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more decomp, move of some data, and code cleanup
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@@ -31,6 +31,10 @@ bool8 FailsWhileMuzzled(u16 moveID);
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bool8 IsSoundMove(struct Move *move);
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bool8 DoesMoveCharge(u16 move);
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int GetLinkedSequence(int index, struct Move* moves, u16* sequenceMoveIDs);
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void unk_CopyMoves4To8(struct Move* destMoves, struct Move* srcMoves);
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void sub_8094060(struct Move* srcMoves, struct Move* destMoves);
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void unk_FixLinkedMovesSetEnabled8_v2(struct Move* move);
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void sub_8092D54(u8 *buffer, struct Move *move);
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@@ -30,7 +30,7 @@ struct PokemonStruct
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{
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// size: 0x58
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/* 0x0 */ u16 unk0; // recruited??
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/* 0x1 */ bool8 isTeamLeader;
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/* 0x2 */ bool8 isTeamLeader;
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/* 0x3 */ u8 unkHasNextStage; // set to a random value?
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/* 0x4 */ struct DungeonLocation dungeonLocation;
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/* 0x8 */ s16 speciesNum; // species #
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