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start moving const data to ground sprite
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@@ -62,6 +62,6 @@ typedef struct unkStruct_3001B7C
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unkStruct_3001B7C_sub108 unk108[UNK_3001B7C_SUB108_COUNT];
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} unkStruct_3001B7C;
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void GroundSprite_Reset(s16);
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void GroundSprite_Reset(s32);
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#endif // GUARD_GROUND_SPRITE_H
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