From a4fb1d29c2d3add57dc1c671b407f8c481452830 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Tue, 1 Jul 2025 10:42:01 +0200 Subject: [PATCH] consts everywhere --- graphics/ax/mon/abra/sprite_1.png | Bin 0 -> 283 bytes graphics/ax/mon/abra/sprite_10.png | Bin 0 -> 267 bytes graphics/ax/mon/abra/sprite_11.png | Bin 0 -> 277 bytes graphics/ax/mon/abra/sprite_12.png | Bin 0 -> 257 bytes graphics/ax/mon/abra/sprite_13.png | Bin 0 -> 258 bytes graphics/ax/mon/abra/sprite_14.png | Bin 0 -> 259 bytes graphics/ax/mon/abra/sprite_15.png | Bin 0 -> 256 bytes graphics/ax/mon/abra/sprite_16.png | Bin 0 -> 165 bytes graphics/ax/mon/abra/sprite_16_1.png | Bin 0 -> 203 bytes graphics/ax/mon/abra/sprite_16_2.png | Bin 0 -> 174 bytes graphics/ax/mon/abra/sprite_17.png | Bin 0 -> 134 bytes graphics/ax/mon/abra/sprite_17_1.png | Bin 0 -> 143 bytes graphics/ax/mon/abra/sprite_17_2.png | Bin 0 -> 158 bytes graphics/ax/mon/abra/sprite_18.png | Bin 0 -> 170 bytes graphics/ax/mon/abra/sprite_18_1.png | Bin 0 -> 199 bytes graphics/ax/mon/abra/sprite_18_2.png | Bin 0 -> 169 bytes graphics/ax/mon/abra/sprite_19.png | Bin 0 -> 173 bytes graphics/ax/mon/abra/sprite_19_1.png | Bin 0 -> 205 bytes graphics/ax/mon/abra/sprite_19_2.png | Bin 0 -> 167 bytes graphics/ax/mon/abra/sprite_2.png | Bin 0 -> 271 bytes graphics/ax/mon/abra/sprite_20.png | Bin 0 -> 161 bytes graphics/ax/mon/abra/sprite_20_1.png | Bin 0 -> 141 bytes graphics/ax/mon/abra/sprite_21.png | Bin 0 -> 169 bytes graphics/ax/mon/abra/sprite_21_1.png | Bin 0 -> 202 bytes graphics/ax/mon/abra/sprite_21_2.png | Bin 0 -> 169 bytes graphics/ax/mon/abra/sprite_22.png | Bin 0 -> 165 bytes graphics/ax/mon/abra/sprite_22_1.png | Bin 0 -> 205 bytes graphics/ax/mon/abra/sprite_22_2.png | Bin 0 -> 182 bytes graphics/ax/mon/abra/sprite_23.png | Bin 0 -> 136 bytes graphics/ax/mon/abra/sprite_23_1.png | Bin 0 -> 164 bytes graphics/ax/mon/abra/sprite_24.png | Bin 0 -> 166 bytes graphics/ax/mon/abra/sprite_24_1.png | Bin 0 -> 209 bytes graphics/ax/mon/abra/sprite_24_2.png | Bin 0 -> 183 bytes graphics/ax/mon/abra/sprite_25.png | Bin 0 -> 166 bytes graphics/ax/mon/abra/sprite_25_1.png | Bin 0 -> 199 bytes graphics/ax/mon/abra/sprite_25_2.png | Bin 0 -> 187 bytes graphics/ax/mon/abra/sprite_26.png | Bin 0 -> 137 bytes graphics/ax/mon/abra/sprite_26_1.png | Bin 0 -> 148 bytes graphics/ax/mon/abra/sprite_27.png | Bin 0 -> 172 bytes graphics/ax/mon/abra/sprite_27_1.png | Bin 0 -> 198 bytes graphics/ax/mon/abra/sprite_27_2.png | Bin 0 -> 167 bytes graphics/ax/mon/abra/sprite_28.png | Bin 0 -> 158 bytes graphics/ax/mon/abra/sprite_28_1.png | Bin 0 -> 182 bytes graphics/ax/mon/abra/sprite_28_2.png | Bin 0 -> 181 bytes graphics/ax/mon/abra/sprite_29.png | Bin 0 -> 142 bytes graphics/ax/mon/abra/sprite_29_1.png | Bin 0 -> 146 bytes graphics/ax/mon/abra/sprite_29_2.png | Bin 0 -> 134 bytes graphics/ax/mon/abra/sprite_3.png | Bin 0 -> 280 bytes graphics/ax/mon/abra/sprite_30.png | Bin 0 -> 167 bytes graphics/ax/mon/abra/sprite_30_1.png | Bin 0 -> 204 bytes graphics/ax/mon/abra/sprite_30_2.png | Bin 0 -> 162 bytes graphics/ax/mon/abra/sprite_31.png | Bin 0 -> 184 bytes graphics/ax/mon/abra/sprite_31_1.png | Bin 0 -> 200 bytes graphics/ax/mon/abra/sprite_31_2.png | Bin 0 -> 171 bytes graphics/ax/mon/abra/sprite_32.png | Bin 0 -> 185 bytes graphics/ax/mon/abra/sprite_32_1.png | Bin 0 -> 197 bytes graphics/ax/mon/abra/sprite_32_2.png | Bin 0 -> 184 bytes graphics/ax/mon/abra/sprite_33.png | Bin 0 -> 264 bytes graphics/ax/mon/abra/sprite_34.png | Bin 0 -> 158 bytes graphics/ax/mon/abra/sprite_34_1.png | Bin 0 -> 193 bytes graphics/ax/mon/abra/sprite_34_2.png | Bin 0 -> 181 bytes graphics/ax/mon/abra/sprite_34_3.png | Bin 0 -> 139 bytes graphics/ax/mon/abra/sprite_35.png | Bin 0 -> 193 bytes graphics/ax/mon/abra/sprite_35_1.png | Bin 0 -> 193 bytes graphics/ax/mon/abra/sprite_35_2.png | Bin 0 -> 174 bytes graphics/ax/mon/abra/sprite_36.png | Bin 0 -> 143 bytes graphics/ax/mon/abra/sprite_36_1.png | Bin 0 -> 191 bytes graphics/ax/mon/abra/sprite_36_2.png | Bin 0 -> 195 bytes graphics/ax/mon/abra/sprite_37.png | Bin 0 -> 156 bytes graphics/ax/mon/abra/sprite_37_1.png | Bin 0 -> 207 bytes graphics/ax/mon/abra/sprite_37_2.png | Bin 0 -> 188 bytes graphics/ax/mon/abra/sprite_38.png | Bin 0 -> 161 bytes graphics/ax/mon/abra/sprite_38_1.png | Bin 0 -> 208 bytes graphics/ax/mon/abra/sprite_38_2.png | Bin 0 -> 179 bytes graphics/ax/mon/abra/sprite_39.png | Bin 0 -> 160 bytes graphics/ax/mon/abra/sprite_39_1.png | Bin 0 -> 207 bytes graphics/ax/mon/abra/sprite_39_2.png | Bin 0 -> 173 bytes graphics/ax/mon/abra/sprite_4.png | Bin 0 -> 282 bytes graphics/ax/mon/abra/sprite_40.png | Bin 0 -> 179 bytes graphics/ax/mon/abra/sprite_40_1.png | Bin 0 -> 202 bytes graphics/ax/mon/abra/sprite_40_2.png | Bin 0 -> 146 bytes graphics/ax/mon/abra/sprite_41.png | Bin 0 -> 294 bytes graphics/ax/mon/abra/sprite_42.png | Bin 0 -> 300 bytes graphics/ax/mon/abra/sprite_43.png | Bin 0 -> 325 bytes graphics/ax/mon/abra/sprite_44.png | Bin 0 -> 334 bytes graphics/ax/mon/abra/sprite_45.png | Bin 0 -> 318 bytes graphics/ax/mon/abra/sprite_46.png | Bin 0 -> 308 bytes graphics/ax/mon/abra/sprite_47.png | Bin 0 -> 310 bytes graphics/ax/mon/abra/sprite_5.png | Bin 0 -> 268 bytes graphics/ax/mon/abra/sprite_6.png | Bin 0 -> 298 bytes graphics/ax/mon/abra/sprite_7.png | Bin 0 -> 273 bytes graphics/ax/mon/abra/sprite_8.png | Bin 0 -> 280 bytes graphics/ax/mon/abra/sprite_9.png | Bin 0 -> 286 bytes graphics/ax/mon/bulbasaur/sprite_1.png | Bin 0 -> 280 bytes graphics/ax/mon/bulbasaur/sprite_10.png | Bin 0 -> 279 bytes graphics/ax/mon/bulbasaur/sprite_11.png | Bin 0 -> 281 bytes graphics/ax/mon/bulbasaur/sprite_12.png | Bin 0 -> 278 bytes graphics/ax/mon/bulbasaur/sprite_13.png | Bin 0 -> 272 bytes graphics/ax/mon/bulbasaur/sprite_14.png | Bin 0 -> 276 bytes graphics/ax/mon/bulbasaur/sprite_15.png | Bin 0 -> 240 bytes graphics/ax/mon/bulbasaur/sprite_16.png | Bin 0 -> 151 bytes graphics/ax/mon/bulbasaur/sprite_16_1.png | Bin 0 -> 205 bytes graphics/ax/mon/bulbasaur/sprite_16_2.png | Bin 0 -> 191 bytes graphics/ax/mon/bulbasaur/sprite_17.png | Bin 0 -> 167 bytes graphics/ax/mon/bulbasaur/sprite_17_1.png | Bin 0 -> 200 bytes graphics/ax/mon/bulbasaur/sprite_17_2.png | Bin 0 -> 186 bytes graphics/ax/mon/bulbasaur/sprite_18.png | Bin 0 -> 165 bytes graphics/ax/mon/bulbasaur/sprite_18_1.png | Bin 0 -> 204 bytes graphics/ax/mon/bulbasaur/sprite_18_2.png | Bin 0 -> 183 bytes graphics/ax/mon/bulbasaur/sprite_19.png | Bin 0 -> 172 bytes graphics/ax/mon/bulbasaur/sprite_19_1.png | Bin 0 -> 201 bytes graphics/ax/mon/bulbasaur/sprite_19_2.png | Bin 0 -> 184 bytes graphics/ax/mon/bulbasaur/sprite_2.png | Bin 0 -> 278 bytes graphics/ax/mon/bulbasaur/sprite_20.png | Bin 0 -> 168 bytes graphics/ax/mon/bulbasaur/sprite_20_1.png | Bin 0 -> 204 bytes graphics/ax/mon/bulbasaur/sprite_20_2.png | Bin 0 -> 178 bytes graphics/ax/mon/bulbasaur/sprite_21.png | Bin 0 -> 174 bytes graphics/ax/mon/bulbasaur/sprite_21_1.png | Bin 0 -> 205 bytes graphics/ax/mon/bulbasaur/sprite_21_2.png | Bin 0 -> 175 bytes graphics/ax/mon/bulbasaur/sprite_22.png | Bin 0 -> 142 bytes graphics/ax/mon/bulbasaur/sprite_22_1.png | Bin 0 -> 202 bytes graphics/ax/mon/bulbasaur/sprite_22_2.png | Bin 0 -> 187 bytes graphics/ax/mon/bulbasaur/sprite_23.png | Bin 0 -> 147 bytes graphics/ax/mon/bulbasaur/sprite_23_1.png | Bin 0 -> 200 bytes graphics/ax/mon/bulbasaur/sprite_23_2.png | Bin 0 -> 189 bytes graphics/ax/mon/bulbasaur/sprite_24.png | Bin 0 -> 164 bytes graphics/ax/mon/bulbasaur/sprite_24_1.png | Bin 0 -> 191 bytes graphics/ax/mon/bulbasaur/sprite_24_2.png | Bin 0 -> 166 bytes graphics/ax/mon/bulbasaur/sprite_25.png | Bin 0 -> 158 bytes graphics/ax/mon/bulbasaur/sprite_25_1.png | Bin 0 -> 197 bytes graphics/ax/mon/bulbasaur/sprite_25_2.png | Bin 0 -> 172 bytes graphics/ax/mon/bulbasaur/sprite_26.png | Bin 0 -> 169 bytes graphics/ax/mon/bulbasaur/sprite_26_1.png | Bin 0 -> 196 bytes graphics/ax/mon/bulbasaur/sprite_26_2.png | Bin 0 -> 191 bytes graphics/ax/mon/bulbasaur/sprite_27.png | Bin 0 -> 169 bytes graphics/ax/mon/bulbasaur/sprite_27_1.png | Bin 0 -> 189 bytes graphics/ax/mon/bulbasaur/sprite_27_2.png | Bin 0 -> 187 bytes graphics/ax/mon/bulbasaur/sprite_28.png | Bin 0 -> 166 bytes graphics/ax/mon/bulbasaur/sprite_28_1.png | Bin 0 -> 207 bytes graphics/ax/mon/bulbasaur/sprite_28_2.png | Bin 0 -> 185 bytes graphics/ax/mon/bulbasaur/sprite_29.png | Bin 0 -> 162 bytes graphics/ax/mon/bulbasaur/sprite_29_1.png | Bin 0 -> 207 bytes graphics/ax/mon/bulbasaur/sprite_29_2.png | Bin 0 -> 187 bytes graphics/ax/mon/bulbasaur/sprite_3.png | Bin 0 -> 287 bytes graphics/ax/mon/bulbasaur/sprite_30.png | Bin 0 -> 162 bytes graphics/ax/mon/bulbasaur/sprite_30_1.png | Bin 0 -> 208 bytes graphics/ax/mon/bulbasaur/sprite_30_2.png | Bin 0 -> 185 bytes graphics/ax/mon/bulbasaur/sprite_31.png | Bin 0 -> 142 bytes graphics/ax/mon/bulbasaur/sprite_31_1.png | Bin 0 -> 211 bytes graphics/ax/mon/bulbasaur/sprite_31_2.png | Bin 0 -> 192 bytes graphics/ax/mon/bulbasaur/sprite_32.png | Bin 0 -> 159 bytes graphics/ax/mon/bulbasaur/sprite_32_1.png | Bin 0 -> 209 bytes graphics/ax/mon/bulbasaur/sprite_32_2.png | Bin 0 -> 190 bytes graphics/ax/mon/bulbasaur/sprite_33.png | Bin 0 -> 159 bytes graphics/ax/mon/bulbasaur/sprite_33_1.png | Bin 0 -> 210 bytes graphics/ax/mon/bulbasaur/sprite_33_2.png | Bin 0 -> 188 bytes graphics/ax/mon/bulbasaur/sprite_34.png | Bin 0 -> 156 bytes graphics/ax/mon/bulbasaur/sprite_34_1.png | Bin 0 -> 202 bytes graphics/ax/mon/bulbasaur/sprite_34_2.png | Bin 0 -> 184 bytes graphics/ax/mon/bulbasaur/sprite_35.png | Bin 0 -> 155 bytes graphics/ax/mon/bulbasaur/sprite_35_1.png | Bin 0 -> 202 bytes graphics/ax/mon/bulbasaur/sprite_35_2.png | Bin 0 -> 186 bytes graphics/ax/mon/bulbasaur/sprite_36.png | Bin 0 -> 277 bytes graphics/ax/mon/bulbasaur/sprite_37.png | Bin 0 -> 277 bytes graphics/ax/mon/bulbasaur/sprite_38.png | Bin 0 -> 314 bytes graphics/ax/mon/bulbasaur/sprite_39.png | Bin 0 -> 315 bytes graphics/ax/mon/bulbasaur/sprite_4.png | Bin 0 -> 279 bytes graphics/ax/mon/bulbasaur/sprite_40.png | Bin 0 -> 329 bytes graphics/ax/mon/bulbasaur/sprite_41.png | Bin 0 -> 318 bytes graphics/ax/mon/bulbasaur/sprite_42.png | Bin 0 -> 293 bytes graphics/ax/mon/bulbasaur/sprite_43.png | Bin 0 -> 275 bytes graphics/ax/mon/bulbasaur/sprite_44.png | Bin 0 -> 272 bytes graphics/ax/mon/bulbasaur/sprite_45.png | Bin 0 -> 286 bytes graphics/ax/mon/bulbasaur/sprite_46.png | Bin 0 -> 296 bytes graphics/ax/mon/bulbasaur/sprite_47.png | Bin 0 -> 280 bytes graphics/ax/mon/bulbasaur/sprite_48.png | Bin 0 -> 263 bytes graphics/ax/mon/bulbasaur/sprite_49.png | Bin 0 -> 260 bytes graphics/ax/mon/bulbasaur/sprite_5.png | Bin 0 -> 282 bytes graphics/ax/mon/bulbasaur/sprite_50.png | Bin 0 -> 277 bytes graphics/ax/mon/bulbasaur/sprite_51.png | Bin 0 -> 296 bytes graphics/ax/mon/bulbasaur/sprite_52.png | Bin 0 -> 281 bytes graphics/ax/mon/bulbasaur/sprite_53.png | Bin 0 -> 274 bytes graphics/ax/mon/bulbasaur/sprite_54.png | Bin 0 -> 285 bytes graphics/ax/mon/bulbasaur/sprite_55.png | Bin 0 -> 319 bytes graphics/ax/mon/bulbasaur/sprite_56.png | Bin 0 -> 277 bytes graphics/ax/mon/bulbasaur/sprite_57.png | Bin 0 -> 277 bytes graphics/ax/mon/bulbasaur/sprite_58.png | Bin 0 -> 276 bytes graphics/ax/mon/bulbasaur/sprite_59.png | Bin 0 -> 295 bytes graphics/ax/mon/bulbasaur/sprite_6.png | Bin 0 -> 289 bytes graphics/ax/mon/bulbasaur/sprite_60.png | Bin 0 -> 278 bytes graphics/ax/mon/bulbasaur/sprite_61.png | Bin 0 -> 275 bytes graphics/ax/mon/bulbasaur/sprite_62.png | Bin 0 -> 284 bytes graphics/ax/mon/bulbasaur/sprite_63.png | Bin 0 -> 284 bytes graphics/ax/mon/bulbasaur/sprite_64.png | Bin 0 -> 286 bytes graphics/ax/mon/bulbasaur/sprite_65.png | Bin 0 -> 289 bytes graphics/ax/mon/bulbasaur/sprite_66.png | Bin 0 -> 277 bytes graphics/ax/mon/bulbasaur/sprite_67.png | Bin 0 -> 288 bytes graphics/ax/mon/bulbasaur/sprite_68.png | Bin 0 -> 281 bytes graphics/ax/mon/bulbasaur/sprite_69.png | Bin 0 -> 280 bytes graphics/ax/mon/bulbasaur/sprite_7.png | Bin 0 -> 280 bytes graphics/ax/mon/bulbasaur/sprite_70.png | Bin 0 -> 284 bytes graphics/ax/mon/bulbasaur/sprite_71.png | Bin 0 -> 282 bytes graphics/ax/mon/bulbasaur/sprite_8.png | Bin 0 -> 280 bytes graphics/ax/mon/bulbasaur/sprite_9.png | Bin 0 -> 289 bytes include/sprite.h | 2 +- include/structs/axdata.h | 18 +- src/monster_sbin.c | 4513 ++++++++++++++++++++- src/sprite.c | 19 +- 208 files changed, 4530 insertions(+), 22 deletions(-) create mode 100644 graphics/ax/mon/abra/sprite_1.png create mode 100644 graphics/ax/mon/abra/sprite_10.png create mode 100644 graphics/ax/mon/abra/sprite_11.png create mode 100644 graphics/ax/mon/abra/sprite_12.png create mode 100644 graphics/ax/mon/abra/sprite_13.png create mode 100644 graphics/ax/mon/abra/sprite_14.png create mode 100644 graphics/ax/mon/abra/sprite_15.png create mode 100644 graphics/ax/mon/abra/sprite_16.png create mode 100644 graphics/ax/mon/abra/sprite_16_1.png create mode 100644 graphics/ax/mon/abra/sprite_16_2.png create mode 100644 graphics/ax/mon/abra/sprite_17.png create mode 100644 graphics/ax/mon/abra/sprite_17_1.png create mode 100644 graphics/ax/mon/abra/sprite_17_2.png create mode 100644 graphics/ax/mon/abra/sprite_18.png create mode 100644 graphics/ax/mon/abra/sprite_18_1.png create mode 100644 graphics/ax/mon/abra/sprite_18_2.png create mode 100644 graphics/ax/mon/abra/sprite_19.png create mode 100644 graphics/ax/mon/abra/sprite_19_1.png create mode 100644 graphics/ax/mon/abra/sprite_19_2.png create mode 100644 graphics/ax/mon/abra/sprite_2.png create mode 100644 graphics/ax/mon/abra/sprite_20.png create mode 100644 graphics/ax/mon/abra/sprite_20_1.png create mode 100644 graphics/ax/mon/abra/sprite_21.png create mode 100644 graphics/ax/mon/abra/sprite_21_1.png create mode 100644 graphics/ax/mon/abra/sprite_21_2.png create mode 100644 graphics/ax/mon/abra/sprite_22.png create mode 100644 graphics/ax/mon/abra/sprite_22_1.png create mode 100644 graphics/ax/mon/abra/sprite_22_2.png create mode 100644 graphics/ax/mon/abra/sprite_23.png create mode 100644 graphics/ax/mon/abra/sprite_23_1.png create mode 100644 graphics/ax/mon/abra/sprite_24.png create mode 100644 graphics/ax/mon/abra/sprite_24_1.png create mode 100644 graphics/ax/mon/abra/sprite_24_2.png create mode 100644 graphics/ax/mon/abra/sprite_25.png create mode 100644 graphics/ax/mon/abra/sprite_25_1.png create mode 100644 graphics/ax/mon/abra/sprite_25_2.png create mode 100644 graphics/ax/mon/abra/sprite_26.png create mode 100644 graphics/ax/mon/abra/sprite_26_1.png create mode 100644 graphics/ax/mon/abra/sprite_27.png create mode 100644 graphics/ax/mon/abra/sprite_27_1.png create mode 100644 graphics/ax/mon/abra/sprite_27_2.png create mode 100644 graphics/ax/mon/abra/sprite_28.png create mode 100644 graphics/ax/mon/abra/sprite_28_1.png create mode 100644 graphics/ax/mon/abra/sprite_28_2.png create mode 100644 graphics/ax/mon/abra/sprite_29.png create mode 100644 graphics/ax/mon/abra/sprite_29_1.png create mode 100644 graphics/ax/mon/abra/sprite_29_2.png create mode 100644 graphics/ax/mon/abra/sprite_3.png create mode 100644 graphics/ax/mon/abra/sprite_30.png create mode 100644 graphics/ax/mon/abra/sprite_30_1.png create mode 100644 graphics/ax/mon/abra/sprite_30_2.png create mode 100644 graphics/ax/mon/abra/sprite_31.png create mode 100644 graphics/ax/mon/abra/sprite_31_1.png create mode 100644 graphics/ax/mon/abra/sprite_31_2.png create mode 100644 graphics/ax/mon/abra/sprite_32.png create mode 100644 graphics/ax/mon/abra/sprite_32_1.png create mode 100644 graphics/ax/mon/abra/sprite_32_2.png create mode 100644 graphics/ax/mon/abra/sprite_33.png create mode 100644 graphics/ax/mon/abra/sprite_34.png create mode 100644 graphics/ax/mon/abra/sprite_34_1.png create mode 100644 graphics/ax/mon/abra/sprite_34_2.png create mode 100644 graphics/ax/mon/abra/sprite_34_3.png create mode 100644 graphics/ax/mon/abra/sprite_35.png create mode 100644 graphics/ax/mon/abra/sprite_35_1.png create mode 100644 graphics/ax/mon/abra/sprite_35_2.png create mode 100644 graphics/ax/mon/abra/sprite_36.png create mode 100644 graphics/ax/mon/abra/sprite_36_1.png create mode 100644 graphics/ax/mon/abra/sprite_36_2.png create mode 100644 graphics/ax/mon/abra/sprite_37.png create mode 100644 graphics/ax/mon/abra/sprite_37_1.png create mode 100644 graphics/ax/mon/abra/sprite_37_2.png create mode 100644 graphics/ax/mon/abra/sprite_38.png create mode 100644 graphics/ax/mon/abra/sprite_38_1.png create mode 100644 graphics/ax/mon/abra/sprite_38_2.png create mode 100644 graphics/ax/mon/abra/sprite_39.png create mode 100644 graphics/ax/mon/abra/sprite_39_1.png create mode 100644 graphics/ax/mon/abra/sprite_39_2.png create mode 100644 graphics/ax/mon/abra/sprite_4.png create mode 100644 graphics/ax/mon/abra/sprite_40.png create mode 100644 graphics/ax/mon/abra/sprite_40_1.png create mode 100644 graphics/ax/mon/abra/sprite_40_2.png create mode 100644 graphics/ax/mon/abra/sprite_41.png create mode 100644 graphics/ax/mon/abra/sprite_42.png create mode 100644 graphics/ax/mon/abra/sprite_43.png create mode 100644 graphics/ax/mon/abra/sprite_44.png create mode 100644 graphics/ax/mon/abra/sprite_45.png create mode 100644 graphics/ax/mon/abra/sprite_46.png create mode 100644 graphics/ax/mon/abra/sprite_47.png create mode 100644 graphics/ax/mon/abra/sprite_5.png create mode 100644 graphics/ax/mon/abra/sprite_6.png create mode 100644 graphics/ax/mon/abra/sprite_7.png create mode 100644 graphics/ax/mon/abra/sprite_8.png create mode 100644 graphics/ax/mon/abra/sprite_9.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_10.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_11.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_12.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_13.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_14.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_15.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_16.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_16_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_16_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_17.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_17_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_17_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_18.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_18_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_18_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_19.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_19_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_19_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_20.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_20_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_20_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_21.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_21_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_21_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_22.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_22_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_22_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_23.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_23_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_23_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_24.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_24_1.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_24_2.png create mode 100644 graphics/ax/mon/bulbasaur/sprite_25.png create mode 100644 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--git a/include/structs/axdata.h b/include/structs/axdata.h index 240cdc2a9..1e4000f10 100644 --- a/include/structs/axdata.h +++ b/include/structs/axdata.h @@ -70,21 +70,21 @@ typedef struct axdata /* 0x4 */ s16 animWaitFrames; // frames to not update the animation for /* 0x6 */ s16 totalFrames; // max 30000 /* 0x8 */ axdata1 sub1; - /* 0x28 */ ax_anim *nextAnimData; // next animation data (if flags&0x1000) - /* 0x2C */ ax_anim *activeAnimData; // current animation data - /* 0x30 */ struct PositionSets *positions; - /* 0x34 */ ax_pose **poseData; - /* 0x38 */ ax_sprite **spriteData; + /* 0x28 */ const ax_anim *nextAnimData; // next animation data (if flags&0x1000) + /* 0x2C */ const ax_anim *activeAnimData; // current animation data + /* 0x30 */ const struct PositionSets *positions; + /* 0x34 */ const ax_pose *const *poseData; + /* 0x38 */ const ax_sprite *const *spriteData; } axdata; // size: 0x14 typedef struct axmain { - /* 0x0 */ ax_pose **poses; - /* 0x4 */ ax_anim ***animations; + /* 0x0 */ const ax_pose *const *poses; + /* 0x4 */ const ax_anim *const *const *animations; /* 0x8 */ u32 animCount; - /* 0xC */ ax_sprite **spriteData; - /* 0x10 */ struct PositionSets *positions; + /* 0xC */ const ax_sprite *const *spriteData; + /* 0x10 */ const struct PositionSets *positions; } axmain; // size: 0x4C diff --git a/src/monster_sbin.c b/src/monster_sbin.c index 9cee63fe0..2cd894f81 100644 --- a/src/monster_sbin.c +++ b/src/monster_sbin.c @@ -1,5 +1,6 @@ #include "global.h" #include "file_system.h" +#include "decompress_sir.h" #define MONSTER_FILES_COUNT 497 @@ -14,7 +15,7 @@ const FileArchive gMonsterFileArchive = { UNUSED static const char sPksDir2[] = "pksdir0"; // Todo: create a directory/file for the mon sprites -extern const u8 gAxBulbasaur[]; +extern const SiroArchive gAxBulbasaur; extern const u8 gAxIvysaur[]; extern const u8 gAxVenusaur[]; extern const u8 gAxCharmander[]; @@ -513,7 +514,7 @@ extern const u8 gKaoRayquazaCutscene[]; extern const u8 gAxMonsPalette[]; const File gMonsterFiles[MONSTER_FILES_COUNT] = { - [0] = { "ax001", gAxBulbasaur,}, + [0] = { "ax001", &gAxBulbasaur,}, [1] = { "ax002", gAxIvysaur,}, [2] = { "ax003", gAxVenusaur,}, [3] = { "ax004", gAxCharmander,}, @@ -1013,3 +1014,4511 @@ const File gMonsterFiles[MONSTER_FILES_COUNT] = { }; UNUSED ALIGNED(4) static const char sPksDir3[] = "pksdir0"; + +#define ST_OAM_SIZE_0 0 +#define ST_OAM_SIZE_1 1 +#define ST_OAM_SIZE_2 2 +#define ST_OAM_SIZE_3 3 + +#include "structs/axdata.h" +#include "structs/sprite_oam.h" + +#define AX_POSE(spriteId, f1, f2, f3){ .sprite = spriteId, .unk2 = {0, 0}, .flags1 = f1, .flags2 = f2, .flags3 = f3 } +#define AX_POSE_TERMINATOR { .sprite = -1, .unk2 = {-1, -1}, .flags1 = 0xFFFF, .flags2 = 0xFFFF, .flags3 = 0xFFFF } + +// The unk flag is unused(it's copied to SpriteOAM's unk6 field), but it's actually not part of OAM flags1. +#define OAM1(y, shape, unk)((y & 0xFF) | ((shape & SPRITEOAM_MAX_SHAPE) << SPRITEOAM_SHIFT_SHAPE) | (unk << 8) ) +// unk1 and unk2 are not part of oam flags2. +#define OAM2(x, size, flip, unk1, unk2)(((x & SPRITEOAM_MAX_X) << SPRITEOAM_SHIFT_X) | ((size & SPRITEOAM_MAX_SIZE) << SPRITEOAM_SHIFT_SIZE) | (flip << (SPRITEOAM_SHIFT_MATRIXNUM + SPRITEOAM_SHIFT_H_FLIP_MATRIXNUM)) | (unk1 << 9) | (unk2 << 8)) +#define FLIP(h, v)((0 | ((h) ? 1 : 0) | ((v) ? 