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move two functions to dungeon_message.c
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@@ -20,6 +20,9 @@ struct DungeonDialogueStruct
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const u8 *str;
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};
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void sub_80521D0(void);
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void sub_8052210(bool8 a0);
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// These functions display the string if certain conditions are met. The conditions differ depending on the function. The string is then saved to the message log.
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void TryDisplayDungeonLoggableMessage(Entity *pokemon, const char *str);
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void TryDisplayDungeonLoggableMessage2(Entity *r0, const char *str);
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