 > 199; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
for(iVar1 = 250; iVar1 >= 0; iVar1 -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,1,1);
|
||||
SetDungeonBGColorRGB(iVar1,iVar1,iVar1,TRUE,TRUE);
|
||||
DungeonRunFrameActions(70);
|
||||
}
|
||||
DungeonWaitFrames_Async(10,70);
|
||||
|
|
|
|||
|
|
@ -256,20 +256,20 @@ static void ZapdosScreenFlash(s32 numFlashes)
|
|||
if (2 < numFlashes) {
|
||||
for(index = 250; index > 199; index -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(index,index,index / 2,1,1);
|
||||
SetDungeonBGColorRGB(index,index,index / 2,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
}
|
||||
if (1 < numFlashes) {
|
||||
for(index = 250; index > 199; index -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(index,index,index / 2,1,1);
|
||||
SetDungeonBGColorRGB(index,index,index / 2,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
}
|
||||
for(index = 250; index >= 0; index -= 10)
|
||||
{
|
||||
SetDungeonBGColorRGB(index,index,index / 4,1,1);
|
||||
SetDungeonBGColorRGB(index,index,index / 4,TRUE,TRUE);
|
||||
DungeonRunFrameActions(0x46);
|
||||
}
|
||||
sub_8085EB0();
|
||||
|
|
|
|||
|
|
@ -806,7 +806,7 @@ static void MusicBoxCreation_Async(void)
|
|||
PlaySoundEffect(0xd4);
|
||||
DisplayDungeonMessage_Async(0,gUnknown_8105434,1);
|
||||
DungeonWaitFrames_Async(10,0x41);
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
gDungeon->unk1356C = FALSE;
|
||||
UpdateMinimap();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -127,7 +127,7 @@ void sub_8084448(Entity *pokemon)
|
|||
sub_80843BC(entInfo->id);
|
||||
sub_8042A34(&pokemon->pos);
|
||||
HandleFaint_Async(pokemon,DUNGEON_EXIT_DELETED_FOR_EVENT,0);
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
while (TRUE) {
|
||||
if (DisplayDungeonYesNoMessage_Async(0,str,1) == 1) {
|
||||
if (DisplayDungeonYesNoMessage_Async(0,gUnknown_80FA394,0) == 1) {
|
||||
|
|
@ -187,7 +187,7 @@ void sub_80845E0(Entity *pokemon)
|
|||
sub_8042A34(&entity->pos);
|
||||
HandleFaint_Async(pokemon,DUNGEON_EXIT_DELETED_FOR_EVENT,0);
|
||||
HandleFaint_Async(entity,DUNGEON_EXIT_DELETED_FOR_EVENT,0);
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
while (TRUE) {
|
||||
if (DisplayDungeonYesNoMessage_Async(0,gUnknown_80FA4D8,1) == 1) {
|
||||
if (DisplayDungeonYesNoMessage_Async(0,gUnknown_80FA394,0) == 1) {
|
||||
|
|
|
|||
|
|
@ -22,8 +22,8 @@
|
|||
#include "dungeon_8041AD0.h"
|
||||
|
||||
EWRAM_DATA OpenedFile *gDungeonPaletteFile = {0};
|
||||
EWRAM_DATA unkStruct_202EE8C gUnknown_202EE8C[32] = {0};
|
||||
EWRAM_DATA OpenedFile *gUnknown_202F18C = {0};
|
||||
EWRAM_DATA AnimatedColor gDungeonAnimatedColors[32] = {0};
|
||||
EWRAM_DATA OpenedFile *gDungeonAnimatedColorsFile = {0};
|
||||
EWRAM_DATA Tile gOutOfBoundsTileData = {0};
|
||||
|
||||
EWRAM_INIT const Tile *gCurTilesetOobTile = {NULL};
|
||||
|
|
@ -107,8 +107,8 @@ void LoadDungeonTilesetAssets(void)
|
|||
CloseFile(file);
|
||||
}
|
||||
sprintf(fileName,"b%02dcanm",gDungeon->tileset);
|
||||
gUnknown_202F18C = OpenFileAndGetFileDataPtr(fileName,&gDungeonFileArchive);