2 : 0))) + +// It seems priority is always 3, palNum is the same as the overworld palette field in the monster data. Tilenum is 0 for normal sprites, and other values for stitched together sprites. +#define OAM3(tileNum, prio, palNum)(((tileNum & SPRITEOAM_MAX_TILENUM) << SPRITEOAM_SHIFT_TILENUM) | ((prio & SPRITEOAM_MAX_PRIORITY) << SPRITEOAM_SHIFT_PRIORITY) | ((palNum & SPRITEOAM_MAX_PALETTENUM) << SPRITEOAM_SHIFT_PALETTENUM)) + +#define AX_ANIM_TERMINATOR {0} +/* +static const axmain sAxMainBulbasaur; +const SiroArchive gAxBulbasaur = {"SIRO", &sAxMainBulbasaur}; + +static const ax_pose sBulbasaurPose1[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose2[] = { + AX_POSE(1, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose3[] = { + AX_POSE(2, OAM1(238, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose4[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose5[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose6[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose7[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose8[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose9[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose10[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose11[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose12[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose13[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose14[] = { + AX_POSE(13, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose15[] = { + AX_POSE(14, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose16[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose17[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose18[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose19[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose20[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose21[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose22[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose23[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose24[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose25[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose26[] = { + AX_POSE(1, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose27[] = { + AX_POSE(2, OAM1(238, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose28[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose29[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose30[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose31[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose32[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose33[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose34[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose35[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose36[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose37[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose38[] = { + AX_POSE(13, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose39[] = { + AX_POSE(14, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose40[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose41[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose42[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose43[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose44[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose45[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose46[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose47[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose48[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose49[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose50[] = { + AX_POSE(1, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose51[] = { + AX_POSE(2, OAM1(238, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose52[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose53[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose54[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose55[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose56[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose57[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose58[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose59[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose60[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose61[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose62[] = { + AX_POSE(13, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose63[] = { + AX_POSE(14, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose64[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose65[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose66[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose67[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose68[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose69[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose70[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose71[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose72[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose73[] = { + AX_POSE(15, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose74[] = { + AX_POSE(16, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose75[] = { + AX_POSE(17, OAM1(237, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose76[] = { + AX_POSE(18, OAM1(237, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose77[] = { + AX_POSE(19, OAM1(236, ST_OAM_SQUARE , 1), OAM2(241, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose78[] = { + AX_POSE(20, OAM1(236, ST_OAM_SQUARE , 1), OAM2(241, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose79[] = { + AX_POSE(21, OAM1(232, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose80[] = { + AX_POSE(22, OAM1(233, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose81[] = { + AX_POSE(23, OAM1(235, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose82[] = { + AX_POSE(24, OAM1(235, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose83[] = { + AX_POSE(21, OAM1(232, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose84[] = { + AX_POSE(22, OAM1(233, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose85[] = { + AX_POSE(19, OAM1(236, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose86[] = { + AX_POSE(20, OAM1(236, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose87[] = { + AX_POSE(17, OAM1(237, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose88[] = { + AX_POSE(18, OAM1(237, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose89[] = { + AX_POSE(25, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose90[] = { + AX_POSE(26, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose91[] = { + AX_POSE(27, OAM1(236, ST_OAM_SQUARE , 1), OAM2(236, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose92[] = { + AX_POSE(28, OAM1(236, ST_OAM_SQUARE , 1), OAM2(236, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose93[] = { + AX_POSE(29, OAM1(236, ST_OAM_SQUARE , 1), OAM2(236, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose94[] = { + AX_POSE(30, OAM1(236, ST_OAM_SQUARE , 1), OAM2(236, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose95[] = { + AX_POSE(31, OAM1(236, ST_OAM_SQUARE , 1), OAM2(236, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose96[] = { + AX_POSE(32, OAM1(236, ST_OAM_SQUARE , 1), OAM2(236, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose97[] = { + AX_POSE(33, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose98[] = { + AX_POSE(34, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose99[] = { + AX_POSE(31, OAM1(236, ST_OAM_SQUARE , 1), OAM2(243, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose100[] = { + AX_POSE(32, OAM1(236, ST_OAM_SQUARE , 1), OAM2(243, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose101[] = { + AX_POSE(29, OAM1(236, ST_OAM_SQUARE , 1), OAM2(243, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose102[] = { + AX_POSE(30, OAM1(236, ST_OAM_SQUARE , 1), OAM2(243, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose103[] = { + AX_POSE(27, OAM1(236, ST_OAM_SQUARE , 1), OAM2(243, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose104[] = { + AX_POSE(28, OAM1(236, ST_OAM_SQUARE , 1), OAM2(243, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose105[] = { + AX_POSE(35, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose106[] = { + AX_POSE(36, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose107[] = { + AX_POSE(37, OAM1(229, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose108[] = { + AX_POSE(38, OAM1(230, ST_OAM_SQUARE , 1), OAM2(238, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose109[] = { + AX_POSE(39, OAM1(229, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose110[] = { + AX_POSE(40, OAM1(231, ST_OAM_SQUARE , 1), OAM2(236, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose111[] = { + AX_POSE(41, OAM1(229, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose112[] = { + AX_POSE(40, OAM1(231, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose113[] = { + AX_POSE(39, OAM1(229, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose114[] = { + AX_POSE(38, OAM1(230, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose115[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose116[] = { + AX_POSE(1, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose117[] = { + AX_POSE(2, OAM1(238, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose118[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose119[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose120[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose121[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose122[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose123[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose124[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose125[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose126[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose127[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose128[] = { + AX_POSE(13, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose129[] = { + AX_POSE(14, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose130[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose131[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose132[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose133[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose134[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose135[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose136[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose137[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose138[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose139[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose140[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose141[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose142[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose143[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose144[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose145[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose146[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose147[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose148[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose149[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose150[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose151[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose152[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose153[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose154[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(243, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose155[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose156[] = { + AX_POSE(1, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose157[] = { + AX_POSE(2, OAM1(238, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose158[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose159[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose160[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose161[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose162[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose163[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose164[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose165[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose166[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose167[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose168[] = { + AX_POSE(13, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose169[] = { + AX_POSE(14, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose170[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose171[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose172[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose173[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose174[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose175[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose176[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose177[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose178[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose179[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose180[] = { + AX_POSE(1, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose181[] = { + AX_POSE(2, OAM1(238, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose182[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose183[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose184[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose185[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose186[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose187[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose188[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose189[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose190[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose191[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose192[] = { + AX_POSE(13, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose193[] = { + AX_POSE(14, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose194[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose195[] = { + AX_POSE(10, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose196[] = { + AX_POSE(11, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose197[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose198[] = { + AX_POSE(7, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose199[] = { + AX_POSE(8, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose200[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose201[] = { + AX_POSE(4, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose202[] = { + AX_POSE(5, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose203[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose204[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose205[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose206[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose207[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose208[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose209[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose210[] = { + AX_POSE(3, OAM1(238, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose211[] = { + AX_POSE(42, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose212[] = { + AX_POSE(43, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose213[] = { + AX_POSE(42, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose214[] = { + AX_POSE(43, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose215[] = { + AX_POSE(42, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose216[] = { + AX_POSE(44, OAM1(237, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose217[] = { + AX_POSE(45, OAM1(237, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose218[] = { + AX_POSE(46, OAM1(237, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose219[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose220[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose221[] = { + AX_POSE(47, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose222[] = { + AX_POSE(48, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose223[] = { + AX_POSE(49, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose224[] = { + AX_POSE(50, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose225[] = { + AX_POSE(51, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose226[] = { + AX_POSE(50, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose227[] = { + AX_POSE(52, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose228[] = { + AX_POSE(53, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose229[] = { + AX_POSE(54, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose230[] = { + AX_POSE(55, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose231[] = { + AX_POSE(56, OAM1(236, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose232[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose233[] = { + AX_POSE(57, OAM1(232, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose234[] = { + AX_POSE(58, OAM1(232, ST_OAM_SQUARE , 1), OAM2(238, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose235[] = { + AX_POSE(12, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose236[] = { + AX_POSE(59, OAM1(232, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose237[] = { + AX_POSE(60, OAM1(232, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose238[] = { + AX_POSE(0, OAM1(236, ST_OAM_SQUARE , 1), OAM2(244, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose239[] = { + AX_POSE(61, OAM1(234, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose240[] = { + AX_POSE(62, OAM1(234, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose241[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose242[] = { + AX_POSE(63, OAM1(232, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose243[] = { + AX_POSE(6, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose244[] = { + AX_POSE(63, OAM1(232, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose245[] = { + AX_POSE(64, OAM1(231, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose246[] = { + AX_POSE(65, OAM1(232, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose247[] = { + AX_POSE(66, OAM1(232, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose248[] = { + AX_POSE(67, OAM1(232, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose249[] = { + AX_POSE(68, OAM1(232, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose250[] = { + AX_POSE(69, OAM1(232, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose251[] = { + AX_POSE(65, OAM1(232, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose252[] = { + AX_POSE(66, OAM1(232, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose253[] = { + AX_POSE(67, OAM1(232, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose254[] = { + AX_POSE(68, OAM1(232, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose255[] = { + AX_POSE(69, OAM1(232, ST_OAM_SQUARE , 1), OAM2(239, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose256[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose257[] = { + AX_POSE(70, OAM1(232, ST_OAM_SQUARE , 1), OAM2(242, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose258[] = { + AX_POSE(9, OAM1(236, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose259[] = { + AX_POSE(70, OAM1(232, ST_OAM_SQUARE , 1), OAM2(237, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose260[] = { + AX_POSE(42, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose261[] = { + AX_POSE(43, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose262[] = { + AX_POSE(42, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose263[] = { + AX_POSE(43, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose264[] = { + AX_POSE(42, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose265[] = { + AX_POSE(43, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(0, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose266[] = { + AX_POSE(42, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_pose sBulbasaurPose267[] = { + AX_POSE(43, OAM1(239, ST_OAM_SQUARE , 1), OAM2(240, ST_OAM_SIZE_2, FLIP(1, 0), 0, 0), OAM3(0, 3, 3)), + AX_POSE_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_1_1[] = { + { .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 4, .unkFlags = 0, .poseId = 1, .offset = {0, -2}, .shadow = {0, 2} }, + { .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, -3}, .shadow = {0, 3} }, + { .frames = 4, .unkFlags = 0, .poseId = 2, .offset = {0, -1}, .shadow = {0, 4} }, + { .frames = 4, .unkFlags = 0, .poseId = 0, .offset = {0, 2}, .shadow = {0, 2} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_1_2[] = { + { .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {2, -1}, .shadow = {1, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 4, .offset = {3, -2}, .shadow = {2, 2} }, + { .