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document, decomp, cleanup
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@@ -5,7 +5,9 @@
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bool8 ComparePokemonNames(s16, s16);
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void PrintPokeNameToBuffer(u8 *buffer, PokemonStruct1 *pokemon);
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void GetPokemonLevelData(LevelData* a1, s16 _id, s32 level);
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const u8* DecompressMoveID(const u8* a1, u16* moveID);
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bool8 sub_808DA44(s32, u32);
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#endif // GUARD_POKEMON_MID_H
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#endif // GUARD_POKEMON_MID_H
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