dungeon entity movement

This commit is contained in:
DizzyEggg
2025-10-15 21:02:29 +02:00
parent 1cc4403a86
commit cc1fe55866
17 changed files with 203 additions and 237 deletions

View File

@@ -3,6 +3,9 @@
#include "structs/dungeon_entity.h"
extern u8 gUnknown_202F32C;
extern u8 gUnknown_202F32D;
bool8 ExecuteEntityDungeonAction(Entity *entity);
#endif

View File

@@ -3,7 +3,6 @@
#include "structs/dungeon_entity.h"
void sub_8075900(Entity *pokemon, u8 r1);
void RunMonsterAI(Entity *pokemon, u32 unused);
#endif

View File

@@ -0,0 +1,13 @@
#ifndef GUARD_DUNGEON_ENTITY_MOVEMENT_H
#define GUARD_DUNGEON_ENTITY_MOVEMENT_H
#include "structs/dungeon_entity.h"
#include "structs/str_position.h"
void sub_8074FB0(Entity *entity, s32 a1, DungeonPos *pos);
bool8 DisplayActions(Entity *a0);
void sub_8075680(bool8 unused);
bool8 CheckEntityTileForInteraction(Entity *entity);
void TryTriggerMonsterHouseWithMsg(Entity *pokemon, bool8 forcedMonsterHouse);
#endif