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {4, -3}, .shadow = {3, 3} }, + { .frames = 4, .unkFlags = 0, .poseId = 5, .offset = {5, 1}, .shadow = {4, 4} }, + { .frames = 4, .unkFlags = 0, .poseId = 3, .offset = {5, 2}, .shadow = {5, 2} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_1_3[] = { + { .frames = 4, .unkFlags = 0, .poseId = 6, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 7, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 7, .offset = {1, -2}, .shadow = {1, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 8, .offset = {2, -4}, .shadow = {2, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 8, .offset = {3, -1}, .shadow = {3, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 6, .offset = {4, 0}, .shadow = {4, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_1_4[] = { + { .frames = 4, .unkFlags = 0, .poseId = 9, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 10, .offset = {2, -2}, .shadow = {2, -2} }, + { .frames = 4, .unkFlags = 0, .poseId = 10, .offset = {3, -4}, .shadow = {3, -3} }, + { .frames = 4, .unkFlags = 0, .poseId = 11, .offset = {3, -3}, .shadow = {4, -4} }, + { .frames = 4, .unkFlags = 0, .poseId = 11, .offset = {4, -2}, .shadow = {5, -5} }, + { .frames = 4, .unkFlags = 0, .poseId = 9, .offset = {5, -3}, .shadow = {5, -5} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_1_5[] = { + { .frames = 4, .unkFlags = 0, .poseId = 12, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 13, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 4, .unkFlags = 0, .poseId = 13, .offset = {0, -3}, .shadow = {0, -2} }, + { .frames = 4, .unkFlags = 0, .poseId = 14, .offset = {0, -4}, .shadow = {0, -3} }, + { .frames = 4, .unkFlags = 0, .poseId = 14, .offset = {0, -2}, .shadow = {0, -4} }, + { .frames = 4, .unkFlags = 0, .poseId = 12, .offset = {0, -2}, .shadow = {0, -3} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_1_6[] = { + { .frames = 4, .unkFlags = 0, .poseId = 15, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 16, .offset = {-2, -2}, .shadow = {-2, -2} }, + { .frames = 4, .unkFlags = 0, .poseId = 16, .offset = {-3, -4}, .shadow = {-3, -3} }, + { .frames = 4, .unkFlags = 0, .poseId = 17, .offset = {-3, -3}, .shadow = {-4, -4} }, + { .frames = 4, .unkFlags = 0, .poseId = 17, .offset = {-4, -2}, .shadow = {-5, -5} }, + { .frames = 4, .unkFlags = 0, .poseId = 15, .offset = {-5, -3}, .shadow = {-5, -5} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_1_7[] = { + { .frames = 4, .unkFlags = 0, .poseId = 18, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 19, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 19, .offset = {-1, -2}, .shadow = {-1, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 20, .offset = {-2, -4}, .shadow = {-2, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 20, .offset = {-3, -1}, .shadow = {-3, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 18, .offset = {-4, 0}, .shadow = {-4, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_1_8[] = { + { .frames = 4, .unkFlags = 0, .poseId = 21, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 22, .offset = {-2, -1}, .shadow = {-1, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 22, .offset = {-3, -2}, .shadow = {-2, 2} }, + { .frames = 4, .unkFlags = 0, .poseId = 23, .offset = {-4, -3}, .shadow = {-3, 3} }, + { .frames = 4, .unkFlags = 0, .poseId = 23, .offset = {-5, 1}, .shadow = {-4, 4} }, + { .frames = 4, .unkFlags = 0, .poseId = 21, .offset = {-5, 2}, .shadow = {-5, 2} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_2_1[] = { + { .frames = 4, .unkFlags = 0, .poseId = 24, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 24, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 4, .unkFlags = 0, .poseId = 24, .offset = {0, -2}, .shadow = {0, -2} }, + { .frames = 2, .unkFlags = 0, .poseId = 25, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 25, .offset = {0, 4}, .shadow = {0, 4} }, + { .frames = 2, .unkFlags = 2, .poseId = 26, .offset = {0, 10}, .shadow = {0, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 26, .offset = {0, 18}, .shadow = {0, 18} }, + { .frames = 2, .unkFlags = 1, .poseId = 26, .offset = {1, 18}, .shadow = {1, 18} }, + { .frames = 2, .unkFlags = 0, .poseId = 26, .offset = {0, 18}, .shadow = {0, 18} }, + { .frames = 2, .unkFlags = 0, .poseId = 26, .offset = {1, 18}, .shadow = {1, 18} }, + { .frames = 4, .unkFlags = 0, .poseId = 24, .offset = {0, 6}, .shadow = {0, 6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_2_2[] = { + { .frames = 4, .unkFlags = 0, .poseId = 27, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 27, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 4, .unkFlags = 0, .poseId = 27, .offset = {-2, -2}, .shadow = {-2, -2} }, + { .frames = 2, .unkFlags = 0, .poseId = 28, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 28, .offset = {4, 2}, .shadow = {4, 4} }, + { .frames = 2, .unkFlags = 2, .poseId = 28, .offset = {10, 9}, .shadow = {10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 29, .offset = {18, 18}, .shadow = {18, 18} }, + { .frames = 2, .unkFlags = 1, .poseId = 29, .offset = {19, 17}, .shadow = {19, 17} }, + { .frames = 2, .unkFlags = 0, .poseId = 29, .offset = {18, 18}, .shadow = {18, 18} }, + { .frames = 2, .unkFlags = 0, .poseId = 29, .offset = {19, 17}, .shadow = {19, 17} }, + { .frames = 4, .unkFlags = 0, .poseId = 27, .offset = {8, 8}, .shadow = {6, 6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_2_3[] = { + { .frames = 4, .unkFlags = 0, .poseId = 30, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 30, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 30, .offset = {-2, 0}, .shadow = {-2, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 31, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 31, .offset = {4, -1}, .shadow = {4, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 31, .offset = {10, -1}, .shadow = {10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 32, .offset = {18, -1}, .shadow = {18, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 32, .offset = {18, 0}, .shadow = {18, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 32, .offset = {18, -1}, .shadow = {18, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 32, .offset = {18, 0}, .shadow = {18, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 30, .offset = {6, 0}, .shadow = {6, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_2_4[] = { + { .frames = 4, .unkFlags = 0, .poseId = 33, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 33, .offset = {-1, 1}, .shadow = {-1, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 33, .offset = {-2, 2}, .shadow = {-2, 2} }, + { .frames = 2, .unkFlags = 0, .poseId = 34, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 34, .offset = {4, -6}, .shadow = {4, -4} }, + { .frames = 2, .unkFlags = 2, .poseId = 34, .offset = {10, -11}, .shadow = {10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 35, .offset = {18, -18}, .shadow = {18, -18} }, + { .frames = 2, .unkFlags = 1, .poseId = 35, .offset = {19, -17}, .shadow = {19, -17} }, + { .frames = 2, .unkFlags = 0, .poseId = 35, .offset = {18, -18}, .shadow = {18, -18} }, + { .frames = 2, .unkFlags = 0, .poseId = 35, .offset = {19, -17}, .shadow = {19, -17} }, + { .frames = 4, .unkFlags = 0, .poseId = 33, .offset = {6, -6}, .shadow = {6, -6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_2_5[] = { + { .frames = 4, .unkFlags = 0, .poseId = 36, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 36, .offset = {0, 1}, .shadow = {0, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 36, .offset = {0, 2}, .shadow = {0, 2} }, + { .frames = 2, .unkFlags = 0, .poseId = 37, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 37, .offset = {0, -4}, .shadow = {0, -4} }, + { .frames = 2, .unkFlags = 2, .poseId = 37, .offset = {0, -10}, .shadow = {0, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 38, .offset = {0, -18}, .shadow = {0, -18} }, + { .frames = 2, .unkFlags = 1, .poseId = 38, .offset = {1, -18}, .shadow = {1, -18} }, + { .frames = 2, .unkFlags = 0, .poseId = 38, .offset = {0, -18}, .shadow = {0, -18} }, + { .frames = 2, .unkFlags = 0, .poseId = 38, .offset = {1, -18}, .shadow = {1, -18} }, + { .frames = 4, .unkFlags = 0, .poseId = 36, .offset = {0, -6}, .shadow = {0, -6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_2_6[] = { + { .frames = 4, .unkFlags = 0, .poseId = 39, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 39, .offset = {1, 1}, .shadow = {1, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 39, .offset = {2, 2}, .shadow = {2, 2} }, + { .frames = 2, .unkFlags = 0, .poseId = 40, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 40, .offset = {-4, -6}, .shadow = {-4, -4} }, + { .frames = 2, .unkFlags = 2, .poseId = 40, .offset = {-10, -11}, .shadow = {-10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 41, .offset = {-18, -18}, .shadow = {-18, -18} }, + { .frames = 2, .unkFlags = 1, .poseId = 41, .offset = {-19, -17}, .shadow = {-19, -17} }, + { .frames = 2, .unkFlags = 0, .poseId = 41, .offset = {-18, -18}, .shadow = {-18, -18} }, + { .frames = 2, .unkFlags = 0, .poseId = 41, .offset = {-19, -17}, .shadow = {-19, -17} }, + { .frames = 4, .unkFlags = 0, .poseId = 39, .offset = {-6, -6}, .shadow = {-6, -6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_2_7[] = { + { .frames = 4, .unkFlags = 0, .poseId = 42, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 42, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 42, .offset = {2, 0}, .shadow = {2, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 43, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 43, .offset = {-4, -1}, .shadow = {-4, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 43, .offset = {-10, -1}, .shadow = {-10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 44, .offset = {-18, -1}, .shadow = {-18, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 44, .offset = {-18, 0}, .shadow = {-18, 1} }, + { .frames = 2, .unkFlags = 0, .poseId = 44, .offset = {-18, -1}, .shadow = {-18, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 44, .offset = {-18, 0}, .shadow = {-18, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 42, .offset = {-6, 0}, .shadow = {-6, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_2_8[] = { + { .frames = 4, .unkFlags = 0, .poseId = 45, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 45, .offset = {1, -1}, .shadow = {1, -1} }, + { .frames = 4, .unkFlags = 0, .poseId = 45, .offset = {2, -2}, .shadow = {2, -2} }, + { .frames = 2, .unkFlags = 0, .poseId = 46, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 46, .offset = {-4, 2}, .shadow = {-4, 4} }, + { .frames = 2, .unkFlags = 2, .poseId = 46, .offset = {-10, 9}, .shadow = {-10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 47, .offset = {-18, 18}, .shadow = {-18, 18} }, + { .frames = 2, .unkFlags = 1, .poseId = 47, .offset = {-17, 19}, .shadow = {-17, 19} }, + { .frames = 2, .unkFlags = 0, .poseId = 47, .offset = {-18, 18}, .shadow = {-18, 18} }, + { .frames = 2, .unkFlags = 0, .poseId = 47, .offset = {-17, 19}, .shadow = {-17, 19} }, + { .frames = 4, .unkFlags = 0, .poseId = 45, .offset = {-6, 6}, .shadow = {-6, 6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_3_1[] = { + { .frames = 4, .unkFlags = 0, .poseId = 48, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 48, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 4, .unkFlags = 0, .poseId = 48, .offset = {0, -2}, .shadow = {0, -2} }, + { .frames = 2, .unkFlags = 0, .poseId = 49, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 49, .offset = {0, 4}, .shadow = {0, 4} }, + { .frames = 2, .unkFlags = 2, .poseId = 50, .offset = {0, 10}, .shadow = {0, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 50, .offset = {0, 18}, .shadow = {0, 18} }, + { .frames = 2, .unkFlags = 1, .poseId = 50, .offset = {1, 18}, .shadow = {1, 18} }, + { .frames = 2, .unkFlags = 0, .poseId = 50, .offset = {0, 18}, .shadow = {0, 18} }, + { .frames = 2, .unkFlags = 0, .poseId = 50, .offset = {1, 18}, .shadow = {1, 18} }, + { .frames = 4, .unkFlags = 0, .poseId = 48, .offset = {0, 6}, .shadow = {0, 6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_3_2[] = { + { .frames = 4, .unkFlags = 0, .poseId = 51, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 51, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 4, .unkFlags = 0, .poseId = 51, .offset = {-2, -2}, .shadow = {-2, -2} }, + { .frames = 2, .unkFlags = 0, .poseId = 52, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 52, .offset = {4, 2}, .shadow = {4, 4} }, + { .frames = 2, .unkFlags = 2, .poseId = 52, .offset = {10, 9}, .shadow = {10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 53, .offset = {18, 18}, .shadow = {18, 18} }, + { .frames = 2, .unkFlags = 1, .poseId = 53, .offset = {19, 17}, .shadow = {19, 17} }, + { .frames = 2, .unkFlags = 0, .poseId = 53, .offset = {18, 18}, .shadow = {18, 18} }, + { .frames = 2, .unkFlags = 0, .poseId = 53, .offset = {19, 17}, .shadow = {19, 17} }, + { .frames = 4, .unkFlags = 0, .poseId = 51, .offset = {8, 8}, .shadow = {6, 6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_3_3[] = { + { .frames = 4, .unkFlags = 0, .poseId = 54, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 54, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 54, .offset = {-2, 0}, .shadow = {-2, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 55, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 55, .offset = {4, -1}, .shadow = {4, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 55, .offset = {10, -1}, .shadow = {10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 56, .offset = {18, -1}, .shadow = {18, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 56, .offset = {18, 0}, .shadow = {18, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 56, .offset = {18, -1}, .shadow = {18, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 56, .offset = {18, 0}, .shadow = {18, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 54, .offset = {6, 0}, .shadow = {6, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_3_4[] = { + { .frames = 4, .unkFlags = 0, .poseId = 57, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 57, .offset = {-1, 1}, .shadow = {-1, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 57, .offset = {-2, 2}, .shadow = {-2, 2} }, + { .frames = 2, .unkFlags = 0, .poseId = 58, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 58, .offset = {4, -6}, .shadow = {4, -4} }, + { .frames = 2, .unkFlags = 2, .poseId = 58, .offset = {10, -11}, .shadow = {10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 59, .offset = {18, -18}, .shadow = {18, -18} }, + { .frames = 2, .unkFlags = 1, .poseId = 59, .offset = {19, -17}, .shadow = {19, -17} }, + { .frames = 2, .unkFlags = 0, .poseId = 59, .offset = {18, -18}, .shadow = {18, -18} }, + { .frames = 2, .unkFlags = 0, .poseId = 59, .offset = {19, -17}, .shadow = {19, -17} }, + { .frames = 4, .unkFlags = 0, .poseId = 57, .offset = {6, -6}, .shadow = {6, -6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_3_5[] = { + { .frames = 4, .unkFlags = 0, .poseId = 60, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 60, .offset = {0, 1}, .shadow = {0, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 60, .offset = {0, 2}, .shadow = {0, 2} }, + { .frames = 2, .unkFlags = 0, .poseId = 61, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 61, .offset = {0, -4}, .shadow = {0, -4} }, + { .frames = 2, .unkFlags = 2, .poseId = 61, .offset = {0, -10}, .shadow = {0, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 62, .offset = {0, -18}, .shadow = {0, -18} }, + { .frames = 2, .unkFlags = 1, .poseId = 62, .offset = {1, -18}, .shadow = {1, -18} }, + { .frames = 2, .unkFlags = 0, .poseId = 62, .offset = {0, -18}, .shadow = {0, -18} }, + { .frames = 2, .unkFlags = 0, .poseId = 62, .offset = {1, -18}, .shadow = {1, -18} }, + { .frames = 4, .unkFlags = 0, .poseId = 60, .offset = {0, -6}, .shadow = {0, -6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_3_6[] = { + { .frames = 4, .unkFlags = 0, .poseId = 63, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 63, .offset = {1, 1}, .shadow = {1, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 63, .offset = {2, 2}, .shadow = {2, 2} }, + { .frames = 2, .unkFlags = 0, .poseId = 64, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 64, .offset = {-4, -6}, .shadow = {-4, -4} }, + { .frames = 2, .unkFlags = 2, .poseId = 64, .offset = {-10, -11}, .shadow = {-10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 65, .offset = {-18, -18}, .shadow = {-18, -18} }, + { .frames = 2, .unkFlags = 1, .poseId = 65, .offset = {-19, -17}, .shadow = {-19, -17} }, + { .frames = 2, .unkFlags = 0, .poseId = 65, .offset = {-18, -18}, .shadow = {-18, -18} }, + { .frames = 2, .unkFlags = 0, .poseId = 65, .offset = {-19, -17}, .shadow = {-19, -17} }, + { .frames = 4, .unkFlags = 0, .poseId = 63, .offset = {-6, -6}, .shadow = {-6, -6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_3_7[] = { + { .frames = 4, .unkFlags = 0, .poseId = 66, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 66, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 66, .offset = {2, 0}, .shadow = {2, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 67, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 67, .offset = {-4, -1}, .shadow = {-4, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 67, .offset = {-10, -1}, .shadow = {-10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 68, .offset = {-18, -1}, .shadow = {-18, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 68, .offset = {-18, 0}, .shadow = {-18, 1} }, + { .frames = 2, .unkFlags = 0, .poseId = 68, .offset = {-18, -1}, .shadow = {-18, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 68, .offset = {-18, 0}, .shadow = {-18, 1} }, + { .frames = 4, .unkFlags = 0, .poseId = 66, .offset = {-6, 0}, .shadow = {-6, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_3_8[] = { + { .frames = 4, .unkFlags = 0, .poseId = 69, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 69, .offset = {1, -1}, .shadow = {1, -1} }, + { .frames = 4, .unkFlags = 0, .poseId = 69, .offset = {2, -2}, .shadow = {2, -2} }, + { .frames = 2, .unkFlags = 0, .poseId = 70, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 70, .offset = {-4, 2}, .shadow = {-4, 4} }, + { .frames = 2, .unkFlags = 2, .poseId = 70, .offset = {-10, 9}, .shadow = {-10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 71, .offset = {-18, 18}, .shadow = {-18, 18} }, + { .frames = 2, .unkFlags = 1, .poseId = 71, .offset = {-17, 19}, .shadow = {-17, 19} }, + { .frames = 2, .unkFlags = 0, .poseId = 71, .offset = {-18, 18}, .shadow = {-18, 18} }, + { .frames = 2, .unkFlags = 0, .poseId = 71, .offset = {-17, 19}, .shadow = {-17, 19} }, + { .frames = 4, .unkFlags = 0, .poseId = 69, .offset = {-6, 6}, .shadow = {-6, 6} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_4_1[] = { + { .frames = 12, .unkFlags = 0, .poseId = 72, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 73, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 2, .poseId = 72, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 73, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 72, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 72, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_4_2[] = { + { .frames = 12, .unkFlags = 0, .poseId = 74, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 75, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 2, .poseId = 74, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 75, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 74, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 74, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_4_3[] = { + { .frames = 12, .unkFlags = 0, .poseId = 76, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 77, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 2, .poseId = 76, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 77, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 76, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 76, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_4_4[] = { + { .frames = 12, .unkFlags = 0, .poseId = 78, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 79, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 2, .poseId = 78, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 79, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 78, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 78, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_4_5[] = { + { .frames = 12, .unkFlags = 0, .poseId = 80, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 81, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 2, .poseId = 80, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 81, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 80, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 80, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_4_6[] = { + { .frames = 12, .unkFlags = 0, .poseId = 82, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 83, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 2, .poseId = 82, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 83, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 82, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 82, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_4_7[] = { + { .frames = 12, .unkFlags = 0, .poseId = 84, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 85, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 2, .poseId = 84, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 85, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 84, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 84, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_4_8[] = { + { .frames = 12, .unkFlags = 0, .poseId = 86, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 87, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 2, .poseId = 86, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 87, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 86, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 86, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_5_1[] = { + { .frames = 6, .unkFlags = 2, .poseId = 88, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 89, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 88, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 89, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 1, .poseId = 88, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 89, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_5_2[] = { + { .frames = 6, .unkFlags = 2, .poseId = 90, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 91, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 90, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 91, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 1, .poseId = 90, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 91, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_5_3[] = { + { .frames = 6, .unkFlags = 2, .poseId = 92, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 93, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 92, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 93, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 1, .poseId = 92, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 93, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_5_4[] = { + { .frames = 6, .unkFlags = 2, .poseId = 94, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 95, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 94, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 95, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 1, .poseId = 94, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 95, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_5_5[] = { + { .frames = 6, .unkFlags = 2, .poseId = 96, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 97, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 96, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 97, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 1, .poseId = 96, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 97, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_5_6[] = { + { .frames = 6, .unkFlags = 2, .poseId = 98, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 99, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 98, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 99, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 1, .poseId = 98, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 99, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_5_7[] = { + { .frames = 6, .unkFlags = 2, .poseId = 100, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 101, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 100, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 101, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 1, .poseId = 100, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 101, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_5_8[] = { + { .frames = 6, .unkFlags = 2, .poseId = 102, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 103, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 102, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 103, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 1, .poseId = 102, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 103, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_6_1[] = { + { .frames = 30, .unkFlags = 0, .poseId = 104, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 35, .unkFlags = 0, .poseId = 105, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_7_1[] = { + { .frames = 2, .unkFlags = 0, .poseId = 106, .offset = {0, -2}, .shadow = {0, -2} }, + { .frames = 8, .unkFlags = 0, .poseId = 106, .offset = {0, -3}, .shadow = {0, -3} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_7_2[] = { + { .frames = 2, .unkFlags = 0, .poseId = 107, .offset = {-2, -2}, .shadow = {-2, -2} }, + { .frames = 8, .unkFlags = 