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@@ -94,7 +94,7 @@ struct Dungeon
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u8 fill65D[0x660 - 0x65D];
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/* 0x660 */ s16 fractionalTurn; // Handles turn order when Pokémon have different movement speeds.
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u8 fill662[0x666 - 0x662];
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/* 0x666 */ u16 windTurns; // Turns remaining before getting swept out of the dungeon.
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/* 0x666 */ s16 windTurns; // Turns remaining before getting swept out of the dungeon.
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/* 0x668 */ u16 unk668;
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u16 bossSongIndex;
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u8 unk66C;
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@@ -110,7 +110,9 @@ struct Dungeon
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/* 0x676 */ bool8 itemHoldersIdentified;
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u8 unk677;
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u8 unk678;
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u8 unk679[0x68A - 0x679];
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u8 unk679;
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u8 unk67A;
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u8 unk67B[0x68A - 0x67B];
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/* 0x68A */ u8 unk68A;
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u8 fill68B[0x699 - 0x68B];
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u8 unk699;
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@@ -3,6 +3,10 @@
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#include "dungeon_entity.h"
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u32 sub_8057144(struct Entity * pokemon);
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bool8 sub_80571F0(struct Entity * pokemon, struct Move *move);
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bool8 sub_805727C(struct Entity * pokemon, struct Entity * target, s32 chance);
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bool8 sub_8057308(struct Entity *pokemon, s32 chance);
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bool8 CanAIUseMove(struct Entity *pokemon, s32 moveIndex, bool8 hasPPChecker);
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bool8 CanMonsterUseMove(struct Entity *pokemon, struct Move *move, bool8 hasPPChecker);
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