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Enum consistency cleanup
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@@ -312,20 +312,22 @@ enum ShopkeeperMode
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enum AIObjective
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{
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// 0
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AI_CHASE_TARGET = 1,
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AI_CHASE_REMEMBERED_TARGET = 2,
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AI_ROAM = 3,
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AI_LEAVE_ROOM = 4,
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AI_RUN_AWAY = 5,
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AI_STAND_STILL = 6,
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AI_TAKE_ITEM = 7
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AI_CHASE_REMEMBERED_TARGET,
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AI_ROAM,
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AI_LEAVE_ROOM,
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AI_RUN_AWAY,
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AI_STAND_STILL,
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AI_TAKE_ITEM
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};
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enum ClientType
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{
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CLIENT_TYPE_NONE = 0,
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CLIENT_TYPE_CLIENT = 1, // Used for mission clients that need rescuing.
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CLIENT_TYPE_NONE,
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CLIENT_TYPE_CLIENT, // Used for mission clients that need rescuing.
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CLIENT_TYPE_PARTNER,
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// 3
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CLIENT_TYPE_DONT_MOVE = 4 // Used for Diglett in the Skarmory boss fight.
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};
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@@ -336,4 +338,4 @@ enum VisualFlag
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VISUAL_FLAG_RUN_AWAY = 2
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};
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#endif
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#endif
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@@ -22,10 +22,10 @@ enum TerrainType
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enum CrossableTerrain
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{
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CROSSABLE_TERRAIN_REGULAR = 0,
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CROSSABLE_TERRAIN_LIQUID = 1,
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CROSSABLE_TERRAIN_CREVICE = 2,
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CROSSABLE_TERRAIN_WALL = 3,
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CROSSABLE_TERRAIN_REGULAR,
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CROSSABLE_TERRAIN_LIQUID,
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CROSSABLE_TERRAIN_CREVICE,
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CROSSABLE_TERRAIN_WALL,
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NUM_CROSSABLE_TERRAIN
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};
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@@ -68,6 +68,7 @@ typedef struct TeamInventory
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} TeamInventory;
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// TODO: These should be in constants/
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// Not doing it now since we cannot include enums in the constants file due to being used by the data_item and data_monster assemblers
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enum ItemFlag
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{
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