0, .poseId = 107, .offset = {-3, -3}, .shadow = {-3, -3} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_7_3[] = { + { .frames = 2, .unkFlags = 0, .poseId = 108, .offset = {-2, 0}, .shadow = {-2, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 108, .offset = {-3, 0}, .shadow = {-3, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_7_4[] = { + { .frames = 2, .unkFlags = 0, .poseId = 109, .offset = {-2, 2}, .shadow = {-2, 2} }, + { .frames = 8, .unkFlags = 0, .poseId = 109, .offset = {-3, 3}, .shadow = {-3, 3} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_7_5[] = { + { .frames = 2, .unkFlags = 0, .poseId = 110, .offset = {0, 2}, .shadow = {0, 2} }, + { .frames = 8, .unkFlags = 0, .poseId = 110, .offset = {0, 3}, .shadow = {0, 3} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_7_6[] = { + { .frames = 2, .unkFlags = 0, .poseId = 111, .offset = {2, 2}, .shadow = {2, 2} }, + { .frames = 8, .unkFlags = 0, .poseId = 111, .offset = {3, 3}, .shadow = {3, 3} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_7_7[] = { + { .frames = 2, .unkFlags = 0, .poseId = 112, .offset = {2, 0}, .shadow = {2, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 112, .offset = {3, 0}, .shadow = {3, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_7_8[] = { + { .frames = 2, .unkFlags = 0, .poseId = 113, .offset = {2, -2}, .shadow = {2, -2} }, + { .frames = 8, .unkFlags = 0, .poseId = 113, .offset = {3, -3}, .shadow = {3, -3} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_8_1[] = { + { .frames = 40, .unkFlags = 0, .poseId = 114, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 115, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 116, .offset = {0, -4}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_8_2[] = { + { .frames = 40, .unkFlags = 0, .poseId = 117, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 118, .offset = {1, -4}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 119, .offset = {0, -3}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_8_3[] = { + { .frames = 40, .unkFlags = 0, .poseId = 120, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 121, .offset = {1, -3}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 122, .offset = {1, -3}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_8_4[] = { + { .frames = 40, .unkFlags = 0, .poseId = 123, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 124, .offset = {1, -2}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 125, .offset = {1, -2}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_8_5[] = { + { .frames = 40, .unkFlags = 0, .poseId = 126, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 127, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 128, .offset = {0, -3}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_8_6[] = { + { .frames = 40, .unkFlags = 0, .poseId = 129, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 130, .offset = {-1, -2}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 131, .offset = {-1, -2}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_8_7[] = { + { .frames = 40, .unkFlags = 0, .poseId = 132, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 133, .offset = {-1, -3}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 134, .offset = {-1, -3}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_8_8[] = { + { .frames = 40, .unkFlags = 0, .poseId = 135, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 136, .offset = {-1, -4}, .shadow = {0, 0} }, + { .frames = 6, .unkFlags = 0, .poseId = 137, .offset = {0, -3}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_9_1[] = { + { .frames = 2, .unkFlags = 0, .poseId = 138, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 139, .offset = {6, 4}, .shadow = {6, 4} }, + { .frames = 2, .unkFlags = 0, .poseId = 140, .offset = {8, 9}, .shadow = {8, 9} }, + { .frames = 2, .unkFlags = 0, .poseId = 141, .offset = {7, 13}, .shadow = {7, 13} }, + { .frames = 3, .unkFlags = 0, .poseId = 142, .offset = {1, 16}, .shadow = {1, 16} }, + { .frames = 2, .unkFlags = 3, .poseId = 143, .offset = {-4, 14}, .shadow = {-4, 14} }, + { .frames = 2, .unkFlags = 0, .poseId = 144, .offset = {-5, 8}, .shadow = {-5, 8} }, + { .frames = 1, .unkFlags = 0, .poseId = 145, .offset = {-4, 4}, .shadow = {-4, 4} }, + { .frames = 1, .unkFlags = 0, .poseId = 138, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_9_2[] = { + { .frames = 2, .unkFlags = 0, .poseId = 145, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 138, .offset = {6, 0}, .shadow = {6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 139, .offset = {17, 3}, .shadow = {17, 3} }, + { .frames = 2, .unkFlags = 0, .poseId = 140, .offset = {24, 9}, .shadow = {24, 9} }, + { .frames = 3, .unkFlags = 0, .poseId = 141, .offset = {23, 16}, .shadow = {23, 16} }, + { .frames = 2, .unkFlags = 3, .poseId = 142, .offset = {11, 16}, .shadow = {11, 16} }, + { .frames = 2, .unkFlags = 0, .poseId = 143, .offset = {4, 12}, .shadow = {4, 12} }, + { .frames = 1, .unkFlags = 0, .poseId = 144, .offset = {3, 7}, .shadow = {3, 7} }, + { .frames = 1, .unkFlags = 0, .poseId = 145, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_9_3[] = { + { .frames = 2, .unkFlags = 0, .poseId = 144, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 145, .offset = {3, -4}, .shadow = {3, -4} }, + { .frames = 2, .unkFlags = 0, .poseId = 138, .offset = {11, -6}, .shadow = {11, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 139, .offset = {17, -4}, .shadow = {17, -4} }, + { .frames = 3, .unkFlags = 0, .poseId = 140, .offset = {20, 1}, .shadow = {20, 1} }, + { .frames = 2, .unkFlags = 3, .poseId = 141, .offset = {17, 5}, .shadow = {17, 5} }, + { .frames = 2, .unkFlags = 0, .poseId = 142, .offset = {12, 7}, .shadow = {12, 7} }, + { .frames = 1, .unkFlags = 0, .poseId = 143, .offset = {4, 5}, .shadow = {4, 5} }, + { .frames = 1, .unkFlags = 0, .poseId = 144, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_9_4[] = { + { .frames = 2, .unkFlags = 0, .poseId = 143, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 144, .offset = {1, -6}, .shadow = {1, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 145, .offset = {4, -16}, .shadow = {4, -16} }, + { .frames = 2, .unkFlags = 0, .poseId = 138, .offset = {11, -20}, .shadow = {11, -20} }, + { .frames = 3, .unkFlags = 0, .poseId = 139, .offset = {16, -20}, .shadow = {16, -20} }, + { .frames = 2, .unkFlags = 3, .poseId = 140, .offset = {16, -15}, .shadow = {16, -15} }, + { .frames = 2, .unkFlags = 0, .poseId = 141, .offset = {14, -6}, .shadow = {14, -6} }, + { .frames = 1, .unkFlags = 0, .poseId = 142, .offset = {7, -1}, .shadow = {7, -1} }, + { .frames = 1, .unkFlags = 0, .poseId = 143, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_9_5[] = { + { .frames = 2, .unkFlags = 0, .poseId = 142, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 143, .offset = {-6, -4}, .shadow = {-6, -4} }, + { .frames = 2, .unkFlags = 0, .poseId = 144, .offset = {-8, -9}, .shadow = {-8, -9} }, + { .frames = 2, .unkFlags = 0, .poseId = 145, .offset = {-7, -13}, .shadow = {-7, -13} }, + { .frames = 3, .unkFlags = 0, .poseId = 138, .offset = {-1, -16}, .shadow = {-1, -16} }, + { .frames = 2, .unkFlags = 3, .poseId = 139, .offset = {4, -14}, .shadow = {4, -14} }, + { .frames = 2, .unkFlags = 0, .poseId = 140, .offset = {5, -8}, .shadow = {5, -8} }, + { .frames = 1, .unkFlags = 0, .poseId = 141, .offset = {4, -4}, .shadow = {4, -4} }, + { .frames = 1, .unkFlags = 0, .poseId = 142, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_9_6[] = { + { .frames = 2, .unkFlags = 0, .poseId = 141, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 140, .offset = {-1, -6}, .shadow = {-1, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 139, .offset = {-4, -16}, .shadow = {-4, -16} }, + { .frames = 2, .unkFlags = 0, .poseId = 138, .offset = {-11, -20}, .shadow = {-11, -20} }, + { .frames = 3, .unkFlags = 0, .poseId = 145, .offset = {-16, -20}, .shadow = {-16, -20} }, + { .frames = 2, .unkFlags = 3, .poseId = 144, .offset = {-16, -15}, .shadow = {-16, -15} }, + { .frames = 2, .unkFlags = 0, .poseId = 143, .offset = {-14, -6}, .shadow = {-14, -6} }, + { .frames = 1, .unkFlags = 0, .poseId = 142, .offset = {-7, -1}, .shadow = {-7, -1} }, + { .frames = 1, .unkFlags = 0, .poseId = 141, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_9_7[] = { + { .frames = 2, .unkFlags = 0, .poseId = 140, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 139, .offset = {-3, -4}, .shadow = {-3, -4} }, + { .frames = 2, .unkFlags = 0, .poseId = 138, .offset = {-11, -6}, .shadow = {-11, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 145, .offset = {-17, -4}, .shadow = {-17, -4} }, + { .frames = 3, .unkFlags = 0, .poseId = 144, .offset = {-20, 1}, .shadow = {-20, 1} }, + { .frames = 2, .unkFlags = 3, .poseId = 143, .offset = {-17, 5}, .shadow = {-17, 5} }, + { .frames = 2, .unkFlags = 0, .poseId = 142, .offset = {-12, 7}, .shadow = {-12, 7} }, + { .frames = 1, .unkFlags = 0, .poseId = 141, .offset = {-4, 5}, .shadow = {-4, 5} }, + { .frames = 1, .unkFlags = 0, .poseId = 140, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_9_8[] = { + { .frames = 2, .unkFlags = 0, .poseId = 139, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 138, .offset = {-6, 0}, .shadow = {-6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 145, .offset = {-17, 3}, .shadow = {-17, 3} }, + { .frames = 2, .unkFlags = 0, .poseId = 144, .offset = {-24, 9}, .shadow = {-24, 9} }, + { .frames = 3, .unkFlags = 0, .poseId = 143, .offset = {-23, 16}, .shadow = {-23, 16} }, + { .frames = 2, .unkFlags = 3, .poseId = 142, .offset = {-11, 16}, .shadow = {-11, 16} }, + { .frames = 2, .unkFlags = 0, .poseId = 141, .offset = {-4, 12}, .shadow = {-4, 12} }, + { .frames = 1, .unkFlags = 0, .poseId = 140, .offset = {-3, 7}, .shadow = {-3, 7} }, + { .frames = 1, .unkFlags = 0, .poseId = 139, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_10_1[] = { + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {6, 0}, .shadow = {6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {-6, 0}, .shadow = {-6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {10, 0}, .shadow = {10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {-10, 0}, .shadow = {-10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {12, 0}, .shadow = {12, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 146, .offset = {-12, 0}, .shadow = {-12, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 146, .offset = {13, 0}, .shadow = {13, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 146, .offset = {-13, 0}, .shadow = {-13, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {12, 0}, .shadow = {12, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 146, .offset = {-12, 0}, .shadow = {-12, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {10, 0}, .shadow = {10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {-10, 0}, .shadow = {-10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {6, 0}, .shadow = {6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {-6, 0}, .shadow = {-6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 146, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_10_2[] = { + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {6, -6}, .shadow = {6, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {-6, 6}, .shadow = {-6, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {10, -10}, .shadow = {10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {-10, 10}, .shadow = {-10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {12, -12}, .shadow = {12, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 147, .offset = {-12, 12}, .shadow = {-12, 12} }, + { .frames = 3, .unkFlags = 0, .poseId = 147, .offset = {13, -13}, .shadow = {13, -13} }, + { .frames = 3, .unkFlags = 0, .poseId = 147, .offset = {-13, 13}, .shadow = {-13, 13} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {12, -12}, .shadow = {12, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 147, .offset = {-12, 12}, .shadow = {-12, 12} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {10, -10}, .shadow = {10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {-10, 10}, .shadow = {-10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {6, -6}, .shadow = {6, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {-6, 6}, .shadow = {-6, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 147, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_10_3[] = { + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, -6}, .shadow = {0, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, 6}, .shadow = {0, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, -10}, .shadow = {0, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, 10}, .shadow = {0, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, -12}, .shadow = {0, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 148, .offset = {0, 12}, .shadow = {0, 12} }, + { .frames = 3, .unkFlags = 0, .poseId = 148, .offset = {0, -13}, .shadow = {0, -13} }, + { .frames = 3, .unkFlags = 0, .poseId = 148, .offset = {0, 13}, .shadow = {0, 13} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, -12}, .shadow = {0, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 148, .offset = {0, 12}, .shadow = {0, 12} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, -10}, .shadow = {0, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, 10}, .shadow = {0, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, -6}, .shadow = {0, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, 6}, .shadow = {0, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 148, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_10_4[] = { + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {-6, -6}, .shadow = {-6, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {6, 6}, .shadow = {6, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {-10, -10}, .shadow = {-10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {10, 10}, .shadow = {10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {-12, -12}, .shadow = {-12, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 149, .offset = {12, 12}, .shadow = {12, 12} }, + { .frames = 3, .unkFlags = 0, .poseId = 149, .offset = {-13, -13}, .shadow = {-13, -13} }, + { .frames = 3, .unkFlags = 0, .poseId = 149, .offset = {13, 13}, .shadow = {13, 13} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {-12, -12}, .shadow = {-12, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 149, .offset = {12, 12}, .shadow = {12, 12} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {-10, -10}, .shadow = {-10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {10, 10}, .shadow = {10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {-6, -6}, .shadow = {-6, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {6, 6}, .shadow = {6, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 149, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_10_5[] = { + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {6, 0}, .shadow = {6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {-6, 0}, .shadow = {-6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {10, 0}, .shadow = {10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {-10, 0}, .shadow = {-10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {12, 0}, .shadow = {12, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 150, .offset = {-12, 0}, .shadow = {-12, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 150, .offset = {13, 0}, .shadow = {13, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 150, .offset = {-13, 0}, .shadow = {-13, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {12, 0}, .shadow = {12, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 150, .offset = {-12, 0}, .shadow = {-12, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {10, 0}, .shadow = {10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {-10, 0}, .shadow = {-10, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {6, 0}, .shadow = {6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {-6, 0}, .shadow = {-6, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 150, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_10_6[] = { + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {6, -6}, .shadow = {6, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {-6, 6}, .shadow = {-6, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {10, -10}, .shadow = {10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {-10, 10}, .shadow = {-10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {12, -12}, .shadow = {12, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 151, .offset = {-12, 12}, .shadow = {-12, 12} }, + { .frames = 3, .unkFlags = 0, .poseId = 151, .offset = {13, -13}, .shadow = {13, -13} }, + { .frames = 3, .unkFlags = 0, .poseId = 151, .offset = {-13, 13}, .shadow = {-13, 13} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {12, -12}, .shadow = {12, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 151, .offset = {-12, 12}, .shadow = {-12, 12} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {10, -10}, .shadow = {10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {-10, 10}, .shadow = {-10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {6, -6}, .shadow = {6, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {-6, 6}, .shadow = {-6, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 151, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_10_7[] = { + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, -6}, .shadow = {0, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, 6}, .shadow = {0, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, -10}, .shadow = {0, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, 10}, .shadow = {0, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, -12}, .shadow = {0, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 152, .offset = {0, 12}, .shadow = {0, 12} }, + { .frames = 3, .unkFlags = 0, .poseId = 152, .offset = {0, -13}, .shadow = {0, -13} }, + { .frames = 3, .unkFlags = 0, .poseId = 152, .offset = {0, 13}, .shadow = {0, 13} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, -12}, .shadow = {0, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 152, .offset = {0, 12}, .shadow = {0, 12} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, -10}, .shadow = {0, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, 10}, .shadow = {0, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, -6}, .shadow = {0, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, 6}, .shadow = {0, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 152, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_10_8[] = { + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {-6, -6}, .shadow = {-6, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {6, 6}, .shadow = {6, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {-10, -10}, .shadow = {-10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {10, 10}, .shadow = {10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {-12, -12}, .shadow = {-12, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 153, .offset = {12, 12}, .shadow = {12, 12} }, + { .frames = 3, .unkFlags = 0, .poseId = 153, .offset = {-13, -13}, .shadow = {-13, -13} }, + { .frames = 3, .unkFlags = 0, .poseId = 153, .offset = {13, 13}, .shadow = {13, 13} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {-12, -12}, .shadow = {-12, -12} }, + { .frames = 3, .unkFlags = 0, .poseId = 153, .offset = {12, 12}, .shadow = {12, 12} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {-10, -10}, .shadow = {-10, -10} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {10, 10}, .shadow = {10, 10} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {-6, -6}, .shadow = {-6, -6} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {6, 6}, .shadow = {6, 6} }, + { .frames = 2, .unkFlags = 0, .poseId = 153, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_11_1[] = { + { .frames = 2, .unkFlags = 0, .poseId = 154, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 155, .offset = {0, -10}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 155, .offset = {0, -16}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 155, .offset = {0, -20}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 155, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 156, .offset = {0, -23}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 156, .offset = {0, -22}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 156, .offset = {0, -18}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 156, .offset = {0, -12}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 154, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_11_2[] = { + { .frames = 2, .unkFlags = 0, .poseId = 157, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 158, .offset = {0, -10}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 158, .offset = {0, -16}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 158, .offset = {0, -20}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 158, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 159, .offset = {0, -23}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 159, .offset = {0, -22}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 159, .offset = {0, -18}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 159, .offset = {0, -12}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 157, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_11_3[] = { + { .frames = 2, .unkFlags = 0, .poseId = 160, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 161, .offset = {0, -10}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 161, .offset = {0, -16}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 161, .offset = {0, -20}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 161, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 162, .offset = {0, -23}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 162, .offset = {0, -22}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 162, .offset = {0, -18}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 162, .offset = {0, -12}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 160, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_11_4[] = { + { .frames = 2, .unkFlags = 0, .poseId = 163, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 164, .offset = {0, -10}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 164, .offset = {0, -16}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 164, .offset = {0, -20}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 164, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 165, .offset = {0, -22}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 165, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 165, .offset = {0, -17}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 165, .offset = {0, -11}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 163, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_11_5[] = { + { .frames = 2, .unkFlags = 0, .poseId = 166, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 167, .offset = {0, -10}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 167, .offset = {0, -16}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 167, .offset = {0, -20}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 167, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 168, .offset = {0, -23}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 168, .offset = {0, -22}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 168, .offset = {0, -18}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 168, .offset = {0, -12}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 166, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_11_6[] = { + { .frames = 2, .unkFlags = 0, .poseId = 169, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 170, .offset = {0, -10}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 170, .offset = {0, -16}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 170, .offset = {0, -20}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 170, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 171, .offset = {0, -22}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 171, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 171, .offset = {0, -17}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 171, .offset = {0, -11}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 169, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_11_7[] = { + { .frames = 2, .unkFlags = 0, .poseId = 172, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 173, .offset = {0, -10}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 173, .offset = {0, -16}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 173, .offset = {0, -20}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 173, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 174, .offset = {0, -23}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 174, .offset = {0, -22}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 174, .offset = {0, -18}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 174, .offset = {0, -12}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 172, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_11_8[] = { + { .frames = 2, .unkFlags = 0, .poseId = 175, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 176, .offset = {0, -10}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 176, .offset = {0, -16}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 176, .offset = {0, -20}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 176, .offset = {0, -21}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 177, .offset = {0, -23}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 177, .offset = {0, -22}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 177, .offset = {0, -18}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 177, .offset = {0, -12}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 175, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_12_1[] = { + { .frames = 2, .unkFlags = 0, .poseId = 179, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 179, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 179, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 179, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 179, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 179, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 179, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 179, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 179, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 179, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_12_2[] = { + { .frames = 2, .unkFlags = 0, .poseId = 182, .offset = {1, -1}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 182, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 182, .offset = {1, -1}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 182, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 182, .offset = {1, -1}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 182, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 182, .offset = {1, -1}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 182, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 182, .offset = {1, -1}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 182, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_12_3[] = { + { .frames = 2, .unkFlags = 0, .poseId = 185, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 185, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 185, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 185, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 185, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 2, .poseId = 185, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 185, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 185, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 185, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 1, .poseId = 185, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_12_4[] = { + { .frames = 2, .unkFlags = 0, .poseId = 188, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 188, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 188, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 188, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 188, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 2, .poseId = 188, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 188, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 188, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 188, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 1, .poseId = 188, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_12_5[] = { + { .frames = 2, .unkFlags = 0, .poseId = 191, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 191, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 191, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 191, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 191, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 191, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 191, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 191, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 191, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 1, .poseId = 191, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_12_6[] = { + { .frames = 2, .unkFlags = 0, .poseId = 194, .offset = {1, -1}, .shadow = {1, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 194, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 194, .offset = {1, -1}, .shadow = {1, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 194, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 194, .offset = {1, -1}, .shadow = {1, -1} }, + { .frames = 2, .unkFlags = 2, .poseId = 194, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 194, .offset = {1, -1}, .shadow = {1, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 194, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 194, .offset = {1, -1}, .shadow = {1, -1} }, + { .frames = 2, .unkFlags = 1, .poseId = 194, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_12_7[] = { + { .frames = 2, .unkFlags = 0, .poseId = 197, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 197, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 197, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 197, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 197, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 2, .poseId = 197, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 197, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 197, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 197, .offset = {0, -1}, .shadow = {0, -1} }, + { .frames = 2, .unkFlags = 1, .poseId = 197, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_12_8[] = { + { .frames = 2, .unkFlags = 0, .poseId = 200, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 200, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 200, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 200, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 200, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 2, .poseId = 200, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 200, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 0, .poseId = 200, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 200, .offset = {-1, -1}, .shadow = {-1, -1} }, + { .frames = 2, .unkFlags = 1, .poseId = 200, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_13_1[] = { + { .frames = 2, .unkFlags = 0, .poseId = 202, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 203, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 204, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 205, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 206, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 207, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 208, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 209, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 202, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_13_2[] = { + { .frames = 2, .unkFlags = 0, .poseId = 209, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 202, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 203, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 204, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 205, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 206, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 207, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 208, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 209, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_13_3[] = { + { .frames = 2, .unkFlags = 0, .poseId = 208, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 209, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 202, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 203, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 204, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 205, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 206, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 207, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 208, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_13_4[] = { + { .frames = 2, .unkFlags = 0, .poseId = 207, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 208, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 209, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 202, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 203, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 204, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 205, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 206, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 207, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_13_5[] = { + { .frames = 2, .unkFlags = 0, .poseId = 206, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 207, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 208, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 209, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 202, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 203, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 204, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 205, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 206, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_13_6[] = { + { .frames = 2, .unkFlags = 0, .poseId = 205, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 206, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 207, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 208, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 209, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 202, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 203, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 204, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 205, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_13_7[] = { + { .frames = 2, .unkFlags = 0, .poseId = 204, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 205, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 206, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 207, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 208, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 209, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 202, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 203, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 204, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_13_8[] = { + { .frames = 2, .unkFlags = 0, .poseId = 203, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 204, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 205, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 206, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 207, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 208, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 209, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 202, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 2, .poseId = 203, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_14_1[] = { + { .frames = 30, .unkFlags = 0, .poseId = 210, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 35, .unkFlags = 0, .poseId = 211, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_14_2[] = { + { .frames = 30, .unkFlags = 0, .poseId = 210, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 35, .unkFlags = 0, .poseId = 211, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_14_3[] = { + { .frames = 30, .unkFlags = 0, .poseId = 210, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 35, .unkFlags = 0, .poseId = 211, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_14_4[] = { + { .frames = 30, .unkFlags = 0, .poseId = 210, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 35, .unkFlags = 0, .poseId = 211, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_14_5[] = { + { .frames = 30, .unkFlags = 0, .poseId = 210, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 35, .unkFlags = 0, .poseId = 211, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_14_6[] = { + { .frames = 30, .unkFlags = 0, .poseId = 210, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 35, .unkFlags = 0, .poseId = 211, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_14_7[] = { + { .frames = 30, .unkFlags = 0, .poseId = 210, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 35, .unkFlags = 0, .poseId = 211, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_14_8[] = { + { .frames = 30, .unkFlags = 0, .poseId = 210, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 35, .unkFlags = 0, .poseId = 211, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_15_1[] = { + { .frames = 8, .unkFlags = 0, .poseId = 214, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 216, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 217, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 218, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_15_2[] = { + { .frames = 8, .unkFlags = 0, .poseId = 214, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 216, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 217, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 218, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_15_3[] = { + { .frames = 8, .unkFlags = 0, .poseId = 214, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 216, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 217, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 218, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_15_4[] = { + { .frames = 8, .unkFlags = 0, .poseId = 214, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 216, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 217, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 218, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_15_5[] = { + { .frames = 8, .unkFlags = 0, .poseId = 214, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 216, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 217, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 218, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_15_6[] = { + { .frames = 8, .unkFlags = 0, .poseId = 214, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 216, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 217, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 218, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_15_7[] = { + { .frames = 8, .unkFlags = 0, .poseId = 214, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 216, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 217, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 218, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_15_8[] = { + { .frames = 8, .unkFlags = 0, .poseId = 214, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 216, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 215, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 217, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 218, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_16_1[] = { + { .frames = 8, .unkFlags = 0, .poseId = 219, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 220, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 221, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_16_2[] = { + { .frames = 8, .unkFlags = 0, .poseId = 219, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 220, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 221, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_16_3[] = { + { .frames = 8, .unkFlags = 0, .poseId = 219, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 220, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 221, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_16_4[] = { + { .frames = 8, .unkFlags = 0, .poseId = 219, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 220, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 221, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_16_5[] = { + { .frames = 8, .unkFlags = 0, .poseId = 219, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 220, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 221, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_16_6[] = { + { .frames = 8, .unkFlags = 0, .poseId = 219, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 220, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 221, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_16_7[] = { + { .frames = 8, .unkFlags = 0, .poseId = 219, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 220, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 221, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_16_8[] = { + { .frames = 8, .unkFlags = 0, .poseId = 219, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 220, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 221, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_17_1[] = { + { .frames = 12, .unkFlags = 0, .poseId = 223, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_17_2[] = { + { .frames = 12, .unkFlags = 0, .poseId = 223, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_17_3[] = { + { .frames = 12, .unkFlags = 0, .poseId = 223, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_17_4[] = { + { .frames = 12, .unkFlags = 0, .poseId = 223, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_17_5[] = { + { .frames = 12, .unkFlags = 0, .poseId = 223, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_17_6[] = { + { .frames = 12, .unkFlags = 0, .poseId = 223, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_17_7[] = { + { .frames = 12, .unkFlags = 0, .poseId = 223, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_17_8[] = { + { .frames = 12, .unkFlags = 0, .poseId = 223, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 222, .offset = {-1, 0}, .shadow = {-1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_18_1[] = { + { .frames = 8, .unkFlags = 0, .poseId = 224, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 225, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 225, .offset = {0, -3}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 225, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 225, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_18_2[] = { + { .frames = 8, .unkFlags = 0, .poseId = 224, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 225, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 225, .offset = {0, -3}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 225, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 225, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_18_3[] = { + { .frames = 8, .unkFlags = 0, .poseId = 224, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 225, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 225, .offset = {0, -3}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 225, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 225, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_18_4[] = { + { .frames = 8, .unkFlags = 0, .poseId = 224, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 225, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 225, .offset = {0, -3}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 225, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 225, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_18_5[] = { + { .frames = 8, .unkFlags = 0, .poseId = 226, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 227, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 227, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 227, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 227, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_18_6[] = { + { .frames = 8, .unkFlags = 0, .poseId = 224, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 225, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 225, .offset = {0, -3}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 225, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 225, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_18_7[] = { + { .frames = 8, .unkFlags = 0, .poseId = 224, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 225, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 225, .offset = {0, -3}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 225, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 225, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_18_8[] = { + { .frames = 8, .unkFlags = 0, .poseId = 224, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 225, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 3, .unkFlags = 0, .poseId = 225, .offset = {0, -3}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 225, .offset = {0, -1}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 225, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_19_1[] = { + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 229, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 230, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_19_2[] = { + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 229, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 230, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_19_3[] = { + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 229, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 230, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_19_4[] = { + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 229, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 230, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_19_5[] = { + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 229, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 230, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_19_6[] = { + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 229, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 230, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_19_7[] = { + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 229, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 230, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_19_8[] = { + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 229, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 228, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 230, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_20_1[] = { + { .frames = 4, .unkFlags = 0, .poseId = 231, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 233, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 233, .offset = {0, 1}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 1}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 1}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 1}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 1}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 1}, .shadow = {1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_20_2[] = { + { .frames = 4, .unkFlags = 0, .poseId = 231, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 233, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_20_3[] = { + { .frames = 4, .unkFlags = 0, .poseId = 231, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 233, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_20_4[] = { + { .frames = 4, .unkFlags = 0, .poseId = 231, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 233, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_20_5[] = { + { .frames = 4, .unkFlags = 0, .poseId = 231, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 233, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_20_6[] = { + { .frames = 4, .unkFlags = 0, .poseId = 231, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 233, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_20_7[] = { + { .frames = 4, .unkFlags = 0, .poseId = 231, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 233, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_20_8[] = { + { .frames = 4, .unkFlags = 0, .poseId = 231, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 232, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, -4}, .shadow = {0, 0} }, + { .frames = 1, .unkFlags = 0, .poseId = 233, .offset = {0, -2}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 233, .offset = {1, 0}, .shadow = {1, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_21_1[] = { + { .frames = 8, .unkFlags = 0, .poseId = 234, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 235, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 236, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_21_2[] = { + { .frames = 8, .unkFlags = 0, .poseId = 234, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 235, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 236, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_21_3[] = { + { .frames = 8, .unkFlags = 0, .poseId = 234, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 235, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 236, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_21_4[] = { + { .frames = 8, .unkFlags = 0, .poseId = 234, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 235, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 236, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_21_5[] = { + { .frames = 8, .unkFlags = 0, .poseId = 234, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 235, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 236, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_21_6[] = { + { .frames = 8, .unkFlags = 0, .poseId = 234, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 235, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 236, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_21_7[] = { + { .frames = 8, .unkFlags = 0, .poseId = 234, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 235, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 236, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_21_8[] = { + { .frames = 8, .unkFlags = 0, .poseId = 234, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 235, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 236, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_22_1[] = { + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 237, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_22_2[] = { + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 237, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_22_3[] = { + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 237, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_22_4[] = { + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 237, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_22_5[] = { + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 237, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_22_6[] = { + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 237, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_22_7[] = { + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 237, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_22_8[] = { + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 30, .unkFlags = 0, .poseId = 238, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 34, .unkFlags = 0, .poseId = 239, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 237, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_23_1[] = { + { .frames = 10, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_23_2[] = { + { .frames = 10, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_23_3[] = { + { .frames = 10, .unkFlags = 0, .poseId = 242, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 243, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 242, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 243, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 242, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_23_4[] = { + { .frames = 10, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_23_5[] = { + { .frames = 10, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_23_6[] = { + { .frames = 10, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_23_7[] = { + { .frames = 10, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_23_8[] = { + { .frames = 10, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 241, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 4, .unkFlags = 0, .poseId = 240, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_24_1[] = { + { .frames = 4, .unkFlags = 0, .poseId = 244, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_24_2[] = { + { .frames = 4, .unkFlags = 0, .poseId = 244, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_24_3[] = { + { .frames = 4, .unkFlags = 0, .poseId = 244, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_24_4[] = { + { .frames = 4, .unkFlags = 0, .poseId = 244, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_24_5[] = { + { .frames = 4, .unkFlags = 0, .poseId = 244, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_24_6[] = { + { .frames = 4, .unkFlags = 0, .poseId = 244, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_24_7[] = { + { .frames = 4, .unkFlags = 0, .poseId = 244, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_24_8[] = { + { .frames = 4, .unkFlags = 0, .poseId = 244, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_25_1[] = { + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 251, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 252, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 253, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 254, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_25_2[] = { + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 251, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 252, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 253, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 254, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_25_3[] = { + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 251, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 252, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 253, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 254, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_25_4[] = { + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 251, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 252, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 253, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 254, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_25_5[] = { + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 251, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 252, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 253, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 254, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_25_6[] = { + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 251, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 252, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 250, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 253, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 254, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_25_7[] = { + { .frames = 10, .unkFlags = 0, .poseId = 245, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 246, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 247, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 245, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 248, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 249, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_25_8[] = { + { .frames = 10, .unkFlags = 0, .poseId = 245, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 246, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 247, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 10, .unkFlags = 0, .poseId = 245, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 8, .unkFlags = 0, .poseId = 248, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 249, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_26_1[] = { + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {1, 1}, .shadow = {1, 1} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_26_2[] = { + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {1, 1}, .shadow = {1, 1} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_26_3[] = { + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {1, 1}, .shadow = {1, 1} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_26_4[] = { + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {1, 1}, .shadow = {1, 1} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_26_5[] = { + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {1, 1}, .shadow = {1, 1} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_26_6[] = { + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {1, 1}, .shadow = {1, 1} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_26_7[] = { + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {1, 1}, .shadow = {1, 1} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_26_8[] = { + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 2, .unkFlags = 0, .poseId = 258, .offset = {1, 1}, .shadow = {1, 1} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_27_1[] = { + { .frames = 12, .unkFlags = 0, .poseId = 259, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 259, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 16, .unkFlags = 0, .poseId = 259, .offset = {-1, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 259, .offset = {0, 0}, .shadow = {0, 0} }, + { .frames = 12, .unkFlags = 0, .poseId = 259, .offset = {1, 0}, .shadow = {0, 0} }, + { .frames = 16, .unkFlags = 0, .poseId = 259, .offset = {2, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_28_1[] = { + { .frames = 12, .unkFlags = 0, .poseId = 263, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_28_2[] = { + { .frames = 12, .unkFlags = 0, .poseId = 263, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_28_3[] = { + { .frames = 12, .unkFlags = 0, .poseId = 265, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_28_4[] = { + { .frames = 12, .unkFlags = 0, .poseId = 263, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_28_5[] = { + { .frames = 12, .unkFlags = 0, .poseId = 263, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_28_6[] = { + { .frames = 12, .unkFlags = 0, .poseId = 263, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_28_7[] = { + { .frames = 12, .unkFlags = 0, .poseId = 263, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; +static const ax_anim sBulbasaurAnims_28_8[] = { + { .frames = 12, .unkFlags = 0, .poseId = 263, .offset = {0, 0}, .shadow = {0, 0} }, + AX_ANIM_TERMINATOR +}; + +static const u8 sBulbasaurGfx1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_1.4bpp"); +static const ax_sprite sBulbasaurSprites1[] = { + {sBulbasaurGfx1, ARRAY_COUNT(sBulbasaurGfx1)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_2.4bpp"); +static const ax_sprite sBulbasaurSprites2[] = { + {sBulbasaurGfx2, ARRAY_COUNT(sBulbasaurGfx2)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx3[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_3.4bpp"); +static const ax_sprite sBulbasaurSprites3[] = { + {sBulbasaurGfx3, ARRAY_COUNT(sBulbasaurGfx3)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx4[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_4.4bpp"); +static const ax_sprite sBulbasaurSprites4[] = { + {sBulbasaurGfx4, ARRAY_COUNT(sBulbasaurGfx4)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx5[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_5.4bpp"); +static const ax_sprite sBulbasaurSprites5[] = { + {sBulbasaurGfx5, ARRAY_COUNT(sBulbasaurGfx5)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx6[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_6.4bpp"); +static const ax_sprite sBulbasaurSprites6[] = { + {sBulbasaurGfx6, ARRAY_COUNT(sBulbasaurGfx6)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx7[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_7.4bpp"); +static const ax_sprite sBulbasaurSprites7[] = { + {sBulbasaurGfx7, ARRAY_COUNT(sBulbasaurGfx7)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx8[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_8.4bpp"); +static const ax_sprite sBulbasaurSprites8[] = { + {sBulbasaurGfx8, ARRAY_COUNT(sBulbasaurGfx8)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx9[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_9.4bpp"); +static const ax_sprite sBulbasaurSprites9[] = { + {sBulbasaurGfx9, ARRAY_COUNT(sBulbasaurGfx9)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx10[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_10.4bpp"); +static const ax_sprite sBulbasaurSprites10[] = { + {sBulbasaurGfx10, ARRAY_COUNT(sBulbasaurGfx10)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx11[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_11.4bpp"); +static const ax_sprite sBulbasaurSprites11[] = { + {sBulbasaurGfx11, ARRAY_COUNT(sBulbasaurGfx11)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx12[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_12.4bpp"); +static const ax_sprite sBulbasaurSprites12[] = { + {sBulbasaurGfx12, ARRAY_COUNT(sBulbasaurGfx12)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx13[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_13.4bpp"); +static const ax_sprite sBulbasaurSprites13[] = { + {sBulbasaurGfx13, ARRAY_COUNT(sBulbasaurGfx13)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx14[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_14.4bpp"); +static const ax_sprite sBulbasaurSprites14[] = { + {sBulbasaurGfx14, ARRAY_COUNT(sBulbasaurGfx14)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx15[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_15.4bpp"); +static const ax_sprite sBulbasaurSprites15[] = { + {sBulbasaurGfx15, ARRAY_COUNT(sBulbasaurGfx15)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx16[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_16.4bpp"); +static const u8 sBulbasaurGfx16_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_16_1.4bpp"); +static const u8 sBulbasaurGfx16_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_16_2.4bpp"); +static const ax_sprite sBulbasaurSprites16[] = { + {NULL, 32}, + {sBulbasaurGfx16, ARRAY_COUNT(sBulbasaurGfx16)}, + {NULL, 32}, + {sBulbasaurGfx16_1, ARRAY_COUNT(sBulbasaurGfx16_1)}, + {NULL, 64}, + {sBulbasaurGfx16_2, ARRAY_COUNT(sBulbasaurGfx16_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx17[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_17.4bpp"); +static const u8 sBulbasaurGfx17_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_17_1.4bpp"); +static const u8 sBulbasaurGfx17_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_17_2.4bpp"); +static const ax_sprite sBulbasaurSprites17[] = { + {NULL, 32}, + {sBulbasaurGfx17, ARRAY_COUNT(sBulbasaurGfx17)}, + {NULL, 32}, + {sBulbasaurGfx17_1, ARRAY_COUNT(sBulbasaurGfx17_1)}, + {NULL, 64}, + {sBulbasaurGfx17_2, ARRAY_COUNT(sBulbasaurGfx17_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx18[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_18.4bpp"); +static const u8 sBulbasaurGfx18_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_18_1.4bpp"); +static const u8 sBulbasaurGfx18_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_18_2.4bpp"); +static const ax_sprite sBulbasaurSprites18[] = { + {NULL, 32}, + {sBulbasaurGfx18, ARRAY_COUNT(sBulbasaurGfx18)}, + {NULL, 32}, + {sBulbasaurGfx18_1, ARRAY_COUNT(sBulbasaurGfx18_1)}, + {NULL, 32}, + {sBulbasaurGfx18_2, ARRAY_COUNT(sBulbasaurGfx18_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx19[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_19.4bpp"); +static const u8 sBulbasaurGfx19_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_19_1.4bpp"); +static const u8 sBulbasaurGfx19_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_19_2.4bpp"); +static const ax_sprite sBulbasaurSprites19[] = { + {NULL, 32}, + {sBulbasaurGfx19, ARRAY_COUNT(sBulbasaurGfx19)}, + {NULL, 32}, + {sBulbasaurGfx19_1, ARRAY_COUNT(sBulbasaurGfx19_1)}, + {NULL, 32}, + {sBulbasaurGfx19_2, ARRAY_COUNT(sBulbasaurGfx19_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx20[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_20.4bpp"); +static const u8 sBulbasaurGfx20_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_20_1.4bpp"); +static const u8 sBulbasaurGfx20_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_20_2.4bpp"); +static const ax_sprite sBulbasaurSprites20[] = { + {NULL, 32}, + {sBulbasaurGfx20, ARRAY_COUNT(sBulbasaurGfx20)}, + {NULL, 32}, + {sBulbasaurGfx20_1, ARRAY_COUNT(sBulbasaurGfx20_1)}, + {NULL, 32}, + {sBulbasaurGfx20_2, ARRAY_COUNT(sBulbasaurGfx20_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx21[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_21.4bpp"); +static const u8 sBulbasaurGfx21_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_21_1.4bpp"); +static const u8 sBulbasaurGfx21_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_21_2.4bpp"); +static const ax_sprite sBulbasaurSprites21[] = { + {NULL, 32}, + {sBulbasaurGfx21, ARRAY_COUNT(sBulbasaurGfx21)}, + {NULL, 32}, + {sBulbasaurGfx21_1, ARRAY_COUNT(sBulbasaurGfx21_1)}, + {NULL, 32}, + {sBulbasaurGfx21_2, ARRAY_COUNT(sBulbasaurGfx21_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx22[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_22.4bpp"); +static const u8 sBulbasaurGfx22_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_22_1.4bpp"); +static const u8 sBulbasaurGfx22_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_22_2.4bpp"); +static const ax_sprite sBulbasaurSprites22[] = { + {NULL, 32}, + {sBulbasaurGfx22, ARRAY_COUNT(sBulbasaurGfx22)}, + {NULL, 32}, + {sBulbasaurGfx22_1, ARRAY_COUNT(sBulbasaurGfx22_1)}, + {NULL, 32}, + {sBulbasaurGfx22_2, ARRAY_COUNT(sBulbasaurGfx22_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx23[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_23.4bpp"); +static const u8 sBulbasaurGfx23_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_23_1.4bpp"); +static const u8 sBulbasaurGfx23_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_23_2.4bpp"); +static const ax_sprite sBulbasaurSprites23[] = { + {NULL, 32}, + {sBulbasaurGfx23, ARRAY_COUNT(sBulbasaurGfx23)}, + {NULL, 32}, + {sBulbasaurGfx23_1, ARRAY_COUNT(sBulbasaurGfx23_1)}, + {NULL, 32}, + {sBulbasaurGfx23_2, ARRAY_COUNT(sBulbasaurGfx23_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx24[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_24.4bpp"); +static const u8 sBulbasaurGfx24_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_24_1.4bpp"); +static const u8 sBulbasaurGfx24_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_24_2.4bpp"); +static const ax_sprite sBulbasaurSprites24[] = { + {NULL, 32}, + {sBulbasaurGfx24, ARRAY_COUNT(sBulbasaurGfx24)}, + {NULL, 32}, + {sBulbasaurGfx24_1, ARRAY_COUNT(sBulbasaurGfx24_1)}, + {NULL, 32}, + {sBulbasaurGfx24_2, ARRAY_COUNT(sBulbasaurGfx24_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx25[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_25.4bpp"); +static const u8 sBulbasaurGfx25_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_25_1.4bpp"); +static const u8 sBulbasaurGfx25_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_25_2.4bpp"); +static const ax_sprite sBulbasaurSprites25[] = { + {NULL, 32}, + {sBulbasaurGfx25, ARRAY_COUNT(sBulbasaurGfx25)}, + {NULL, 32}, + {sBulbasaurGfx25_1, ARRAY_COUNT(sBulbasaurGfx25_1)}, + {NULL, 32}, + {sBulbasaurGfx25_2, ARRAY_COUNT(sBulbasaurGfx25_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx26[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_26.4bpp"); +static const u8 sBulbasaurGfx26_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_26_1.4bpp"); +static const u8 sBulbasaurGfx26_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_26_2.4bpp"); +static const ax_sprite sBulbasaurSprites26[] = { + {NULL, 32}, + {sBulbasaurGfx26, ARRAY_COUNT(sBulbasaurGfx26)}, + {NULL, 32}, + {sBulbasaurGfx26_1, ARRAY_COUNT(sBulbasaurGfx26_1)}, + {NULL, 32}, + {sBulbasaurGfx26_2, ARRAY_COUNT(sBulbasaurGfx26_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx27[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_27.4bpp"); +static const u8 sBulbasaurGfx27_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_27_1.4bpp"); +static const u8 sBulbasaurGfx27_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_27_2.4bpp"); +static const ax_sprite sBulbasaurSprites27[] = { + {NULL, 32}, + {sBulbasaurGfx27, ARRAY_COUNT(sBulbasaurGfx27)}, + {NULL, 64}, + {sBulbasaurGfx27_1, ARRAY_COUNT(sBulbasaurGfx27_1)}, + {NULL, 64}, + {sBulbasaurGfx27_2, ARRAY_COUNT(sBulbasaurGfx27_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx28[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_28.4bpp"); +static const u8 sBulbasaurGfx28_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_28_1.4bpp"); +static const u8 sBulbasaurGfx28_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_28_2.4bpp"); +static const ax_sprite sBulbasaurSprites28[] = { + {sBulbasaurGfx28, ARRAY_COUNT(sBulbasaurGfx28)}, + {NULL, 