diff --git a/include/constants/emotions.h b/include/constants/emotions.h index 72db73c59..4ad09365b 100644 --- a/include/constants/emotions.h +++ b/include/constants/emotions.h @@ -2,21 +2,21 @@ #define GUARD_CONSTANTS_EMOTIONS_H #define EMOTION_NORMAL 0 -#define EMOTION_HAPPY 2 -#define EMOTION_PAINED 4 -#define EMOTION_ANGRY 6 -#define EMOTION_WORRIED 8 -#define EMOTION_SAD 10 -#define EMOTION_CRYING 12 -#define EMOTION_SHOUTING 14 -#define EMOTION_TEARY_EYE 16 -#define EMOTION_DETERMINED 18 -#define EMOTION_JOYOUS 20 -#define EMOTION_INSPIRED 22 -#define EMOTION_SUPRISED 24 -#define EMOTION_DIZZY 26 -#define EMOTION_SIGH 32 -#define EMOTION_STUNNED 34 -#define MAX_EMOTIONS 40 +#define EMOTION_HAPPY 1 +#define EMOTION_PAINED 2 +#define EMOTION_ANGRY 3 +#define EMOTION_WORRIED 4 +#define EMOTION_SAD 5 +#define EMOTION_CRYING 6 +#define EMOTION_SHOUTING 7 +#define EMOTION_TEARY_EYE 8 +#define EMOTION_DETERMINED 9 +#define EMOTION_JOYOUS 10 +#define EMOTION_INSPIRED 11 +#define EMOTION_SUPRISED 12 +#define EMOTION_DIZZY 13 +#define EMOTION_SIGH 16 +#define EMOTION_STUNNED 17 +#define MAX_EMOTIONS 20 #endif // GUARD_CONSTANTS_EMOTIONS_H diff --git a/src/personality_test1.c b/src/personality_test1.c index f76817313..24e5958dc 100644 --- a/src/personality_test1.c +++ b/src/personality_test1.c @@ -398,8 +398,8 @@ static void PersonalityTest_DisplayStarterSprite(void) sub_80073B8(1); faceFile = (void*) GetDialogueSpriteDataPtr(starterID); - gfx = faceFile->data->sprites[1].gfx; - emotionId = 1; + gfx = faceFile->data->sprites[EMOTION_HAPPY].gfx; + emotionId = EMOTION_HAPPY; for (palleteIndex = 0; palleteIndex < 0x10; palleteIndex++) { SetBGPaletteBufferColorArray(palleteIndex + 0xE0, &faceFile->data->sprites[emotionId].pal[palleteIndex]); } diff --git a/src/personality_test2.c b/src/personality_test2.c index b45718b68..d51f11e71 100644 --- a/src/personality_test2.c +++ b/src/personality_test2.c @@ -253,8 +253,8 @@ static void PersonalityTest_DisplayPartnerSprite(void) CallPrepareTextbox_8008C54(1); sub_80073B8(1); faceFile = (void*) GetDialogueSpriteDataPtr(partnerID); - gfx = faceFile->data->sprites[0].gfx; - emotionId = 0; + gfx = faceFile->data->sprites[EMOTION_NORMAL].gfx; + emotionId = EMOTION_NORMAL; for (palleteIndex = 0; palleteIndex < 0x10; palleteIndex++) { SetBGPaletteBufferColorArray(palleteIndex + 0xE0, &faceFile->data->sprites[emotionId].pal[palleteIndex]); }