|
||||
sub_8004AA4(gUnknown_202EE8C,gUnknown_202F18C,0x20);
|
||||
gDungeonAnimatedColorsFile = OpenFileAndGetFileDataPtr(fileName,&gDungeonFileArchive);
|
||||
ReadAnimatedColorData(gDungeonAnimatedColors,gDungeonAnimatedColorsFile,0x20);
|
||||
gWalkableTileToCrossableTerrain[0] = CROSSABLE_TERRAIN_REGULAR;
|
||||
gWalkableTileToCrossableTerrain[1] = CROSSABLE_TERRAIN_LIQUID;
|
||||
gWalkableTileToCrossableTerrain[MOVEMENT_TYPE_CHASM] = CROSSABLE_TERRAIN_CREVICE;
|
||||
|
|
@ -128,7 +128,7 @@ void LoadDungeonTilesetAssets(void)
|
|||
|
||||
void sub_8049820(void)
|
||||
{
|
||||
CloseFile(gUnknown_202F18C);
|
||||
CloseFile(gDungeonAnimatedColorsFile);
|
||||
CloseFile(gDungeonPaletteFile);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1256,7 +1256,7 @@ void TryPointCameraToMonster(Entity *pokemon, u8 param_2)
|
|||
{
|
||||
if ((EntityIsValid(pokemon)) && (GetEntityType(pokemon) == ENTITY_MONSTER) && (gDungeon->unk181e8.cameraTarget != pokemon)) {
|
||||
if (param_2 != '\0') {
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
while (gDungeon->unk12 < 0x3c) {
|
||||
DungeonRunFrameActions(0x34);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -179,6 +179,6 @@ void TriggerMonsterHouse_Async(Entity *entity, bool8 forcedMonsterHouse)
|
|||
|
||||
}
|
||||
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -170,7 +170,7 @@ bool32 sub_8055A00(Entity *attacker, s32 firstMoveId, s32 var_34, s32 itemId, s3
|
|||
}
|
||||
}
|
||||
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
if (!EntityIsValid(attacker) || IsFloorOver())
|
||||
break;
|
||||
if (++moveId >= MAX_MON_MOVES)
|
||||
|
|
@ -197,7 +197,7 @@ bool32 sub_8055A00(Entity *attacker, s32 firstMoveId, s32 var_34, s32 itemId, s3
|
|||
}
|
||||
TryUseChosenMove(attacker, 0, itemId, arg_0, isLinkedMove, movePtr);
|
||||
}
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -288,14 +288,14 @@ bool8 TryUseChosenMove(struct Entity *attacker, u32 r6, s32 itemId, u32 var_30,
|
|||
msg = NULL;
|
||||
targetsArray[0] = NULL;
|
||||
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
if (move->id == MOVE_METRONOME) {
|
||||
gMetronomeCalledArrayId = DungeonRandInt(METRONOME_AVAILABLE_CALLED_MOVES);
|
||||
InitPokemonMove(&metronomeMove, gMetronomeCalledMoves[gMetronomeCalledArrayId].moveID);
|
||||
metronomeMove.moveFlags = move->moveFlags;
|
||||
metronomeMove.moveFlags2 = move->moveFlags2;
|
||||
sub_8056468(attacker, move, gUnknown_80FECBC, targetsArray, itemId, TRUE, FALSE);
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
move = &metronomeMove;
|
||||
}
|
||||
else if (move->id == MOVE_NATURE_POWER)
|
||||
|
|
@ -311,7 +311,7 @@ bool8 TryUseChosenMove(struct Entity *attacker, u32 r6, s32 itemId, u32 var_30,
|
|||
naturePwrMove.moveFlags = move->moveFlags;
|
||||
naturePwrMove.moveFlags2 = move->moveFlags2;
|
||||
sub_8056468(attacker, move, gUnknown_80FECE0, targetsArray, itemId, TRUE, FALSE);
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
move = &naturePwrMove;
|
||||
}
|
||||
|
||||
|
|
@ -722,7 +722,7 @@ void sub_80566F8(Entity *attacker, Move *move, s32 a2, bool8 a3, s32 itemId, s32