32}, + {sBulbasaurGfx28_1, ARRAY_COUNT(sBulbasaurGfx28_1)}, + {NULL, 32}, + {sBulbasaurGfx28_2, ARRAY_COUNT(sBulbasaurGfx28_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx29[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_29.4bpp"); +static const u8 sBulbasaurGfx29_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_29_1.4bpp"); +static const u8 sBulbasaurGfx29_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_29_2.4bpp"); +static const ax_sprite sBulbasaurSprites29[] = { + {sBulbasaurGfx29, ARRAY_COUNT(sBulbasaurGfx29)}, + {NULL, 32}, + {sBulbasaurGfx29_1, ARRAY_COUNT(sBulbasaurGfx29_1)}, + {NULL, 32}, + {sBulbasaurGfx29_2, ARRAY_COUNT(sBulbasaurGfx29_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx30[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_30.4bpp"); +static const u8 sBulbasaurGfx30_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_30_1.4bpp"); +static const u8 sBulbasaurGfx30_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_30_2.4bpp"); +static const ax_sprite sBulbasaurSprites30[] = { + {sBulbasaurGfx30, ARRAY_COUNT(sBulbasaurGfx30)}, + {NULL, 32}, + {sBulbasaurGfx30_1, ARRAY_COUNT(sBulbasaurGfx30_1)}, + {NULL, 32}, + {sBulbasaurGfx30_2, ARRAY_COUNT(sBulbasaurGfx30_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx31[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_31.4bpp"); +static const u8 sBulbasaurGfx31_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_31_1.4bpp"); +static const u8 sBulbasaurGfx31_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_31_2.4bpp"); +static const ax_sprite sBulbasaurSprites31[] = { + {sBulbasaurGfx31, ARRAY_COUNT(sBulbasaurGfx31)}, + {NULL, 32}, + {sBulbasaurGfx31_1, ARRAY_COUNT(sBulbasaurGfx31_1)}, + {NULL, 32}, + {sBulbasaurGfx31_2, ARRAY_COUNT(sBulbasaurGfx31_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx32[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_32.4bpp"); +static const u8 sBulbasaurGfx32_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_32_1.4bpp"); +static const u8 sBulbasaurGfx32_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_32_2.4bpp"); +static const ax_sprite sBulbasaurSprites32[] = { + {sBulbasaurGfx32, ARRAY_COUNT(sBulbasaurGfx32)}, + {NULL, 32}, + {sBulbasaurGfx32_1, ARRAY_COUNT(sBulbasaurGfx32_1)}, + {NULL, 32}, + {sBulbasaurGfx32_2, ARRAY_COUNT(sBulbasaurGfx32_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx33[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_33.4bpp"); +static const u8 sBulbasaurGfx33_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_33_1.4bpp"); +static const u8 sBulbasaurGfx33_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_33_2.4bpp"); +static const ax_sprite sBulbasaurSprites33[] = { + {sBulbasaurGfx33, ARRAY_COUNT(sBulbasaurGfx33)}, + {NULL, 32}, + {sBulbasaurGfx33_1, ARRAY_COUNT(sBulbasaurGfx33_1)}, + {NULL, 32}, + {sBulbasaurGfx33_2, ARRAY_COUNT(sBulbasaurGfx33_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx34[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_34.4bpp"); +static const u8 sBulbasaurGfx34_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_34_1.4bpp"); +static const u8 sBulbasaurGfx34_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_34_2.4bpp"); +static const ax_sprite sBulbasaurSprites34[] = { + {NULL, 32}, + {sBulbasaurGfx34, ARRAY_COUNT(sBulbasaurGfx34)}, + {NULL, 32}, + {sBulbasaurGfx34_1, ARRAY_COUNT(sBulbasaurGfx34_1)}, + {NULL, 32}, + {sBulbasaurGfx34_2, ARRAY_COUNT(sBulbasaurGfx34_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx35[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_35.4bpp"); +static const u8 sBulbasaurGfx35_1[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_35_1.4bpp"); +static const u8 sBulbasaurGfx35_2[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_35_2.4bpp"); +static const ax_sprite sBulbasaurSprites35[] = { + {NULL, 32}, + {sBulbasaurGfx35, ARRAY_COUNT(sBulbasaurGfx35)}, + {NULL, 32}, + {sBulbasaurGfx35_1, ARRAY_COUNT(sBulbasaurGfx35_1)}, + {NULL, 32}, + {sBulbasaurGfx35_2, ARRAY_COUNT(sBulbasaurGfx35_2)}, + {NULL, 160}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx36[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_36.4bpp"); +static const ax_sprite sBulbasaurSprites36[] = { + {sBulbasaurGfx36, ARRAY_COUNT(sBulbasaurGfx36)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx37[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_37.4bpp"); +static const ax_sprite sBulbasaurSprites37[] = { + {sBulbasaurGfx37, ARRAY_COUNT(sBulbasaurGfx37)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx38[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_38.4bpp"); +static const ax_sprite sBulbasaurSprites38[] = { + {sBulbasaurGfx38, ARRAY_COUNT(sBulbasaurGfx38)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx39[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_39.4bpp"); +static const ax_sprite sBulbasaurSprites39[] = { + {sBulbasaurGfx39, ARRAY_COUNT(sBulbasaurGfx39)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx40[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_40.4bpp"); +static const ax_sprite sBulbasaurSprites40[] = { + {sBulbasaurGfx40, ARRAY_COUNT(sBulbasaurGfx40)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx41[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_41.4bpp"); +static const ax_sprite sBulbasaurSprites41[] = { + {sBulbasaurGfx41, ARRAY_COUNT(sBulbasaurGfx41)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx42[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_42.4bpp"); +static const ax_sprite sBulbasaurSprites42[] = { + {sBulbasaurGfx42, ARRAY_COUNT(sBulbasaurGfx42)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx43[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_43.4bpp"); +static const ax_sprite sBulbasaurSprites43[] = { + {sBulbasaurGfx43, ARRAY_COUNT(sBulbasaurGfx43)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx44[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_44.4bpp"); +static const ax_sprite sBulbasaurSprites44[] = { + {sBulbasaurGfx44, ARRAY_COUNT(sBulbasaurGfx44)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx45[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_45.4bpp"); +static const ax_sprite sBulbasaurSprites45[] = { + {sBulbasaurGfx45, ARRAY_COUNT(sBulbasaurGfx45)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx46[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_46.4bpp"); +static const ax_sprite sBulbasaurSprites46[] = { + {sBulbasaurGfx46, ARRAY_COUNT(sBulbasaurGfx46)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx47[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_47.4bpp"); +static const ax_sprite sBulbasaurSprites47[] = { + {sBulbasaurGfx47, ARRAY_COUNT(sBulbasaurGfx47)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx48[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_48.4bpp"); +static const ax_sprite sBulbasaurSprites48[] = { + {sBulbasaurGfx48, ARRAY_COUNT(sBulbasaurGfx48)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx49[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_49.4bpp"); +static const ax_sprite sBulbasaurSprites49[] = { + {sBulbasaurGfx49, ARRAY_COUNT(sBulbasaurGfx49)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx50[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_50.4bpp"); +static const ax_sprite sBulbasaurSprites50[] = { + {sBulbasaurGfx50, ARRAY_COUNT(sBulbasaurGfx50)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx51[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_51.4bpp"); +static const ax_sprite sBulbasaurSprites51[] = { + {sBulbasaurGfx51, ARRAY_COUNT(sBulbasaurGfx51)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx52[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_52.4bpp"); +static const ax_sprite sBulbasaurSprites52[] = { + {sBulbasaurGfx52, ARRAY_COUNT(sBulbasaurGfx52)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx53[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_53.4bpp"); +static const ax_sprite sBulbasaurSprites53[] = { + {sBulbasaurGfx53, ARRAY_COUNT(sBulbasaurGfx53)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx54[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_54.4bpp"); +static const ax_sprite sBulbasaurSprites54[] = { + {sBulbasaurGfx54, ARRAY_COUNT(sBulbasaurGfx54)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx55[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_55.4bpp"); +static const ax_sprite sBulbasaurSprites55[] = { + {sBulbasaurGfx55, ARRAY_COUNT(sBulbasaurGfx55)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx56[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_56.4bpp"); +static const ax_sprite sBulbasaurSprites56[] = { + {sBulbasaurGfx56, ARRAY_COUNT(sBulbasaurGfx56)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx57[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_57.4bpp"); +static const ax_sprite sBulbasaurSprites57[] = { + {sBulbasaurGfx57, ARRAY_COUNT(sBulbasaurGfx57)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx58[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_58.4bpp"); +static const ax_sprite sBulbasaurSprites58[] = { + {sBulbasaurGfx58, ARRAY_COUNT(sBulbasaurGfx58)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx59[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_59.4bpp"); +static const ax_sprite sBulbasaurSprites59[] = { + {sBulbasaurGfx59, ARRAY_COUNT(sBulbasaurGfx59)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx60[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_60.4bpp"); +static const ax_sprite sBulbasaurSprites60[] = { + {sBulbasaurGfx60, ARRAY_COUNT(sBulbasaurGfx60)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx61[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_61.4bpp"); +static const ax_sprite sBulbasaurSprites61[] = { + {sBulbasaurGfx61, ARRAY_COUNT(sBulbasaurGfx61)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx62[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_62.4bpp"); +static const ax_sprite sBulbasaurSprites62[] = { + {sBulbasaurGfx62, ARRAY_COUNT(sBulbasaurGfx62)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx63[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_63.4bpp"); +static const ax_sprite sBulbasaurSprites63[] = { + {sBulbasaurGfx63, ARRAY_COUNT(sBulbasaurGfx63)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx64[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_64.4bpp"); +static const ax_sprite sBulbasaurSprites64[] = { + {sBulbasaurGfx64, ARRAY_COUNT(sBulbasaurGfx64)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx65[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_65.4bpp"); +static const ax_sprite sBulbasaurSprites65[] = { + {sBulbasaurGfx65, ARRAY_COUNT(sBulbasaurGfx65)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx66[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_66.4bpp"); +static const ax_sprite sBulbasaurSprites66[] = { + {sBulbasaurGfx66, ARRAY_COUNT(sBulbasaurGfx66)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx67[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_67.4bpp"); +static const ax_sprite sBulbasaurSprites67[] = { + {sBulbasaurGfx67, ARRAY_COUNT(sBulbasaurGfx67)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx68[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_68.4bpp"); +static const ax_sprite sBulbasaurSprites68[] = { + {sBulbasaurGfx68, ARRAY_COUNT(sBulbasaurGfx68)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx69[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_69.4bpp"); +static const ax_sprite sBulbasaurSprites69[] = { + {sBulbasaurGfx69, ARRAY_COUNT(sBulbasaurGfx69)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx70[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_70.4bpp"); +static const ax_sprite sBulbasaurSprites70[] = { + {sBulbasaurGfx70, ARRAY_COUNT(sBulbasaurGfx70)}, + {NULL, 0} +}; +static const u8 sBulbasaurGfx71[] = INCBIN_U8("graphics/ax/mon/bulbasaur/sprite_71.4bpp"); +static const ax_sprite sBulbasaurSprites71[] = { + {sBulbasaurGfx71, ARRAY_COUNT(sBulbasaurGfx71)}, + {NULL, 0} +}; + +static const ax_pose *const sAxPosesBulbasaur[] = { + sBulbasaurPose1, + sBulbasaurPose2, + sBulbasaurPose3, + sBulbasaurPose4, + sBulbasaurPose5, + sBulbasaurPose6, + sBulbasaurPose7, + sBulbasaurPose8, + sBulbasaurPose9, + sBulbasaurPose10, + sBulbasaurPose11, + sBulbasaurPose12, + sBulbasaurPose13, + sBulbasaurPose14, + sBulbasaurPose15, + sBulbasaurPose16, + sBulbasaurPose17, + sBulbasaurPose18, + sBulbasaurPose19, + sBulbasaurPose20, + sBulbasaurPose21, + sBulbasaurPose22, + sBulbasaurPose23, + sBulbasaurPose24, + sBulbasaurPose25, + sBulbasaurPose26, + sBulbasaurPose27, + sBulbasaurPose28, + sBulbasaurPose29, + sBulbasaurPose30, + sBulbasaurPose31, + sBulbasaurPose32, + sBulbasaurPose33, + sBulbasaurPose34, + sBulbasaurPose35, + sBulbasaurPose36, + sBulbasaurPose37, + sBulbasaurPose38, + sBulbasaurPose39, + sBulbasaurPose40, + sBulbasaurPose41, + sBulbasaurPose42, + sBulbasaurPose43, + sBulbasaurPose44, + sBulbasaurPose45, + sBulbasaurPose46, + sBulbasaurPose47, + sBulbasaurPose48, + sBulbasaurPose49, + sBulbasaurPose50, + sBulbasaurPose51, + sBulbasaurPose52, + sBulbasaurPose53, + sBulbasaurPose54, + sBulbasaurPose55, + sBulbasaurPose56, + sBulbasaurPose57, + sBulbasaurPose58, + sBulbasaurPose59, + sBulbasaurPose60, + sBulbasaurPose61, + sBulbasaurPose62, + sBulbasaurPose63, + sBulbasaurPose64, + sBulbasaurPose65, + sBulbasaurPose66, + sBulbasaurPose67, + sBulbasaurPose68, + sBulbasaurPose69, + sBulbasaurPose70, + sBulbasaurPose71, + sBulbasaurPose72, + sBulbasaurPose73, + sBulbasaurPose74, + sBulbasaurPose75, + sBulbasaurPose76, + sBulbasaurPose77, + sBulbasaurPose78, + sBulbasaurPose79, + sBulbasaurPose80, + sBulbasaurPose81, + sBulbasaurPose82, + sBulbasaurPose83, + sBulbasaurPose84, + sBulbasaurPose85, + sBulbasaurPose86, + sBulbasaurPose87, + sBulbasaurPose88, + sBulbasaurPose89, + sBulbasaurPose90, + sBulbasaurPose91, + sBulbasaurPose92, + sBulbasaurPose93, + sBulbasaurPose94, + sBulbasaurPose95, + sBulbasaurPose96, + sBulbasaurPose97, + sBulbasaurPose98, + sBulbasaurPose99, + sBulbasaurPose100, + sBulbasaurPose101, + sBulbasaurPose102, + sBulbasaurPose103, + sBulbasaurPose104, + sBulbasaurPose105, + sBulbasaurPose106, + sBulbasaurPose107, + sBulbasaurPose108, + sBulbasaurPose109, + sBulbasaurPose110, + sBulbasaurPose111, + sBulbasaurPose112, + sBulbasaurPose113, + sBulbasaurPose114, + sBulbasaurPose115, + sBulbasaurPose116, + sBulbasaurPose117, + sBulbasaurPose118, + sBulbasaurPose119, + sBulbasaurPose120, + sBulbasaurPose121, + sBulbasaurPose122, + sBulbasaurPose123, + sBulbasaurPose124, + sBulbasaurPose125, + sBulbasaurPose126, + sBulbasaurPose127, + sBulbasaurPose128, + sBulbasaurPose129, + sBulbasaurPose130, + sBulbasaurPose131, + sBulbasaurPose132, + sBulbasaurPose133, + sBulbasaurPose134, + sBulbasaurPose135, + sBulbasaurPose136, + sBulbasaurPose137, + sBulbasaurPose138, + sBulbasaurPose139, + sBulbasaurPose140, + sBulbasaurPose141, + sBulbasaurPose142, + sBulbasaurPose143, + sBulbasaurPose144, + sBulbasaurPose145, + sBulbasaurPose146, + sBulbasaurPose147, + sBulbasaurPose148, + sBulbasaurPose149, + sBulbasaurPose150, + sBulbasaurPose151, + sBulbasaurPose152, + sBulbasaurPose153, + sBulbasaurPose154, + sBulbasaurPose155, + sBulbasaurPose156, + sBulbasaurPose157, + sBulbasaurPose158, + sBulbasaurPose159, + sBulbasaurPose160, + sBulbasaurPose161, + sBulbasaurPose162, + sBulbasaurPose163, + sBulbasaurPose164, + sBulbasaurPose165, + sBulbasaurPose166, + sBulbasaurPose167, + sBulbasaurPose168, + sBulbasaurPose169, + sBulbasaurPose170, + sBulbasaurPose171, + sBulbasaurPose172, + sBulbasaurPose173, + sBulbasaurPose174, + sBulbasaurPose175, + sBulbasaurPose176, + sBulbasaurPose177, + sBulbasaurPose178, + sBulbasaurPose179, + sBulbasaurPose180, + sBulbasaurPose181, + sBulbasaurPose182, + sBulbasaurPose183, + sBulbasaurPose184, + sBulbasaurPose185, + sBulbasaurPose186, + sBulbasaurPose187, + sBulbasaurPose188, + sBulbasaurPose189, + sBulbasaurPose190, + sBulbasaurPose191, + sBulbasaurPose192, + sBulbasaurPose193, + sBulbasaurPose194, + sBulbasaurPose195, + sBulbasaurPose196, + sBulbasaurPose197, + sBulbasaurPose198, + sBulbasaurPose199, + sBulbasaurPose200, + sBulbasaurPose201, + sBulbasaurPose202, + sBulbasaurPose203, + sBulbasaurPose204, + sBulbasaurPose205, + sBulbasaurPose206, + sBulbasaurPose207, + sBulbasaurPose208, + sBulbasaurPose209, + sBulbasaurPose210, + sBulbasaurPose211, + sBulbasaurPose212, + sBulbasaurPose213, + sBulbasaurPose214, + sBulbasaurPose215, + sBulbasaurPose216, + sBulbasaurPose217, + sBulbasaurPose218, + sBulbasaurPose219, + sBulbasaurPose220, + sBulbasaurPose221, + sBulbasaurPose222, + sBulbasaurPose223, + sBulbasaurPose224, + sBulbasaurPose225, + sBulbasaurPose226, + sBulbasaurPose227, + sBulbasaurPose228, + sBulbasaurPose229, + sBulbasaurPose230, + sBulbasaurPose231, + sBulbasaurPose232, + sBulbasaurPose233, + sBulbasaurPose234, + sBulbasaurPose235, + sBulbasaurPose236, + sBulbasaurPose237, + sBulbasaurPose238, + sBulbasaurPose239, + sBulbasaurPose240, + sBulbasaurPose241, + sBulbasaurPose242, + sBulbasaurPose243, + sBulbasaurPose244, + sBulbasaurPose245, + sBulbasaurPose246, + sBulbasaurPose247, + sBulbasaurPose248, + sBulbasaurPose249, + sBulbasaurPose250, + sBulbasaurPose251, + sBulbasaurPose252, + sBulbasaurPose253, + sBulbasaurPose254, + sBulbasaurPose255, + sBulbasaurPose256, + sBulbasaurPose257, + sBulbasaurPose258, + sBulbasaurPose259, + sBulbasaurPose260, + sBulbasaurPose261, + sBulbasaurPose262, + sBulbasaurPose263, + sBulbasaurPose264, + sBulbasaurPose265, + sBulbasaurPose266, + sBulbasaurPose267, +}; + +static const struct PositionSets sAxPositionsBulbasaur[] = { + [0] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [1] = { .set = { {-1, -7}, {-8, -7}, {6, -7}, {-1, -8} } }, + [2] = { .set = { {-1, 1}, {-7, 4}, {5, 4}, {-1, -4} } }, + [3] = { .set = { {6, -4}, {4, -5}, {-3, 0}, {-2, -6} } }, + [4] = { .set = { {6, -6}, {10, -7}, {1, -2}, {-1, -8} } }, + [5] = { .set = { {7, -1}, {7, -4}, {-2, 3}, {-2, -6} } }, + [6] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [7] = { .set = { {8, -9}, {5, -7}, {6, -4}, {-2, -7} } }, + [8] = { .set = { {9, -4}, {3, -2}, {1, 2}, {-2, -6} } }, + [9] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [10] = { .set = { {6, -16}, {-1, -13}, {8, -9}, {-2, -9} } }, + [11] = { .set = { {8, -15}, {1, -11}, {7, -5}, {0, -10} } }, + [12] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [13] = { .set = { {-1, -18}, {6, -15}, {-8, -15}, {-1, -10} } }, + [14] = { .set = { {-1, -13}, {4, -8}, {-6, -8}, {-1, -9} } }, + [15] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [16] = { .set = { {-8, -16}, {-1, -13}, {-10, -9}, {0, -9} } }, + [17] = { .set = { {-10, -15}, {-3, -11}, {-9, -5}, {-2, -10} } }, + [18] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [19] = { .set = { {-10, -9}, {-7, -7}, {-8, -4}, {0, -7} } }, + [20] = { .set = { {-11, -4}, {-5, -2}, {-3, 2}, {0, -6} } }, + [21] = { .set = { {-8, -4}, {-6, -5}, {1, 0}, {0, -6} } }, + [22] = { .set = { {-8, -6}, {-12, -7}, {-3, -2}, {-1, -8} } }, + [23] = { .set = { {-9, -1}, {-9, -4}, {0, 3}, {0, -6} } }, + [24] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [25] = { .set = { {-1, -7}, {-8, -7}, {6, -7}, {-1, -8} } }, + [26] = { .set = { {-1, 1}, {-7, 4}, {5, 4}, {-1, -4} } }, + [27] = { .set = { {6, -4}, {4, -5}, {-3, 0}, {-2, -6} } }, + [28] = { .set = { {6, -6}, {10, -7}, {1, -2}, {-1, -8} } }, + [29] = { .set = { {7, -1}, {7, -4}, {-2, 3}, {-2, -6} } }, + [30] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [31] = { .set = { {8, -9}, {5, -7}, {6, -4}, {-2, -7} } }, + [32] = { .set = { {9, -4}, {3, -2}, {1, 2}, {-2, -6} } }, + [33] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [34] = { .set = { {6, -16}, {-1, -13}, {8, -9}, {-2, -9} } }, + [35] = { .set = { {8, -15}, {1, -11}, {7, -5}, {0, -10} } }, + [36] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [37] = { .set = { {-1, -18}, {6, -15}, {-8, -15}, {-1, -10} } }, + [38] = { .set = { {-1, -13}, {4, -8}, {-6, -8}, {-1, -9} } }, + [39] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [40] = { .set = { {-8, -16}, {-1, -13}, {-10, -9}, {0, -9} } }, + [41] = { .set = { {-10, -15}, {-3, -11}, {-9, -5}, {-2, -10} } }, + [42] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [43] = { .set = { {-10, -9}, {-7, -7}, {-8, -4}, {0, -7} } }, + [44] = { .set = { {-11, -4}, {-5, -2}, {-3, 2}, {0, -6} } }, + [45] = { .set = { {-8, -4}, {-6, -5}, {1, 0}, {0, -6} } }, + [46] = { .set = { {-8, -6}, {-12, -7}, {-3, -2}, {-1, -8} } }, + [47] = { .set = { {-9, -1}, {-9, -4}, {0, 3}, {0, -6} } }, + [48] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [49] = { .set = { {-1, -7}, {-8, -7}, {6, -7}, {-1, -8} } }, + [50] = { .set = { {-1, 1}, {-7, 4}, {5, 4}, {-1, -4} } }, + [51] = { .set = { {6, -4}, {4, -5}, {-3, 0}, {-2, -6} } }, + [52] = { .set = { {6, -6}, {10, -7}, {1, -2}, {-1, -8} } }, + [53] = { .set = { {7, -1}, {7, -4}, {-2, 3}, {-2, -6} } }, + [54] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [55] = { .set = { {8, -9}, {5, -7}, {6, -4}, {-2, -7} } }, + [56] = { .set = { {9, -4}, {3, -2}, {1, 2}, {-2, -6} } }, + [57] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [58] = { .set = { {6, -16}, {-1, -13}, {8, -9}, {-2, -9} } }, + [59] = { .set = { {8, -15}, {1, -11}, {7, -5}, {0, -10} } }, + [60] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [61] = { .set = { {-1, -18}, {6, -15}, {-8, -15}, {-1, -10} } }, + [62] = { .set = { {-1, -13}, {4, -8}, {-6, -8}, {-1, -9} } }, + [63] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [64] = { .set = { {-8, -16}, {-1, -13}, {-10, -9}, {0, -9} } }, + [65] = { .set = { {-10, -15}, {-3, -11}, {-9, -5}, {-2, -10} } }, + [66] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [67] = { .set = { {-10, -9}, {-7, -7}, {-8, -4}, {0, -7} } }, + [68] = { .set = { {-11, -4}, {-5, -2}, {-3, 2}, {0, -6} } }, + [69] = { .set = { {-8, -4}, {-6, -5}, {1, 0}, {0, -6} } }, + [70] = { .set = { {-8, -6}, {-12, -7}, {-3, -2}, {-1, -8} } }, + [71] = { .set = { {-9, -1}, {-9, -4}, {0, 3}, {0, -6} } }, + [72] = { .set = { {-1, -11}, {-7, 0}, {5, 0}, {-1, -6} } }, + [73] = { .set = { {-1, -14}, {-7, 0}, {5, 0}, {-1, -7} } }, + [74] = { .set = { {2, -13}, {7, -3}, {-2, 1}, {2, -7} } }, + [75] = { .set = { {1, -15}, {6, -2}, {-2, 1}, {0, -7} } }, + [76] = { .set = { {5, -16}, {6, -8}, {1, 0}, {3, -7} } }, + [77] = { .set = { {4, -16}, {4, -7}, {1, 0}, {2, -7} } }, + [78] = { .set = { {3, -16}, {-4, -11}, {7, -3}, {2, -11} } }, + [79] = { .set = { {2, -16}, {-4, -10}, {7, -2}, {1, -10} } }, + [80] = { .set = { {-1, -17}, {4, -8}, {-6, -8}, {-1, -10} } }, + [81] = { .set = { {-1, -16}, {4, -8}, {-6, -7}, {-1, -9} } }, + [82] = { .set = { {-5, -16}, {2, -11}, {-9, -3}, {-4, -11} } }, + [83] = { .set = { {-3, -16}, {3, -10}, {-8, -2}, {-2, -10} } }, + [84] = { .set = { {-6, -16}, {-7, -8}, {-2, 0}, {-4, -7} } }, + [85] = { .set = { {-5, -16}, {-5, -7}, {-2, 0}, {-3, -7} } }, + [86] = { .set = { {-4, -13}, {-9, -3}, {0, 1}, {-4, -7} } }, + [87] = { .set = { {-3, -15}, {-8, -2}, {0, 1}, {-2, -7} } }, + [88] = { .set = { {-3, -12}, {-7, 0}, {5, 0}, {-2, -6} } }, + [89] = { .set = { {1, -12}, {-7, 0}, {5, 0}, {0, -7} } }, + [90] = { .set = { {-3, -12}, {6, -5}, {-3, 0}, {-2, -9} } }, + [91] = { .set = { {-5, -11}, {4, -5}, {-3, 0}, {-3, -9} } }, + [92] = { .set = { {-4, -10}, {0, -8}, {-1, 