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add world map comment, remove not needed include
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@@ -1,6 +0,0 @@
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#ifndef GUARD_CODE_807E5AC_H
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#define GUARD_CODE_807E5AC_H
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void sub_807FA9C(void);
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#endif // GUARD_CODE_807E5AC_H
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@@ -5,6 +5,7 @@
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#include "structs/map.h"
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#include "structs/str_position.h"
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void sub_807FA9C(void);
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bool8 CanLayTrap(DungeonPos *pos);
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bool8 LayTrap(DungeonPos *pos, u8 trapID, u8 param_3);
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bool8 sub_807FD84(Entity *entity);
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@@ -28,13 +29,7 @@ void HandlePPZeroTrap(Entity *pokemon, Entity *target);
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void HandleWonderTile(Entity *pokemon, Entity *target);
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void HandleSealTrap(Entity *pokemon, Entity *target);
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void HandleWhirlwindTrap(Entity *entity, Entity *target);
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// code_807FCD4.s
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extern void HandleSealTrap(Entity *pokemon, Entity *target);
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extern void HandleWhirlwindTrap(Entity *entity, Entity *target);
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extern void HandlePokemonTrap(Entity *pokemon, DungeonPos *pos);
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// trap_1.c
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void HandlePokemonTrap(Entity *pokemon, DungeonPos *pos);
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void HandleTripTrap(Entity *pokemon, Entity *target);
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void SetTrap(Tile *tile, u8 id);
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@@ -10,6 +10,8 @@
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#include "structs/str_pokemon.h"
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#include "structs/str_dungeon_setup.h"
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#define UNK_WORLD_MAP_52E0_COUNT 1500
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struct UnkStruct_Sub1
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{
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u8 unk0;
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@@ -29,8 +31,9 @@ struct WorldMap
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s32 unk52D4;
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DungeonPos bgPos;
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DungeonPos monSpritePos;
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u16 unk52E0[1500];
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u8 unk5E98[1500];
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// Both fields below are effectively unused. Could be NDS-only?
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u16 unk52E0[UNK_WORLD_MAP_52E0_COUNT];
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u8 unk5E98[UNK_WORLD_MAP_52E0_COUNT];
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};
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#define WORLD_MAP_UNK_6D_COUNT 63
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