|
|||
if (var_34 >= 0) {
|
||||
sub_800DC14(var_34);
|
||||
}
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
gDungeon->unk1BDD4.unk1C05E = 0;
|
||||
|
||||
if (targetArrId > 0) {
|
||||
|
|
|
|||
|
|
@ -82,7 +82,7 @@ void sub_803F27C(bool8 a0)
|
|||
strPtr->rotateModeDirection = 0;
|
||||
strPtr->prevRotateModeDirection = 0;
|
||||
strPtr->inFloorMapMode = 0;
|
||||
strPtr->unk18215 = 1;
|
||||
strPtr->unk18215 = TRUE;
|
||||
sub_803F38C();
|
||||
|
||||
gUnknown_202EDFC = 0xFFFF;
|
||||
|
|
|
|||
|
|
@ -68,7 +68,7 @@ UNUSED static EWRAM_DATA s32 sUnused = 0;
|
|||
EWRAM_DATA struct UnkStruct_202EDE8 gUnknown_202EDE8 = {0};
|
||||
|
||||
EWRAM_INIT u8 gUnknown_203B40C = 0;
|
||||
EWRAM_INIT u8 gUnknown_203B40D = 0;
|
||||
EWRAM_INIT u8 gUnknown_203B40D = FALSE;
|
||||
|
||||
static const DungeonPos gUnknown_80F61EC[2][6] = {
|
||||
[0] = {{-4, -4}, {-8, -4}, {-16, -4}, {-16, -4}, {-16, -4}, {-16, -4}},
|
||||
|
|
@ -93,7 +93,7 @@ void sub_803E250(void)
|
|||
|
||||
gUnknown_202EDD0 = 999;
|
||||
sUnknown_202EDD4 = 0;
|
||||
gUnknown_203B40D = 0;
|
||||
gUnknown_203B40D = FALSE;
|
||||
gUnknown_202EDE8.unk0 = 0;
|
||||
|
||||
SpriteSetY(&gUnknown_202EDC0, 0);
|
||||
|
|
@ -200,8 +200,8 @@ static void sub_803E490(u32 unused)
|
|||
sub_803EDF0();
|
||||
|
||||
|
||||
if(gDungeon->unk181e8.unk18215 != 0 && gDungeon->unk1BDD4.unk1C06C != 3)
|
||||
sub_8004AF0(gUnknown_203B40D, gUnknown_202EE8C, 0xA0, 0x20, gDungeonBrightness, gDungeon->colorRamp);
|
||||
if(gDungeon->unk181e8.unk18215 && gDungeon->unk1BDD4.unk1C06C != 3)
|
||||
UpdateAnimatedColors(gUnknown_203B40D, gDungeonAnimatedColors, 0xA0, 0x20, gDungeonBrightness, gDungeon->colorRamp);
|
||||
|
||||
nullsub_8(gGameOptionsRef->touchScreen);
|
||||
sub_8005180();
|
||||
|
|
@ -282,7 +282,7 @@ void sub_803E748(void)
|
|||
s32 index2;
|
||||
|
||||
index2 = 0x1F;
|
||||
gUnknown_203B40D = 1;
|
||||
gUnknown_203B40D = TRUE;
|
||||
gDungeonBrightness = 0;
|
||||
|
||||
sub_803E874(1, 0x1F);
|
||||
|
|
@ -305,7 +305,7 @@ void sub_803E748(void)
|
|||
sub_803E874(1, index2);
|
||||
DungeonRunFrameActions(5);
|
||||
}
|
||||
gUnknown_203B40D = 0;
|
||||
gUnknown_203B40D = FALSE;
|
||||
gDungeonBrightness = 0x1F;
|
||||
}
|
||||
|
||||
|
|
@ -315,7 +315,7 @@ void sub_803E7C8(void)
|
|||
s32 index2;
|
||||
|
||||
index2 = 0x1F;
|
||||
gUnknown_203B40D = 1;
|
||||
gUnknown_203B40D = TRUE;
|
||||
gDungeonBrightness = 0;
|
||||
|
||||
DungeonRunFrameActions(5);
|
||||
|
|
@ -335,14 +335,14 @@ void sub_803E7C8(void)
|
|||
}
|
||||
DungeonRunFrameActions(5);
|
||||
}
|
||||
gUnknown_203B40D = 0;
|
||||
gUnknown_203B40D = FALSE;
|
||||
}
|
||||
|
||||
void sub_803E830(void)
|
||||
{
|
||||
s32 index;
|
||||
|
||||
gUnknown_203B40D = 1;
|
||||
gUnknown_203B40D = TRUE;
|
||||
for(index = 0; index < 0x20; index++)
|
||||
{
|
||||
sub_803E874(0, 0);
|
||||
|
|
@ -351,7 +351,7 @@ void sub_803E830(void)
|
|||
gDungeonBrightness--;
|
||||
}
|
||||
gDungeonBrightness = 0;
|
||||
gUnknown_203B40D = 0;
|
||||
gUnknown_203B40D = FALSE;
|
||||
}
|
||||
|
||||
