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documented some fields thx to PMDe
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@@ -11,7 +11,7 @@ struct Dungeon
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{
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u8 stairDirection;
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u8 unk1;
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u8 unk2;
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u8 isRecruitable;
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s8 unk3;
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u8 maxItemCount;
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u8 maxPartySize;
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@@ -20,8 +20,8 @@ struct Dungeon
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u8 unk8;
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u8 unk9;
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u8 saveBeforeEntering; //whether to quicksave or not before entering
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u8 unkB;
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s16 unkC;
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u8 unkB; // Apparently is a HM mask (Fly, Dive, Waterfall, Surf, Water)
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s16 timer;
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s16 unkE;
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};
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