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@@ -161,6 +161,36 @@ typedef struct UnkDungeonGlobal_unk1CD98
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s16 unk2[2];
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} UnkDungeonGlobal_unk1CD98;
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struct unkStruct_Dungeon134_sub
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{
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u8 unk134;
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u32 unk138;
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u8 unk13C[2];
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u8 unk13E[2];
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u16 unk140[7];
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u32 unk150;
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u32 unk154;
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u32 unk158;
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u32 unk15C;
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u8 unk160;
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u8 unk161;
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u8 unk162;
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u8 unk163;
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u8 unk164;
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u8 unk165;
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u8 unk166;
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u8 unk167;
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u8 unk168;
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u8 unk169;
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u8 unk16A;
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u8 unk16B;
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u8 unk16C;
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u8 unk16D;
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u8 fill16E[0x179 - 0x16E];
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bool8 pokemonExposed;
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u8 unk17A;
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};
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// size: 0x1CEDC
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typedef struct Dungeon
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{
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@@ -184,16 +214,8 @@ typedef struct Dungeon
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u8 fill14[0xB8 - 0x16];
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Entity *unkB8;
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Entity *unkBC;
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u8 fillC0[0x13C - 0xC0];
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u8 unk13C[2];
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u8 fill13E[0x16A - 0x13E];
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u8 unk16A;
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u8 unk16B;
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u8 unk16C;
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u8 unk16D;
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u8 fill16E[0x179 - 0x16E];
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/* 0x179 */ bool8 pokemonExposed; // True if a Pokémon on the floor has the Exposed status.
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u8 fill17A[0x17C - 0x17A];
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u8 fillC0[0x134 - 0xC0];
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struct unkStruct_Dungeon134_sub unk134;
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Dungeon_sub unk17C[0x100];
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/* 0x57C */ u8 fill57C[0x5C0 - 0x57c];
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/* 0x5C0 */ s32 unk5C0;
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