static const RGB_Struct sBlackRgb = {0, 0, 0};
|
||||
|
|
@ -372,8 +372,8 @@ void sub_803E874(bool8 r10, s32 r9)
|
|||
index++;
|
||||
}
|
||||
|
||||
if (gDungeon->unk181e8.unk18215 == 0 || gDungeon->unk1BDD4.unk1C06C == 3) {
|
||||
sub_8004AF0(TRUE, gUnknown_202EE8C, 0xA0, 0x20, gDungeonBrightness, gDungeon->colorRamp);
|
||||
if (!gDungeon->unk181e8.unk18215 || gDungeon->unk1BDD4.unk1C06C == 3) {
|
||||
UpdateAnimatedColors(TRUE, gDungeonAnimatedColors, 0xA0, 0x20, gDungeonBrightness, gDungeon->colorRamp);
|
||||
}
|
||||
|
||||
index += 32;
|
||||
|
|
@ -440,8 +440,8 @@ void sub_803EA10(void)
|
|||
index++;
|
||||
}
|
||||
|
||||
if (gDungeon->unk181e8.unk18215 == 0 || gDungeon->unk1BDD4.unk1C06C == 3) {
|
||||
sub_8004AF0(TRUE, gUnknown_202EE8C, 0xA0, 0x20, gDungeonBrightness, gDungeon->colorRamp);
|
||||
if (!gDungeon->unk181e8.unk18215 || gDungeon->unk1BDD4.unk1C06C == 3) {
|
||||
UpdateAnimatedColors(TRUE, gDungeonAnimatedColors, 0xA0, 0x20, gDungeonBrightness, gDungeon->colorRamp);
|
||||
}
|
||||
|
||||
index += 32;
|
||||
|
|
|
|||
|
|
@ -1038,13 +1038,13 @@ bool8 sub_800E9E4(u32 param_1)
|
|||
}
|
||||
}
|
||||
|
||||
bool8 sub_800E9FC(u8 a0)
|
||||
bool8 sub_800E9FC(bool8 a0)
|
||||
{
|
||||
s32 i;
|
||||
struct unkStruct_203B0CC_sub *ptr = gUnknown_203B0CC->unk0;
|
||||
for (i = 0; i < UNK_203B0CC_ARR_COUNT; i++, ptr++) {
|
||||
if (ptr->unk4 != -1) {
|
||||
if (a0 != 0)
|
||||
if (a0)
|
||||
return TRUE;
|
||||
if (ptr->unk54 == 0)
|
||||
return TRUE;
|
||||
|
|
@ -1177,7 +1177,7 @@ static s32 sub_800EC68(s32 param_1)
|
|||
return ret->unk1c;
|
||||
}
|
||||
|
||||
u8 sub_800EC74(void)
|
||||
bool8 sub_800EC74(void)
|
||||
{
|
||||
return sub_800F19C(1);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -87,11 +87,11 @@ unkStruct_800F18C *sub_800F18C(s32 index)
|
|||
return &gUnknown_203B0D4->unk0[index];
|
||||
}
|
||||
|
||||
s32 sub_800F19C(s32 index)
|
||||
bool8 sub_800F19C(s32 index)
|
||||
{
|
||||
if (gUnknown_203B0D4->unk0[index].counter == 0)
|
||||
return 0;
|
||||
return FALSE;
|
||||
else
|
||||
return 1;
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -70,7 +70,7 @@ void FriendAreasMap_InitGfx(void)
|
|||
sub_8005610(gFriendAreasMapPtr->unk0[2], 0x40, 0x1F, 0);
|
||||
|
||||
DecompressATGlobalFile((u32 *)(VRAM + 0x8000), 0x0, file);
|
||||
sub_8004AA4(gFriendAreasMapPtr->unk4C4C, gFriendAreasMapPtr->unk0[4], 0x10);
|
||||
ReadAnimatedColorData(gFriendAreasMapPtr->unk4C4C, gFriendAreasMapPtr->unk0[4], 0x10);
|
||||
size = 0x4000;
|
||||
DecompressATFile(&gFriendAreasMapPtr->unk14, size, file2);
|
||||
|
||||
|
|
@ -372,7 +372,7 @@ void FriendAreasMap_RunFrameActions(void)
|
|||
SetBG2RegOffsets(gFriendAreasMapPtr->bgPos.x, gFriendAreasMapPtr->bgPos.y);
|
||||
SetBG3RegOffsets(gFriendAreasMapPtr->bgPos.x, gFriendAreasMapPtr->bgPos.y);
|
||||
AnimateSprites();
|
||||
sub_8004AF0(FadeScreen(), gFriendAreasMapPtr->unk4C4C, 0xB0, 16, gFriendAreasMapPtr->brightness, NULL);
|
||||
UpdateAnimatedColors(FadeScreen(), gFriendAreasMapPtr->unk4C4C, 0xB0, 16, gFriendAreasMapPtr->brightness, NULL);
|
||||
sub_8005838(NULL, 0);
|
||||
