more decomp, move of some data, and code cleanup

This commit is contained in:
Seth Barberee
2023-05-27 09:19:08 -07:00
parent 515f0871bc
commit c7d3ab03b0
12 changed files with 1772 additions and 3198 deletions

View File

@@ -31,6 +31,10 @@ bool8 FailsWhileMuzzled(u16 moveID);
bool8 IsSoundMove(struct Move *move);
bool8 DoesMoveCharge(u16 move);
int GetLinkedSequence(int index, struct Move* moves, u16* sequenceMoveIDs);
void unk_CopyMoves4To8(struct Move* destMoves, struct Move* srcMoves);
void sub_8094060(struct Move* srcMoves, struct Move* destMoves);
void unk_FixLinkedMovesSetEnabled8_v2(struct Move* move);
void sub_8092D54(u8 *buffer, struct Move *move);

View File

@@ -30,7 +30,7 @@ struct PokemonStruct
{
// size: 0x58
/* 0x0 */ u16 unk0; // recruited??
/* 0x1 */ bool8 isTeamLeader;
/* 0x2 */ bool8 isTeamLeader;
/* 0x3 */ u8 unkHasNextStage; // set to a random value?
/* 0x4 */ struct DungeonLocation dungeonLocation;
/* 0x8 */ s16 speciesNum; // species #