Decomped more dungeon AI (#67)

* Decomped IsMovingClient()

* Fixed typos in boss dialogue

* Fixed spelling of Pelipper

* Decomped CannotUseItems

* Decomped ShouldAvoidEnemies()

* Decomped HasAbility()

* Decomped HasTactic()

* Decomped CannotMove

* Decomped CannotAct() and IsCharging()
This commit is contained in:
Cheng Hann Gan
2021-10-28 12:01:07 -04:00
committed by GitHub
parent c98fb2c112
commit dd128d78c6
41 changed files with 12331 additions and 12353 deletions

View File

@@ -3,11 +3,11 @@
extern struct DungeonGlobalData *gDungeonGlobalData;
extern void SkarmonyPreFightDialogue();
extern void SkarmonyReFightDialogue();
extern void SkarmoryPreFightDialogue();
extern void SkarmoryReFightDialogue();
extern void sub_8086E40();
extern void TeamMeaniePreFightDialogue();
extern void TeamMeanieReFightDialogue();
extern void TeamMeaniesPreFightDialogue();
extern void TeamMeaniesReFightDialogue();
extern void sub_8087130();
extern void ZapdosPreFightDialogue();
extern void ZapdosReFightDialogue();
@@ -97,24 +97,24 @@ extern void sub_808B0B0(u8);
void DisplayPreFightDialogue(void)
{
switch(gDungeonGlobalData->unk3A0D) {
case 0:
break;
case 1:
SkarmonyPreFightDialogue();
SkarmoryPreFightDialogue();
break;
case 2:
SkarmonyReFightDialogue();
SkarmoryReFightDialogue();
break;
case 3:
sub_8086E40();
break;
case 4:
TeamMeaniePreFightDialogue();
TeamMeaniesPreFightDialogue();
break;
case 5:
TeamMeanieReFightDialogue();
TeamMeaniesReFightDialogue();
break;
case 6:
sub_8087130();