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Rgb32 back to RGB
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@@ -1,16 +1,16 @@
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#ifndef GUARD_RGB_H
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#define GUARD_RGB_H
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typedef struct Rgb32
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typedef struct RGB
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{
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u8 r;
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u8 g;
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u8 b;
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} Rgb32;
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} RGB;
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typedef struct Palette32
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{
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Rgb32 pal[16];
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RGB pal[16];
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} Palette32;
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#endif // GUARD_RGB_H
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@@ -259,7 +259,7 @@ typedef struct Dungeon
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Entity *unkBC;
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u8 fillC0[0x134 - 0xC0];
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struct unkStruct_Dungeon134_sub unk134;
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Rgb32 colorRamp[0x100];
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RGB colorRamp[0x100];
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/* 0x57C */ u8 fill57C[0x5C0 - 0x57c];
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/* 0x5C0 */ s32 unk5C0;
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/* 0x5C4 */ struct unkStruct_Dungeon5C4_sub unk5C4[3];
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