nullsub_8(gGameOptionsRef->touchScreen);
|
||||
sub_8005180();
|
||||
|
|
|
|||
|
|
@ -502,7 +502,7 @@ void sub_80A3440(GroundBg *groundBg, s32 mapFileId_, const DungeonLocation *dung
|
|||
|
||||
sub0Ptr = groundBg->unk0;
|
||||
if (groundBg->unk440 != NULL) {
|
||||
sub_8004AA4(groundBg->unkE0, groundBg->unk440, UNK_E0_ARR_COUNT);
|
||||
ReadAnimatedColorData(groundBg->unkE0, groundBg->unk440, UNK_E0_ARR_COUNT);
|
||||
}
|
||||
groundBg->animationSpecifications = NULL;
|
||||
groundBg->unk470 = 0;
|
||||
|
|
@ -1371,19 +1371,19 @@ void sub_80A4764(GroundBg *groundBg)
|
|||
}
|
||||
else if (groundBg->unk440 != NULL) {
|
||||
s32 i;
|
||||
unkStruct_202EE8C *unkE0Ptr = groundBg->unkE0;
|
||||
AnimatedColor *unkE0Ptr = groundBg->unkE0;
|
||||
s32 r6 = 160;
|
||||
|
||||
for (i = 0; i < 32; i++, unkE0Ptr++, r6++) {
|
||||
RGB_Array color;
|
||||
|
||||
if (sub_8004D14(unkE0Ptr, 1) && !sub_8004D40(unkE0Ptr, 1) && --unkE0Ptr->unk6 <= 0) {
|
||||
unkE0Ptr->unk6 = unkE0Ptr->unk4;
|
||||
if (unkE0Ptr->unkC >= unkE0Ptr->unk10) {
|
||||
unkE0Ptr->unkC = unkE0Ptr->unk8;
|
||||
if (sub_8004D14(unkE0Ptr, 1) && !sub_8004D40(unkE0Ptr, 1) && --unkE0Ptr->timer <= 0) {
|
||||
unkE0Ptr->timer = unkE0Ptr->duration;
|
||||
if (unkE0Ptr->currentColor >= unkE0Ptr->colorsEnd) {
|
||||
unkE0Ptr->currentColor = unkE0Ptr->colorsStart;
|
||||
}
|
||||
unkE0Ptr->unk14 = *unkE0Ptr->unkC++;
|
||||
color = (RGB_Array) {unkE0Ptr->unk14.r, unkE0Ptr->unk14.g, unkE0Ptr->unk14.b, unkE0Ptr->unk14.unk4};
|
||||
unkE0Ptr->color = *unkE0Ptr->currentColor++;
|
||||
color = (RGB_Array) {unkE0Ptr->color.r, unkE0Ptr->color.g, unkE0Ptr->color.b, unkE0Ptr->color.unk4};
|
||||
sub_8003810(r6, color);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -593,7 +593,7 @@ void HandleStockpile(Entity * pokemon, Entity * target)
|
|||
SubstitutePlaceholderStringTags(gFormatBuffer_Monsters[0],target,0);
|
||||
if (entityInfo->stockpileStage < MAX_STOCKPILE_STAGE) {
|
||||
entityInfo->stockpileStage++;
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
sub_8041D5C(target);
|
||||
gFormatArgs[0] = entityInfo->stockpileStage;
|
||||
TryDisplayDungeonLoggableMessage3_Async(pokemon,target,gUnknown_80FBA38);
|
||||
|
|
|
|||
|
|
@ -91,9 +91,9 @@ static void sub_807E698(bool8 arg0)
|
|||
|
||||
sub_8042818(GetApparentWeather(NULL), arg0);
|
||||
DungeonRunFrameActions(0x25);
|
||||
sub_804178C_Async(1);
|
||||
sub_804178C_Async(TRUE);
|
||||
savedByte = gUnknown_203B40D;
|
||||
gUnknown_203B40D = 1;
|
||||
gUnknown_203B40D = TRUE;
|
||||
|
||||
for (i = 0; i < 64; i++) {
|
||||
bool8 r7 = FALSE;
|
||||
|
|
|
|||
|
|
@ -294,7 +294,7 @@ static void sub_801059C(void)
|
|||
sub_8005610(sWorldMapPtr->unk1100[2], 0x40, 0x1F, 0);
|
||||
|
||||
DecompressATGlobalFile((u32 *)(VRAM + 0x8000), 0x0, file);
|
||||
sub_8004AA4(sWorldMapPtr->unk5150, sWorldMapPtr->unk1100[4], 0x10);
|
||||
ReadAnimatedColorData(sWorldMapPtr->unk5150, sWorldMapPtr->unk1100[4], 0x10);
|
||||
size = 0x4000;
|
||||
DecompressATFile(&sWorldMapPtr->unk1114, size, file2);
|
||||
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user