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dungeon entity movement
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@@ -3,6 +3,9 @@
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#include "structs/dungeon_entity.h"
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extern u8 gUnknown_202F32C;
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extern u8 gUnknown_202F32D;
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bool8 ExecuteEntityDungeonAction(Entity *entity);
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#endif
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@@ -3,7 +3,6 @@
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#include "structs/dungeon_entity.h"
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void sub_8075900(Entity *pokemon, u8 r1);
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void RunMonsterAI(Entity *pokemon, u32 unused);
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#endif
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13
include/dungeon_entity_movement.h
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13
include/dungeon_entity_movement.h
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@@ -0,0 +1,13 @@
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#ifndef GUARD_DUNGEON_ENTITY_MOVEMENT_H
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#define GUARD_DUNGEON_ENTITY_MOVEMENT_H
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#include "structs/dungeon_entity.h"
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#include "structs/str_position.h"
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void sub_8074FB0(Entity *entity, s32 a1, DungeonPos *pos);
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bool8 DisplayActions(Entity *a0);
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void sub_8075680(bool8 unused);
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bool8 CheckEntityTileForInteraction(Entity *entity);
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void TryTriggerMonsterHouseWithMsg(Entity *pokemon, bool8 forcedMonsterHouse);
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#endif
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