0}, {-2, -7} } }, + [93] = { .set = { {-4, -8}, {0, -7}, {-1, 0}, {-1, -6} } }, + [94] = { .set = { {-4, -11}, {-8, -7}, {6, -3}, {-1, -8} } }, + [95] = { .set = { {0, -10}, {-8, -7}, {6, -3}, {0, -7} } }, + [96] = { .set = { {1, -10}, {5, -7}, {-7, -7}, {0, -6} } }, + [97] = { .set = { {-2, -10}, {5, -7}, {-7, -8}, {-2, -6} } }, + [98] = { .set = { {2, -11}, {6, -7}, {-8, -3}, {-1, -8} } }, + [99] = { .set = { {-2, -10}, {6, -7}, {-8, -3}, {-2, -7} } }, + [100] = { .set = { {2, -10}, {-2, -8}, {-1, 0}, {0, -7} } }, + [101] = { .set = { {2, -8}, {-2, -7}, {-1, 0}, {-1, -6} } }, + [102] = { .set = { {1, -12}, {-8, -5}, {1, 0}, {0, -9} } }, + [103] = { .set = { {3, -11}, {-6, -5}, {1, 0}, {1, -9} } }, + [104] = { .set = { {-8, -2}, {-8, -5}, {-2, 2}, {0, -6} } }, + [105] = { .set = { {-8, -1}, {-8, -4}, {-2, 2}, {0, -6} } }, + [106] = { .set = { {-1, 0}, {-8, 1}, {6, 1}, {-1, -8} } }, + [107] = { .set = { {8, -2}, {7, -7}, {2, 1}, {-1, -8} } }, + [108] = { .set = { {10, -4}, {7, -8}, {5, 1}, {1, -7} } }, + [109] = { .set = { {9, -11}, {0, -13}, {8, -3}, {-1, -8} } }, + [110] = { .set = { {-1, -15}, {4, -9}, {-6, -8}, {-1, -9} } }, + [111] = { .set = { {-10, -11}, {-1, -13}, {-9, -3}, {0, -8} } }, + [112] = { .set = { {-11, -4}, {-8, -8}, {-6, 1}, {-2, -7} } }, + [113] = { .set = { {-9, -2}, {-8, -7}, {-3, 1}, {0, -8} } }, + [114] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [115] = { .set = { {-1, -7}, {-8, -7}, {6, -7}, {-1, -8} } }, + [116] = { .set = { {-1, 1}, {-7, 4}, {5, 4}, {-1, -4} } }, + [117] = { .set = { {6, -4}, {4, -5}, {-3, 0}, {-2, -6} } }, + [118] = { .set = { {6, -6}, {10, -7}, {1, -2}, {-1, -8} } }, + [119] = { .set = { {7, -1}, {7, -4}, {-2, 3}, {-2, -6} } }, + [120] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [121] = { .set = { {8, -9}, {5, -7}, {6, -4}, {-2, -7} } }, + [122] = { .set = { {9, -4}, {3, -2}, {1, 2}, {-2, -6} } }, + [123] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [124] = { .set = { {6, -16}, {-1, -13}, {8, -9}, {-2, -9} } }, + [125] = { .set = { {8, -15}, {1, -11}, {7, -5}, {0, -10} } }, + [126] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [127] = { .set = { {-1, -18}, {6, -15}, {-8, -15}, {-1, -10} } }, + [128] = { .set = { {-1, -13}, {4, -8}, {-6, -8}, {-1, -9} } }, + [129] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [130] = { .set = { {-8, -16}, {-1, -13}, {-10, -9}, {0, -9} } }, + [131] = { .set = { {-10, -15}, {-3, -11}, {-9, -5}, {-2, -10} } }, + [132] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [133] = { .set = { {-10, -9}, {-7, -7}, {-8, -4}, {0, -7} } }, + [134] = { .set = { {-11, -4}, {-5, -2}, {-3, 2}, {0, -6} } }, + [135] = { .set = { {-8, -4}, {-6, -5}, {1, 0}, {0, -6} } }, + [136] = { .set = { {-8, -6}, {-12, -7}, {-3, -2}, {-1, -8} } }, + [137] = { .set = { {-9, -1}, {-9, -4}, {0, 3}, {0, -6} } }, + [138] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [139] = { .set = { {-8, -4}, {-6, -5}, {1, 0}, {0, -6} } }, + [140] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [141] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [142] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [143] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [144] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [145] = { .set = { {6, -4}, {4, -5}, {-3, 0}, {-2, -6} } }, + [146] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [147] = { .set = { {6, -4}, {4, -5}, {-3, 0}, {-2, -6} } }, + [148] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [149] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [150] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [151] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [152] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [153] = { .set = { {-7, -4}, {-5, -5}, {2, 0}, {1, -6} } }, + [154] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [155] = { .set = { {-1, -7}, {-8, -7}, {6, -7}, {-1, -8} } }, + [156] = { .set = { {-1, 1}, {-7, 4}, {5, 4}, {-1, -4} } }, + [157] = { .set = { {6, -4}, {4, -5}, {-3, 0}, {-2, -6} } }, + [158] = { .set = { {6, -6}, {10, -7}, {1, -2}, {-1, -8} } }, + [159] = { .set = { {7, -1}, {7, -4}, {-2, 3}, {-2, -6} } }, + [160] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [161] = { .set = { {8, -9}, {5, -7}, {6, -4}, {-2, -7} } }, + [162] = { .set = { {9, -4}, {3, -2}, {1, 2}, {-2, -6} } }, + [163] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [164] = { .set = { {6, -16}, {-1, -13}, {8, -9}, {-2, -9} } }, + [165] = { .set = { {8, -15}, {1, -11}, {7, -5}, {0, -10} } }, + [166] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [167] = { .set = { {-1, -18}, {6, -15}, {-8, -15}, {-1, -10} } }, + [168] = { .set = { {-1, -13}, {4, -8}, {-6, -8}, {-1, -9} } }, + [169] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [170] = { .set = { {-8, -16}, {-1, -13}, {-10, -9}, {0, -9} } }, + [171] = { .set = { {-10, -15}, {-3, -11}, {-9, -5}, {-2, -10} } }, + [172] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [173] = { .set = { {-10, -9}, {-7, -7}, {-8, -4}, {0, -7} } }, + [174] = { .set = { {-11, -4}, {-5, -2}, {-3, 2}, {0, -6} } }, + [175] = { .set = { {-8, -4}, {-6, -5}, {1, 0}, {0, -6} } }, + [176] = { .set = { {-8, -6}, {-12, -7}, {-3, -2}, {-1, -8} } }, + [177] = { .set = { {-9, -1}, {-9, -4}, {0, 3}, {0, -6} } }, + [178] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [179] = { .set = { {-1, -7}, {-8, -7}, {6, -7}, {-1, -8} } }, + [180] = { .set = { {-1, 1}, {-7, 4}, {5, 4}, {-1, -4} } }, + [181] = { .set = { {6, -4}, {4, -5}, {-3, 0}, {-2, -6} } }, + [182] = { .set = { {6, -6}, {10, -7}, {1, -2}, {-1, -8} } }, + [183] = { .set = { {7, -1}, {7, -4}, {-2, 3}, {-2, -6} } }, + [184] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [185] = { .set = { {8, -9}, {5, -7}, {6, -4}, {-2, -7} } }, + [186] = { .set = { {9, -4}, {3, -2}, {1, 2}, {-2, -6} } }, + [187] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [188] = { .set = { {6, -16}, {-1, -13}, {8, -9}, {-2, -9} } }, + [189] = { .set = { {8, -15}, {1, -11}, {7, -5}, {0, -10} } }, + [190] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [191] = { .set = { {-1, -18}, {6, -15}, {-8, -15}, {-1, -10} } }, + [192] = { .set = { {-1, -13}, {4, -8}, {-6, -8}, {-1, -9} } }, + [193] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [194] = { .set = { {-8, -16}, {-1, -13}, {-10, -9}, {0, -9} } }, + [195] = { .set = { {-10, -15}, {-3, -11}, {-9, -5}, {-2, -10} } }, + [196] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [197] = { .set = { {-10, -9}, {-7, -7}, {-8, -4}, {0, -7} } }, + [198] = { .set = { {-11, -4}, {-5, -2}, {-3, 2}, {0, -6} } }, + [199] = { .set = { {-8, -4}, {-6, -5}, {1, 0}, {0, -6} } }, + [200] = { .set = { {-8, -6}, {-12, -7}, {-3, -2}, {-1, -8} } }, + [201] = { .set = { {-9, -1}, {-9, -4}, {0, 3}, {0, -6} } }, + [202] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [203] = { .set = { {-8, -4}, {-6, -5}, {1, 0}, {0, -6} } }, + [204] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [205] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [206] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [207] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [208] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [209] = { .set = { {6, -4}, {4, -5}, {-3, 0}, {-2, -6} } }, + [210] = { .set = { {-9, -2}, {-8, -3}, {-6, 0}, {-1, -6} } }, + [211] = { .set = { {-9, -1}, {-8, -2}, {-6, 0}, {-1, -6} } }, + [212] = { .set = { {8, -2}, {7, -3}, {5, 0}, {0, -6} } }, + [213] = { .set = { {8, -1}, {7, -2}, {5, 0}, {0, -6} } }, + [214] = { .set = { {-9, -2}, {-8, -3}, {-6, 0}, {-1, -6} } }, + [215] = { .set = { {-6, -4}, {-6, -2}, {-5, 0}, {0, -6} } }, + [216] = { .set = { {-6, -5}, {-6, -2}, {-5, 0}, {0, -6} } }, + [217] = { .set = { {-9, -2}, {-7, -2}, {-6, 0}, {0, -6} } }, + [218] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [219] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [220] = { .set = { {-1, -9}, {5, -7}, {-7, -7}, {-1, -8} } }, + [221] = { .set = { {-1, -8}, {5, -8}, {-7, -8}, {-1, -9} } }, + [222] = { .set = { {-1, 3}, {-8, 2}, {6, 2}, {-1, -6} } }, + [223] = { .set = { {-1, -2}, {-8, 2}, {6, 2}, {-1, -6} } }, + [224] = { .set = { {-1, 3}, {-8, 2}, {6, 2}, {-1, -5} } }, + [225] = { .set = { {-1, -2}, {-8, 2}, {6, 2}, {-1, -6} } }, + [226] = { .set = { {-1, -6}, {7, -6}, {-9, -6}, {-1, -3} } }, + [227] = { .set = { {-1, -8}, {7, -6}, {-9, -6}, {-1, -3} } }, + [228] = { .set = { {-1, -4}, {-8, -6}, {6, -6}, {-1, -7} } }, + [229] = { .set = { {-1, -3}, {-8, -5}, {6, -5}, {-1, -6} } }, + [230] = { .set = { {-1, -3}, {-8, -5}, {6, -5}, {-1, -6} } }, + [231] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [232] = { .set = { {-8, -6}, {-9, -5}, {0, -6}, {-2, -7} } }, + [233] = { .set = { {-5, -7}, {-8, -4}, {-1, -11}, {-1, -7} } }, + [234] = { .set = { {-1, -15}, {5, -12}, {-7, -12}, {-1, -8} } }, + [235] = { .set = { {-1, -9}, {6, -7}, {-8, -7}, {-1, -7} } }, + [236] = { .set = { {-1, -6}, {7, -5}, {-9, -5}, {-1, -5} } }, + [237] = { .set = { {-1, -1}, {-6, 0}, {4, 0}, {-1, -6} } }, + [238] = { .set = { {-1, -5}, {-7, 0}, {5, 0}, {-1, -7} } }, + [239] = { .set = { {-1, 4}, {-8, 0}, {6, 0}, {-1, -5} } }, + [240] = { .set = { {-10, -6}, {-4, -5}, {-1, 0}, {0, -5} } }, + [241] = { .set = { {-8, -1}, {-4, -3}, {-1, -1}, {-2, -6} } }, + [242] = { .set = { {8, -6}, {2, -5}, {-1, 0}, {-2, -5} } }, + [243] = { .set = { {6, -1}, {2, -3}, {-1, -1}, {0, -6} } }, + [244] = { .set = { {-1, -11}, {7, -9}, {-9, -9}, {-1, -7} } }, + [245] = { .set = { {-7, -1}, {-6, -3}, {-2, -1}, {-1, -7} } }, + [246] = { .set = { {-6, -2}, {-12, -7}, {-1, -1}, {-2, -7} } }, + [247] = { .set = { {-7, 0}, {-13, -3}, {0, 1}, {-2, -6} } }, + [248] = { .set = { {-8, -2}, {-8, -4}, {-5, -2}, {-1, -7} } }, + [249] = { .set = { {-9, 0}, {-8, -2}, {-6, 1}, {-1, -5} } }, + [250] = { .set = { {5, -1}, {4, -3}, {0, -1}, {-1, -7} } }, + [251] = { .set = { {4, -2}, {10, -7}, {-1, -1}, {0, -7} } }, + [252] = { .set = { {5, 0}, {11, -3}, {-2, 1}, {0, -6} } }, + [253] = { .set = { {6, -2}, {6, -4}, {3, -2}, {-1, -7} } }, + [254] = { .set = { {7, 0}, {6, -2}, {4, 1}, {-1, -5} } }, + [255] = { .set = { {-8, -13}, {-2, -8}, {-8, -3}, {-1, -6} } }, + [256] = { .set = { {-4, -9}, {1, -10}, {-8, -7}, {1, -7} } }, + [257] = { .set = { {6, -13}, {0, -8}, {6, -3}, {-1, -6} } }, + [258] = { .set = { {2, -9}, {-3, -10}, {6, -7}, {-3, -7} } }, + [259] = { .set = { {-9, -2}, {-8, -3}, {-6, 0}, {-1, -6} } }, + [260] = { .set = { {-9, -1}, {-8, -2}, {-6, 0}, {-1, -6} } }, + [261] = { .set = { {8, -2}, {7, -3}, {5, 0}, {0, -6} } }, + [262] = { .set = { {8, -1}, {7, -2}, {5, 0}, {0, -6} } }, + [263] = { .set = { {-9, -2}, {-8, -3}, {-6, 0}, {-1, -6} } }, + [264] = { .set = { {-9, -1}, {-8, -2}, {-6, 0}, {-1, -6} } }, + [265] = { .set = { {8, -2}, {7, -3}, {5, 0}, {0, -6} } }, + [266] = { .set = { {8, -1}, {7, -2}, {5, 0}, {0, -6} } }, +}; + +static const ax_anim *const sBulbasaurAnimTable1[] = { + sBulbasaurAnims_1_1, + sBulbasaurAnims_1_2, + sBulbasaurAnims_1_3, + sBulbasaurAnims_1_4, + sBulbasaurAnims_1_5, + sBulbasaurAnims_1_6, + sBulbasaurAnims_1_7, + sBulbasaurAnims_1_8, +}; + +static const ax_anim *const sBulbasaurAnimTable2[] = { + sBulbasaurAnims_2_1, + sBulbasaurAnims_2_2, + sBulbasaurAnims_2_3, + sBulbasaurAnims_2_4, + sBulbasaurAnims_2_5, + sBulbasaurAnims_2_6, + sBulbasaurAnims_2_7, + sBulbasaurAnims_2_8, +}; + +static const ax_anim *const sBulbasaurAnimTable3[] = { + sBulbasaurAnims_3_1, + sBulbasaurAnims_3_2, + sBulbasaurAnims_3_3, + sBulbasaurAnims_3_4, + sBulbasaurAnims_3_5, + sBulbasaurAnims_3_6, + sBulbasaurAnims_3_7, + sBulbasaurAnims_3_8, +}; + +static const ax_anim *const sBulbasaurAnimTable4[] = { + sBulbasaurAnims_4_1, + sBulbasaurAnims_4_2, + sBulbasaurAnims_4_3, + sBulbasaurAnims_4_4, + sBulbasaurAnims_4_5, + sBulbasaurAnims_4_6, + sBulbasaurAnims_4_7, + sBulbasaurAnims_4_8, +}; + +static const ax_anim *const sBulbasaurAnimTable5[] = { + sBulbasaurAnims_5_1, + sBulbasaurAnims_5_2, + sBulbasaurAnims_5_3, + sBulbasaurAnims_5_4, + sBulbasaurAnims_5_5, + sBulbasaurAnims_5_6, + sBulbasaurAnims_5_7, + sBulbasaurAnims_5_8, +}; + +static const ax_anim *const sBulbasaurAnimTable6[] = { + sBulbasaurAnims_6_1, + sBulbasaurAnims_6_1, + sBulbasaurAnims_6_1, + sBulbasaurAnims_6_1, + sBulbasaurAnims_6_1, + sBulbasaurAnims_6_1, + sBulbasaurAnims_6_1, + sBulbasaurAnims_6_1, +}; + +static const ax_anim *const sBulbasaurAnimTable7[] = { + sBulbasaurAnims_7_1, + sBulbasaurAnims_7_2, + sBulbasaurAnims_7_3, + sBulbasaurAnims_7_4, + sBulbasaurAnims_7_5, + sBulbasaurAnims_7_6, + sBulbasaurAnims_7_7, + sBulbasaurAnims_7_8, +}; + +static const ax_anim *const sBulbasaurAnimTable8[] = { + sBulbasaurAnims_8_1, + sBulbasaurAnims_8_2, + sBulbasaurAnims_8_3, + sBulbasaurAnims_8_4, + sBulbasaurAnims_8_5, + sBulbasaurAnims_8_6, + sBulbasaurAnims_8_7, + sBulbasaurAnims_8_8, +}; + +static const ax_anim *const sBulbasaurAnimTable9[] = { + sBulbasaurAnims_9_1, + sBulbasaurAnims_9_2, + sBulbasaurAnims_9_3, + sBulbasaurAnims_9_4, + sBulbasaurAnims_9_5, + sBulbasaurAnims_9_6, + sBulbasaurAnims_9_7, + sBulbasaurAnims_9_8, +}; + +static const ax_anim *const sBulbasaurAnimTable10[] = { + sBulbasaurAnims_10_1, + sBulbasaurAnims_10_2, + sBulbasaurAnims_10_3, + sBulbasaurAnims_10_4, + sBulbasaurAnims_10_5, + sBulbasaurAnims_10_6, + sBulbasaurAnims_10_7, + sBulbasaurAnims_10_8, +}; + +static const ax_anim *const sBulbasaurAnimTable11[] = { + sBulbasaurAnims_11_1, + sBulbasaurAnims_11_2, + sBulbasaurAnims_11_3, + sBulbasaurAnims_11_4, + sBulbasaurAnims_11_5, + sBulbasaurAnims_11_6, + sBulbasaurAnims_11_7, + sBulbasaurAnims_11_8, +}; + +static const ax_anim *const sBulbasaurAnimTable12[] = { + sBulbasaurAnims_12_1, + sBulbasaurAnims_12_2, + sBulbasaurAnims_12_3, + sBulbasaurAnims_12_4, + sBulbasaurAnims_12_5, + sBulbasaurAnims_12_6, + sBulbasaurAnims_12_7, + sBulbasaurAnims_12_8, +}; + +static const ax_anim *const sBulbasaurAnimTable13[] = { + sBulbasaurAnims_13_1, + sBulbasaurAnims_13_2, + sBulbasaurAnims_13_3, + sBulbasaurAnims_13_4, + sBulbasaurAnims_13_5, + sBulbasaurAnims_13_6, + sBulbasaurAnims_13_7, + sBulbasaurAnims_13_8, +}; + +static const ax_anim *const sBulbasaurAnimTable14[] = { + sBulbasaurAnims_14_1, + sBulbasaurAnims_14_2, + sBulbasaurAnims_14_3, + sBulbasaurAnims_14_4, + sBulbasaurAnims_14_5, + sBulbasaurAnims_14_6, + sBulbasaurAnims_14_7, + sBulbasaurAnims_14_8, +}; + +static const ax_anim *const sBulbasaurAnimTable15[] = { + sBulbasaurAnims_15_1, + sBulbasaurAnims_15_2, + sBulbasaurAnims_15_3, + sBulbasaurAnims_15_4, + sBulbasaurAnims_15_5, + sBulbasaurAnims_15_6, + sBulbasaurAnims_15_7, + sBulbasaurAnims_15_8, +}; + +static const ax_anim *const sBulbasaurAnimTable16[] = { + sBulbasaurAnims_16_1, + sBulbasaurAnims_16_2, + sBulbasaurAnims_16_3, + sBulbasaurAnims_16_4, + sBulbasaurAnims_16_5, + sBulbasaurAnims_16_6, + sBulbasaurAnims_16_7, + sBulbasaurAnims_16_8, +}; + +static const ax_anim *const sBulbasaurAnimTable17[] = { + sBulbasaurAnims_17_1, + sBulbasaurAnims_17_2, + sBulbasaurAnims_17_3, + sBulbasaurAnims_17_4, + sBulbasaurAnims_17_5, + sBulbasaurAnims_17_6, + sBulbasaurAnims_17_7, + sBulbasaurAnims_17_8, +}; + +static const ax_anim *const sBulbasaurAnimTable18[] = { + sBulbasaurAnims_18_1, + sBulbasaurAnims_18_2, + sBulbasaurAnims_18_3, + sBulbasaurAnims_18_4, + sBulbasaurAnims_18_5, + sBulbasaurAnims_18_6, + sBulbasaurAnims_18_7, + sBulbasaurAnims_18_8, +}; + +static const ax_anim *const sBulbasaurAnimTable19[] = { + sBulbasaurAnims_19_1, + sBulbasaurAnims_19_2, + sBulbasaurAnims_19_3, + sBulbasaurAnims_19_4, + sBulbasaurAnims_19_5, + sBulbasaurAnims_19_6, + sBulbasaurAnims_19_7, + sBulbasaurAnims_19_8, +}; + +static const ax_anim *const sBulbasaurAnimTable20[] = { + sBulbasaurAnims_20_1, + sBulbasaurAnims_20_2, + sBulbasaurAnims_20_3, + sBulbasaurAnims_20_4, + sBulbasaurAnims_20_5, + sBulbasaurAnims_20_6, + sBulbasaurAnims_20_7, + sBulbasaurAnims_20_8, +}; + +static const ax_anim *const sBulbasaurAnimTable21[] = { + sBulbasaurAnims_21_1, + sBulbasaurAnims_21_2, + sBulbasaurAnims_21_3, + sBulbasaurAnims_21_4, + sBulbasaurAnims_21_5, + sBulbasaurAnims_21_6, + sBulbasaurAnims_21_7, + sBulbasaurAnims_21_8, +}; + +static const ax_anim *const sBulbasaurAnimTable22[] = { + sBulbasaurAnims_22_1, + sBulbasaurAnims_22_2, + sBulbasaurAnims_22_3, + sBulbasaurAnims_22_4, + sBulbasaurAnims_22_5, + sBulbasaurAnims_22_6, + sBulbasaurAnims_22_7, + sBulbasaurAnims_22_8, +}; + +static const ax_anim *const sBulbasaurAnimTable23[] = { + sBulbasaurAnims_23_1, + sBulbasaurAnims_23_2, + sBulbasaurAnims_23_3, + sBulbasaurAnims_23_4, + sBulbasaurAnims_23_5, + sBulbasaurAnims_23_6, + sBulbasaurAnims_23_7, + sBulbasaurAnims_23_8, +}; + +static const ax_anim *const sBulbasaurAnimTable24[] = { + sBulbasaurAnims_24_1, + sBulbasaurAnims_24_2, + sBulbasaurAnims_24_3, + sBulbasaurAnims_24_4, + sBulbasaurAnims_24_5, + sBulbasaurAnims_24_6, + sBulbasaurAnims_24_7, + sBulbasaurAnims_24_8, +}; + +static const ax_anim *const sBulbasaurAnimTable25[] = { + sBulbasaurAnims_25_1, + sBulbasaurAnims_25_2, + sBulbasaurAnims_25_3, + sBulbasaurAnims_25_4, + sBulbasaurAnims_25_5, + sBulbasaurAnims_25_6, + sBulbasaurAnims_25_7, + sBulbasaurAnims_25_8, +}; + +static const ax_anim *const sBulbasaurAnimTable26[] = { + sBulbasaurAnims_26_1, + sBulbasaurAnims_26_2, + sBulbasaurAnims_26_3, + sBulbasaurAnims_26_4, + sBulbasaurAnims_26_5, + sBulbasaurAnims_26_6, + sBulbasaurAnims_26_7, + sBulbasaurAnims_26_8, +}; + +static const ax_anim *const sBulbasaurAnimTable27[] = { + sBulbasaurAnims_27_1, + sBulbasaurAnims_27_1, + sBulbasaurAnims_27_1, + sBulbasaurAnims_27_1, + sBulbasaurAnims_27_1, + sBulbasaurAnims_27_1, + sBulbasaurAnims_27_1, + sBulbasaurAnims_27_1, +}; + +static const ax_anim *const sBulbasaurAnimTable28[] = { + sBulbasaurAnims_28_1, + sBulbasaurAnims_28_2, + sBulbasaurAnims_28_3, + sBulbasaurAnims_28_4, + sBulbasaurAnims_28_5, + sBulbasaurAnims_28_6, + sBulbasaurAnims_28_7, + sBulbasaurAnims_28_8, +}; + +static const ax_anim *const *const sAxAnimationsBulbasaur[] = { + sBulbasaurAnimTable1, + sBulbasaurAnimTable2, + sBulbasaurAnimTable3, + sBulbasaurAnimTable4, + sBulbasaurAnimTable5, + sBulbasaurAnimTable6, + sBulbasaurAnimTable7, + sBulbasaurAnimTable8, + sBulbasaurAnimTable9, + sBulbasaurAnimTable10, + sBulbasaurAnimTable11, + sBulbasaurAnimTable12, + sBulbasaurAnimTable13, + sBulbasaurAnimTable14, + sBulbasaurAnimTable15, + sBulbasaurAnimTable16, + sBulbasaurAnimTable17, + sBulbasaurAnimTable18, + sBulbasaurAnimTable19, + sBulbasaurAnimTable20, + sBulbasaurAnimTable21, + sBulbasaurAnimTable22, + sBulbasaurAnimTable23, + sBulbasaurAnimTable24, + sBulbasaurAnimTable25, + sBulbasaurAnimTable26, + sBulbasaurAnimTable27, + sBulbasaurAnimTable28, +}; + +static const ax_sprite *const sAxSpritesBulbasaur[] = { + sBulbasaurSprites1, + sBulbasaurSprites2, + sBulbasaurSprites3, + sBulbasaurSprites4, + sBulbasaurSprites5, + sBulbasaurSprites6, + sBulbasaurSprites7, + sBulbasaurSprites8, + sBulbasaurSprites9, + sBulbasaurSprites10, + sBulbasaurSprites11, + sBulbasaurSprites12, + sBulbasaurSprites13, + sBulbasaurSprites14, + sBulbasaurSprites15, + sBulbasaurSprites16, + sBulbasaurSprites17, + sBulbasaurSprites18, + sBulbasaurSprites19, + sBulbasaurSprites20, + sBulbasaurSprites21, + sBulbasaurSprites22, + sBulbasaurSprites23, + sBulbasaurSprites24, + sBulbasaurSprites25, + sBulbasaurSprites26, + sBulbasaurSprites27, + sBulbasaurSprites28, + sBulbasaurSprites29, + sBulbasaurSprites30, + sBulbasaurSprites31, + sBulbasaurSprites32, + sBulbasaurSprites33, + sBulbasaurSprites34, + sBulbasaurSprites35, + sBulbasaurSprites36, + sBulbasaurSprites37, + sBulbasaurSprites38, + sBulbasaurSprites39, + sBulbasaurSprites40, + sBulbasaurSprites41, + sBulbasaurSprites42, + sBulbasaurSprites43, + sBulbasaurSprites44, + sBulbasaurSprites45, + sBulbasaurSprites46, + sBulbasaurSprites47, + sBulbasaurSprites48, + sBulbasaurSprites49, + sBulbasaurSprites50, + sBulbasaurSprites51, + sBulbasaurSprites52, + sBulbasaurSprites53, + sBulbasaurSprites54, + sBulbasaurSprites55, + sBulbasaurSprites56, + sBulbasaurSprites57, + sBulbasaurSprites58, + sBulbasaurSprites59, + sBulbasaurSprites60, + sBulbasaurSprites61, + sBulbasaurSprites62, + sBulbasaurSprites63, + sBulbasaurSprites64, + sBulbasaurSprites65, + sBulbasaurSprites66, + sBulbasaurSprites67, + sBulbasaurSprites68, + sBulbasaurSprites69, + sBulbasaurSprites70, + sBulbasaurSprites71, +}; + +static const axmain sAxMainBulbasaur = { + .poses = sAxPosesBulbasaur, + .animations = sAxAnimationsBulbasaur, + .animCount = ARRAY_COUNT(sAxAnimationsBulbasaur), + .spriteData = sAxSpritesBulbasaur, + .positions = sAxPositionsBulbasaur, +}; +*/ diff --git a/src/sprite.c b/src/sprite.c index ed5c341cb..9dc524fb8 100644 --- a/src/sprite.c +++ b/src/sprite.c @@ -27,8 +27,7 @@ UNUSED EWRAM_DATA static u32 sUnused3 = {0}; // R=2026E34 EWRAM_INIT static unkStruct_20266B0 *sUnknown_203B074 = {0}; static void AxResInitUnoriented(axdata *, axmain *, u32, u32, u32, bool8); -static void RegisterSpriteParts_80052BC(ax_sprite *); -static void sub_800533C(ax_pose **, ax_sprite **, axdata1 *, unkStruct_2039DB0 *spriteMasks, bool8); +static void RegisterSpriteParts_80052BC(const ax_sprite *spritesPtr); static void sub_800561C(const EfoFileData *, s32 vramIdx, s32 brightness, const RGB *ramp); // arm9.bin::0200265C @@ -177,7 +176,7 @@ void sub_8004E8C(unkStruct_2039DB0 *a0) } // arm9.bin::020021C4 -void AddAxSprite(ax_pose *axPose, axdata1 *axData, ax_sprite *axSprite, unkStruct_2039DB0 *spriteMasks) +void AddAxSprite(const ax_pose *axPose, const axdata1 *axData, const ax_sprite *axSprite, unkStruct_2039DB0 *spriteMasks) { // size: 0xC struct AxOAMPose @@ -430,7 +429,7 @@ void BlinkSavingIcon(void) } // arm9.bin::02001E70 -static void RegisterSpriteParts_80052BC(ax_sprite *spritesPtr) +static void RegisterSpriteParts_80052BC(const ax_sprite *spritesPtr) { while (spritesPtr->byteCount != 0) { if (sUnknown_203B074 >= &sUnknown_20266B0[UNK_20266B0_ARR_COUNT]) @@ -458,10 +457,10 @@ void sub_8005304(void) } // arm9.bin::02001D88 -static void sub_800533C(ax_pose **a0, ax_sprite **a1, axdata1 *a2, unkStruct_2039DB0 *spriteMasks, bool8 a4) +static void sub_800533C(const ax_pose *const *a0, const ax_sprite *const *a1, axdata1 *a2, unkStruct_2039DB0 *spriteMasks, bool8 a4) { - ax_sprite *mem; - ax_pose *r4; + const ax_sprite *mem; + const ax_pose *r4; r4 = a0[a2->poseId]; sCharMemCursor = OBJ_VRAM0 + (a2->vramTileOrMaybeAnimTimer * 0x20); @@ -543,7 +542,7 @@ static inline s16 check_flag_for_80054BC(u16 flags) // arm9.bin::02001AC4 void RunAxAnimationFrame(axdata *a0) { - ax_anim *aData; + const ax_anim *aData; if (!check_flag_for_80054BC(a0->flags)) return; @@ -657,7 +656,7 @@ void sub_800569C(DungeonPos *dstPos, axdata *axData, u8 setId) return; if (axData->positions != NULL) { - struct PositionSets *ptr = &axData->positions[axData->sub1.poseId]; + const struct PositionSets *ptr = &axData->positions[axData->sub1.poseId]; if (ptr->set[setId].x == 99 && ptr->set[setId].y == 99) { dstPos->x = 99; dstPos->y = 99; @@ -682,7 +681,7 @@ void sub_8005700(DungeonPos *dstPos, axdata *axData) return; if (axData->positions != NULL) { - struct PositionSets *ptr = &axData->positions[axData->sub1.poseId]; + const struct PositionSets *ptr = &axData->positions[axData->sub1.poseId]; for (i = 0; i < AX_POSITION_SETS_COUNT; i++) { if (ptr->set[i].x == 99 && ptr->set[i].y == 99) { dstPos->x = 99;